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Wrench

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Everything posted by Wrench

  1. yes, the satisfaction if nearly orgasmic... and no; it never ends ... the tiles go on and on and on and on...... (did you use my trick of painting the road sections, so as to obtain perfect alignments???
  2. that is just WEEEEEERRRIID Craig!!!
  3. whatever... if you say so...
  4. GREAT work on all of these, guys!!!
  5. pretty much says it, brudda!!
  6. coming soon... (I can't do terrain work all the time!!!)
  7. i'll bet real money, that if you extract the relevant maps from the objects cats, the answer will be quite obvious. all the mapping on TKs stuff in 98.6% identical
  8. and/or anyone else interested.. you might want to pick up a copy of the most recent Flight Journal magazine (dated Feb 2014!). Mine just came in the mail yesterday, and guess what!!! an article on the Burma Banshees written by Phil Adair. A good read too!! http://www.flightjournal.com/ (only a preview if not a perscriber)
  9. smile mo-fos!! picture taking time!!
  10. short answer is yes. These being the key words: 2nd install This will be of some assistance http://combatace.com/topic/74835-creating-the-eratheatre-specific-ww2-install/
  11. yes, because that's how the game is coded the tanks, as you know are PART of the aircraft's lod. if you were to go into the objects cat that has the rhino skins, you'll find a separate droptank skin within each one. think of it sorta like windows OLE; it's all designed to match each other if you want a specific skin as first choice, it 's a simple text edit of the main ini (has been since the games came out in 2003)
  12. If you look in the First Eagles Forum, -where I moved your original post- you might find an answer from those knowledgeable gents! we have separate forums for ALL the 3rd Wire games Enjoy!!
  13. rename the loadout ini, see what happens. also, if by chance you have an older (and possibly outdated) data ini, do the same to that. then, check in game as to what shows up. happens all the time....
  14. NICE!! we've needed British IFVs for years! Thank YOU!! ================= EDIT: the NationName is incorrect; it says SOVIET. Should read "RAF" startdate= should read 1988 enddate is ok at 2020, but...I'd suggest 2030 or 2050 (yeah, I'm like that!! :) ) exported should be VERY_RARE, as Kuwait is the only export customer
  15. View File SF2 WW2 P-40N, 74th FS, China Pak SF2 WW2 P-40N, 74th FS, China Pak 11/30/2013 -- Something for the WW2 PTO CBI players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization, jpg format -will need conversiont to bmp) will be functional. Use in 1stGens has not, and cannot be, tested by me.* **Note x2: this mod is designed for use ONLY in a CBI-Centric WW2 mods folder** A simple redecaling for Raven's P-40N20-CU, represents the 74th FS, 23rd FG "Flying Tigers" in late 1943-through the war's end (or, in reality, when they got replaced by Mustangs in late 44). All markings are decals, and Decal Randomization is TRUE. There are no nose arts. Also, via the use of my (patent pending) fake SqTail decal, the squadron name display is now active on the Loadout Screen. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein (and yes, the screenie IS over the rebuilt WW2 China map) Submitter Wrench Submitted 12/02/2013 Category P-40
  16. 110 downloads

    SF2 WW2 P-40N, 74th FS, China Pak 11/30/2013 -- Something for the WW2 PTO CBI players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization, jpg format -will need conversiont to bmp) will be functional. Use in 1stGens has not, and cannot be, tested by me.* **Note x2: this mod is designed for use ONLY in a CBI-Centric WW2 mods folder** A simple redecaling for Raven's P-40N20-CU, represents the 74th FS, 23rd FG "Flying Tigers" in late 1943-through the war's end (or, in reality, when they got replaced by Mustangs in late 44). All markings are decals, and Decal Randomization is TRUE. There are no nose arts. Also, via the use of my (patent pending) fake SqTail decal, the squadron name display is now active on the Loadout Screen. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein (and yes, the screenie IS over the rebuilt WW2 China map)
  17. so, NO Krakkens??? dude....disappointment reigns.....
  18. FINALLY!!! somebody found a use for the Eritrea map!!
  19. are you SURE????
  20. gremlins
  21. no as stated in the readme, some are not perfect.
  22. first look: Cocas' Spit 5 LF (still have some fixing to do on the skin, but...)
  23. them mountain tiles are beyond cool...seriously!! looks like some tiles don't have their alpha working (naples bay) some of the IMEs might work for Sicily and southern Italy. The hard part might be the transitions north of Rome, heading towards the Alps. of course, 'empty' airfield tiles... and don't forget the really weird transiongs ... like I had to do for WW2 Euro's Berlin -- city/airfield tiles (for those that have airports in the middle of everything!
  24. templates updated
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