-
Posts
28,327 -
Joined
-
Last visited
-
Days Won
188
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Wrench
-
ahhhh.... rats! another load of tourists!!!
-
I would definitely move the fuel tanks OFF the flightline and parking ramp. Maybe replace it with the 'gas station'. You don't want something that explosive so near the parking ramp
-
indeed, the original HFD has SERIOUS issues, many of which were/are caused by the flattening of airfields (the airbase west of Terhan come right to mind) didn't I place the terminal on that map? Or was it another one? Where I put was a 'best guess' based on the Kuwait/Iraq coastline and Falika Island, from GE views edit: on the IR2003, it's at 689083 x 377313
-
Never thought anybody even noticed them!!!
- 34 replies
-
- enhancementpack
- hd
-
(and 3 more)
Tagged with:
-
perhaps a sensor issue? EDIT: ok, just tested mine Nord's (which are called SS.11 - don't remember where they came from, maybe Gunny Pack?) Anyways, set as WGM, the wingie didn't engage. They also didn't even try to track after launch!! So, I changed them to CGR, added the type to the data ini, and now they track and hit, and the wingie (with some prodding!) attacked and hit as well. so, maybe setting it to the (inaccurate) CGR could be a fix?
-
that Falco looks REALLY good!! The camo almost looks like Israeli 3-tone!! for a real easy to retile terrain, as it has so few tiles, would be "The Range". I have a dedicated Terrain Editor to just that terrain; If you want it, I'll be glad to send it over!
-
well, one can always land one self, and then end the mission before the wingmate spins in and crashes!
-
Aggie's should be ok to use -- he's a Freware Signatory. Centurion-1 I don't think is. a note of rivers, especially in mountain regions ... yes, they're a frelling* nightmare. Depending on how "rolly" the terrain is, you can use the TFD tool to flatten out the water course. I've had to do the countless times on the WW2 CBI map. It can create gorges and vallies, but that's usually what happens via erosion in the Real World. The safest way is to have a backup copy of the HFD ( copy/paste in the terrain folder, and rename with the current date. Example: 9-11-2015-IR.HFD. Then, work the TFD tool and check in game. If one doesn't like the result, toss the modded one and rename the backup back. (* been watching Farscape on Netflix)
-
ok, tested it yesterday -- in fact, tested ALL the 3 helos in the Civil Mod right now (UH-1B, Alouette, OH-6a) and NONE of them will land under AI or autopilot control (sorry yarkov!!). They reach the 2nd to last waypoint and to into a little dance. So, anyway, here's the Alouette's data ini. just ignore some of the loadout changes. Country of origin and years corrected. Hoepfully, someone can do something with this. But at least, it takes off and flys much better!
-
yes, because the acclerometer is usually mounted on the dash, not window frame
-
hack job warning!! got it to take off, and fly and stuff. Did the patented copy/paste of the FM statements (with the addition of some "fake" components" from the working UH-1B. Have to test landings still, but now it WILL take off, and fly -- both under player and AI control. I'm not converting the weapons back to FRANCE, as I'm mostly concerned with civilian models at the point, but still may do them there's a screenie of the new Securite Civile skin in the regular screenshots forum. If anyone wants the data ini, I'll post it
-
rescue worker (yes, I know the decals still need a little dialing in...)
-
interestering stuff, gents! Has anyone tried that aircraft role as KJakker mentioned? I'm still recovering, and can only spend a few hours a day working on things, but every day is a bit better! I'll test that Allouette data today. thanks all, keep it going! That bird deserves to be SF2ed!!
-
sure that's not the AoA indexer? (I don't know this myself, just throwing that out there!)
-
somewhat yes, somewhat no. Even though not fully correct in all aspects, the Thud's pit was the best closest fit
-
KJakker, you know me better than that ... I never post stuff that doesn't work!!! Look at the wording of the statement ... the LODViewer won't be of much help when looking at the cockpit lod, as that's not what being hidden... HideExternalNode=CanopyFrame the screenie below shows 'what you see is what you get'
-
while working in the "Civil Mod", and searching for aircraft to fit the bill, I found this little bird: Alouette III http://combatace.com/files/file/11819-alouette-iii-armada-argentina/ it's in the 1stGen d/ls. Unfortunately, the FM is completely hosed. Not only can't the AI control it, but neither can The Player. So, I'm asking if there's anyone capable enough to take a look at it, and see what can be done TIA!!
-
it's a world center thing, I think... lots of aircraft exhibit that when they show up on the "random generated parking" on airfield. I wouldn't worry about it.
-
hell of an idea, Kev!!! CA Radio!! missiondata001.cat has the game's Nations.ini. Extract, and place into your games /Flight folder, them modify to hearts content
-
What Freeware aircraft would you like to see?
Wrench replied to Wrench's topic in World War II Forum
Gents, as stated in the very 1st post of this thread ... we need to find REPLACEMENT FREEWARE aircraft. Let me redefine that ... aircraft that are freely available to the entire community, with no strings attached, to replace those produced by the DAT; said DAT aircraft being not truly "freely available to all and with unrestricted use", and not just available to a select few. Aircraft that had significant use by the major powers of WW2, both Allied and Axis. This does NOT include "what if" or non-production prototypes. We have an entire forum dedicated to fantasy and sci-fi modding. Take those requests there, if you please. Many CA members don't have, can't have or have been denied access to said "products", including recently myself (got the boot from them for speaking the truth). I have 24 3ds MAX files from Cocas for some of the needed aircraft. Unfortunately I'm not a MAX guy. And those that can, are fully booked with their own projects. We REALLY do need more modelers. For those of us that are the main source of mods for our WW2 flying/gaming hobby, this IS the major point of contention. So, let's try and keep this thread on track ... shall we? And volunteers to pickup Daniel's work are welcome to contact me. -
my suggestion would be the same as DA's -- create your own /Decals subfolder and rewrite the pathways. Easier, simplier and cleaner. IF the insignia are standard US, they'll be in one of the main ObjectData cats. Remember, insignia are (usually) number matched to their nation. I'd start looking in objectdata005.cat. That's were most of the national insignia are located example: InsigniaLV002 tga is the US star-and-bar, used by all our services. But it's VERY dark, almost black. Might need repainted to a lighter grey (simple enough in the RGB channels)
-
I thought I'd given you permission, Jordi??? If not, I do now!!
-
yes, with, irrc, Sundowner skins
-
Gordon's book on the MiG-21 (Famous Russian Aircraft: Mikoyan MiG-21, published by Ian Allen) says to 30mm Type 30-1 cannon. Probably 60 rpg. S/B the same as the NR-30, just made in China Russ, to answer your question in the Screenshot Forum for the Chinese number decals, they're also in DLC29 cat, and are solid red in number. You'd need to extract them, rename them from "PLAAFSNUM***" to something else (like YSNUM???), and then just flood the R/G/B channel with yellow to repaint them. Pretty easy to do. They'll need a separate folder, of course! There's 100 of them
