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Everything posted by Wrench
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frakking awesome guys!!!
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been doing that for some time in SF/SF2 -- certain city building repurposed and given target values. Shoot, I even built entire destroyed cites 6-7 years ago!! if you want already destroyed buildings, you just add the destroyed model to the types ini, place it in the targets ini and, viola! destroyed cities!! (the problem being is, not enough destroyed building lods!!) for example, an already destroyed hanger (obviously, for sf2...) don't remember exactly how FE2 does the target type =, but I'd suggest WAREHOUSE or FUEL_STORAGE; seem to prioritize the attacking (maybe even for ground forces -- I know it does for bombing/strike missions) the greatest shortcoming of ALL the 3W games is, non-destroyable TOD items. THAT would super!
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awesome!!!
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iirc, Sundowner made those berms. He may have the MAX files still. Be worth a PM to ask!!!
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rather than hijack the Be-2c thread, I thought I'd share a thought this way instead. there might be alternatives. 1 is a fort, albeit more Medieval looking, that can be found on the sf2 ww2 Tunisia terrain. They're scattered around Mareth, and one is used as an Easter Egg (Fort Zindernuff). It's composed of several items, that need hand placement (or copy/paste from the targets inis). It should be expandable, as the walls are separate pieces, as are the turrets. OTH, in the airfield development kits, again in the sf2 section, are these earthen berms of varying lengths (100, 150 meters for sure) Again, they'd need hand placing, and building a fort as shown on the tiles would take a bit work. But doable! It's item #7 in attached pic. I believe it has seasonal "skins" just thought you all could make something of it!!
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did you shave off the glare shields, or "component remove ini tweek" them?? as far as I can tell, the IIb and IIc Trop use the 'original skins', other than being in jpg for the IIC Trop
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and I'll bet you didn't follow up on the research like a real modder would. you'll find, as I did by running down ww2 Japanese equipment -- in hours long searches not just crap listed on wiki; even to running down ww2 FMs on the subject -- that most of the larger caliber guns were made in VERY limited numbers, deployed in even lesser, and mostly only to the Home Islands. Trust us ... those of us in The Know, really do know. even if there was a 'likely candidate' for substation, don't you think someone (most likely ME) would have built it by now?
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http://www.youtube.com/watch?v=rkRIbUT6u7Q damnit! why isn't the video showing???
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Rework of SkateZillas AWACs Filtered Voice
Wrench replied to Rends's topic in Mods & Skinning Discussion
yes, as Raven said... follow the pathway tree Downloads --> SF2 --> sound mods --> in game speech --> ??? you need to be at the root directory of each section -
who cares if they don't move!!?? As long as they shoot!! (expecially as it's being used as a stand-in until we get the pre-conversion straight-decked version for ww2 and korea!) it's almost criminal that the 4 3 inchers were left off this ship. I have the 08 level lod in my extracted archives, but the 'usual suspects' - gun, barrel, cannon, etc don't show via a hex editor search. EDIT: ok, also just check my pre-lock archived lods (dated 1/25/2011), and yet again, nothing shows
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Rework of SkateZillas AWACs Filtered Voice
Wrench replied to Rends's topic in Mods & Skinning Discussion
you may not have enough posts to activate the upload software. -
synching to GH3 is a non-issue, since the tiles are named the same. this is the texture list I used for Philipines, China, Burma (of course, the last few tiles were added just for Burma), and the 4 snow tiles are missing -forgot about the VietnamSnow1 !!! They were all converted/repainted from GermanyCE A series tiles
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sure is!!! you'll find them in the Central America/Panama terrain. I had to make them for the Andes mountains in Columbia. These are VNSEA named, in GH3 styling VietnamJRSnow25 VietnamJRSnow50 VietnamJRSnow75 of course, I'll be adding my 'specials', the new port tiles, half city river, paddy river, straight-beached GS tiles, etc. These are all listed AFTER all the stock tiles, so anything after tile 104 is the "new" stuff
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View File SF2 WW2 P-47D Bubbletop, 92st FS, CBI, Skin/Decal Pak SF2 WW2 P-47D Bubbletop, 92st FS, CBI, Skin/Decal Pak 12/13/2013 -- Something for the WW2 CBI players -- = For SF2 ONLY (Any and All) = **Note: this mod is designed for use =ONLY= in a WW2 CBI-Centric mods folder. In fact, research seems to indicate this unit (81st FG) operated only over China from mid-1944* New skin and decal set for Wolf257's P-47D-20 Razorback Thunderbolt, recreate the 92st FS, 81st FG as seen in China from mid-1944 thru war's end. Conside this a compaion set for the 91st FS's Razorbacks. The only non-historical bit, is the vertical squadron rudder/fin ID stripe was solid, not broken so the serial can be seen. In Real Life , the serial numbers may have been painted over by the stripe. The included data ini has several changes (listed below in "Change List") for CBI (and specificly China) usage ONLY!!! The skin is in jpg format, and decal randomization is TRUE. The serial numbers, while 'generic' in nature, ARE correct for the model variant depicted. The data ini supplied here in the main aircraft folder, is a theatre-specific data ini, with the approximated start date/month of P-47 operations in the CBI. I made the assumption (oh! that word!!) that Bubbletops started appearing within a few months of the Razorbacks. Which is a different timeframe then the ETO or MTO. Like the recently released mod for the Razorback, some of these changes and additions can be used for any of Wolf's Bubbletop Jugs for ETO or MTO usage (after removal of the ADF loop statements, of course!) REMINDER!! Jugs in the PTO (ie: SoWesPac and Central Pacific), did =NOT= use the DF loop; it is a CBI thing only. Once again, making the point of having a CBI-0nly Mods Folder. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein Submitter Wrench Submitted 12/17/2013 Category P-47
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71 downloads
SF2 WW2 P-47D Bubbletop, 92st FS, CBI, Skin/Decal Pak 12/13/2013 -- Something for the WW2 CBI players -- = For SF2 ONLY (Any and All) = **Note: this mod is designed for use =ONLY= in a WW2 CBI-Centric mods folder. In fact, research seems to indicate this unit (81st FG) operated only over China from mid-1944* New skin and decal set for Wolf257's P-47D-20 Razorback Thunderbolt, recreate the 92st FS, 81st FG as seen in China from mid-1944 thru war's end. Conside this a compaion set for the 91st FS's Razorbacks. The only non-historical bit, is the vertical squadron rudder/fin ID stripe was solid, not broken so the serial can be seen. In Real Life , the serial numbers may have been painted over by the stripe. The included data ini has several changes (listed below in "Change List") for CBI (and specificly China) usage ONLY!!! The skin is in jpg format, and decal randomization is TRUE. The serial numbers, while 'generic' in nature, ARE correct for the model variant depicted. The data ini supplied here in the main aircraft folder, is a theatre-specific data ini, with the approximated start date/month of P-47 operations in the CBI. I made the assumption (oh! that word!!) that Bubbletops started appearing within a few months of the Razorbacks. Which is a different timeframe then the ETO or MTO. Like the recently released mod for the Razorback, some of these changes and additions can be used for any of Wolf's Bubbletop Jugs for ETO or MTO usage (after removal of the ADF loop statements, of course!) REMINDER!! Jugs in the PTO (ie: SoWesPac and Central Pacific), did =NOT= use the DF loop; it is a CBI thing only. Once again, making the point of having a CBI-0nly Mods Folder. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein- 1 review
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Don't I know it ... Erik and I spent days reoriganizing it after the crash. easiest and best way, is like how I title my uploads "sf2_ww2_thisthatandtheother" and, of course, placing them in the (semi) correct category In truth, some expansion IS required, in particular for the various aircraft sections; most notably the Japanese stuff.
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2 basic sounds are used: shipengine.wav underway.wav. cvnambient should pretty much only be used for carriers (modern ones, post 1960, ie: supercarriers) each and every data ini for each and every stock ship will require extraction, placement in their respective folders within the /GroundObject folder of each and every mods folder. extraction of the soundlist.ini (as supplied by KJakker), placement in the /Flight folder of each and every mods folder... and so on
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Rework of SkateZillas AWACs Filtered Voice
Wrench replied to Rends's topic in Mods & Skinning Discussion
go to the downloads, select the appropriate category, find the "Upload New File" (top right), and follow the on-screen instructions. Pretty simple, really. Don't forget a screenshot ( it can be anything, really) and most important: A DETAILED readme, outlining the step-by-step installation procedures. -
oh HELLL yes!!!! That's what I'm looking for!! so, THAT's why it asks for the DEM twice!!! I never knew that!! If you could send those over, it would save me buttloads of time (since you've already done the base work...) It'd be a perfect replacement for the existing Burma map -- and great expanded. Lots of usable space there, especially in Indochina!
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so I should wait a bit before releasing the CBI Hurricane skin/ini pak?? (IIb for now, maybe others later, IIC for sure) -------- Cocas' Mk.V Trop, in CBI camo. anyone notice anything different about the tiles in the background?
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it references the stock one, which is in a cat file. best way would be with a 'fake pilot', and an piece that replaces the exact size of the rear canopy mesh
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heading out to the Imphal...
