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Wrench

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Everything posted by Wrench

  1. the BT2D-1 already exists, based on the 3rd Wire A-1H
  2. have you check OTHER skins for this bird, and are ALL the skin maps named the same??? (in SF2 bmp or jpg makes no difference. DDS is only used on certain 3rd party aircraft, and their lods are "speced" only for DDS)
  3. or not supported on that TERRAIN usually, defaults to the RECON loadout
  4. same for all 3W games.. HUDData.ini, 2nd section down. extract, and place in the /Flight folder
  5. doesn't FE/FE2 use more of the "Static_AAA" types entry, as opposed to "Mobile_AAA"?? as to the targets list for a terrain, any object slot listed as "AAA" in they data ini (of any type) can have any number of guns show up. They'll show up as long as their in service years and nations match the time frame and countries on any given terrain. While FE/FE2 isn't as sophisticated in air defense units, as say SF/SF2, using the generic tag of "AAA" will give a nice totally random generation of AD units
  6. ww2 weapons pack, located someplace in the downloads section
  7. the mk.4 rails from Raven's Hurricane also work exceedingly well for HVAR racks
  8. might want to double check ALL the TMF Corsairs, and the skins I've done --- VBF-83 (Essess) is one of them but it do look a bit better
  9. Wrong forum, if you're asking about 1stGen WoE. This is the SF2 Forum. However, having said that, let's see what we can do... 1) on Win7 do NOT use the default to usual C/ProgramFiles...blab balh balh location for install Use the ROOT of the C/ drive for 1stGens (C:/Wings Over Europe) (this is covered in the 1stGen Knowledge Base somewhere) 2) 1stGens to NOT create mods folders -- only the SF2 series does, so all your files will be INSIDE you main install (C:\Wings over Europe 3) From this point, assuming no difficulties in installing or moving the game to the root of C, and adjusting the shortcut accordingly, and the game does run (don't forget to reinstall DX9, and it'll probably be needed), you can now start adding mods as described in the readme of your downloads
  10. the ones as released are supposed to have the "worn, not really maintained look" so common on all USN aircraft of the time (and the orignal skins were by Sundowner, with -very- little help by me <grin> That is my actual only objecrtion == too clean and not weathered enough. But it you want to, you've got my permission! other than that, perhaps some of the other units could be done?? The bitch is, running down the individual carrier's air groups, finding out with squadron used the Corsairs (and and which sub-variant) and then do up the "G" system marking. (interesting to note on the chard below, the "single with dot" for HORNET is not listed...)
  11. NO NO!! don't do that!!! It could case a catastrophie of biblical proprotions!!! I like that little one-span bridge, too. If I may make a suggestion, perhaps have it in sections. center arch span(s), end(s) that way they can be used to reach both sides of a "stream", if "standard" TK tile size, approx 100m in width (allowing for gentle up-and-down slope to the road deck Great stuff Geezer!!
  12. templates have long been available ... if you follow my drift ------------------------- the existing Candairs' (by the GMG modder group) have NOT had the FM upgrades like all the others I've released. That INCLUDES the Mk.4 and Mk.6 I've done for the RAF, RCAF, AMI, Paki
  13. since I've done more work on our Corsair than anyone, I'd so go for it btw, the VF-84 (Bunker Hill "arrow") has already been done for the -1D, and should be in the uploaded package here. vF-17 has also been done, both for the -1A and Birdcage the VBF-84 (Shangra-la "lightning bolt") is also availabe, in -1C
  14. which makes no real difference, as they're all mapped the same
  15. stary made an "ejecting pilot mod" several years ago. but for stock, it was never there like in the Janes' series
  16. no, never been able to. something that hard coded in the engine
  17. first off, are the 109s from Crapun's mods or those available here at CA (based on Russ's 109s)? His stuff (usually) don't match the rest of the SF World's. And, have you downloaded and installed the WW2 Guns and Weapons paks??? (located someplace in the downloads section)
  18. I think so too. Daniel has the max files, so it should be fixable (at least, I hope he still has them!! )
  19. I've just sent Daniel what I have of the Ar-68, so he can pass it on to you guys. It a complete aircraft, with cockpit (modified Kesselbrut Hurricane pit), bmp skins. I made some generic LW decals, but they're just for stand ins. here's a screen shot of it from a year or two ago. edit: I forgot to include the engine sound, from GregoryP's ww2 AvHistory sounds (Jumo 211 sound)
  20. the actual question is: why would you need (or want) to? everything was designed and built for the SF environment as a stand-alone mod. You might actually be going backwards, moving it to FE (no disrespect to my FE colleges!) Also, there's a myriad of items that are only found in the various SF cats.
  21. there's also a working SCUD, too. But I can't remember WHERE it went!!
  22. Look at the Iowa's data ini ... the numbers are quite larger (well, given they're for a 16" gun.....) Or the other naval artillery My guess is those could be determined by the base caliber of the weapon. Obviously, a 6" is going to shoot farther than a 105mm It makes me wonder if those numbers allow for standard arty (ballistic arcing trajectory -plunging fire-) or a flat direct fire mode
  23. ummm.... If I may interject, as stated in the announement thread and in the aircraft's data ini: what the issue more looks like, is the OP needs to have the Fire_Secondary_Gun key mapped to his controller, and the key for the gun group selection(s) mapped as well
  24. seriously? you don't know what a file pathway is???? You posted 4 of them in post #15 above. what I'm talking about is the CORRECT pathway for decals to work based upon this tree... (name of mod folder) Objects /Aircraft F-86F 335th ----decals ini within 335th skin folder /Decals F-86F USAF D --decal tgas-- so, then the pathway would read [Decal017] MeshName=VertTail DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-86F\USAF\d\Snum Position=-3.947,0.90 Rotation=0.0 Scale=0.75 DecalMaxLOD=3
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