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Wrench

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Everything posted by Wrench

  1. It's called.... needing an entirely NEW Flight Model. SF2 requires aerodynamic parameters that are a bit different
  2. Cocas' Mk.V Trop getting there with the camo ... the Euro is just about good to go! Now, if the MTO paint scheme used the yellow id bands... I'd be done!!
  3. as TK didn't cut the mesh for the entrance door on any of his Spits,, that mod should work pretty well
  4. not really. in fact, I've removed 99.9999999999999999999999999% of all statics from my terrains. they only get used in certain applications where such items would be necessary (read: aircraft factory roll-out ramps). with the use of limited nations in the terrain inis, it keeps things 'more theatre appropriate'. as to making the jump, well that's your choice. I can't advise you there. But yes, expect a buttload of work, as 99.9% of all 1stGens need some kind of 'fixing' for sf2, especially the ww2 stuff (which some of us are constanly working on). some are quite simple and easy, some not so much. but's it's the only way to go, if you want to stay current. hell, even the DAT has finally moved to SF2-only items.
  5. no statics exist for what you want. considering the fact that 98.6% of all modders are ONLY building for SF2, the need for such things, especially in game that's, well --to put it bluntly - 1stGens are pretty much goners-- is moot. also, you cannot place decals on static lods. there's no way to do so, as they are TERRAIN objects, not real aircraft. Trust me, I'm the Terrain Guru also, it's oyster
  6. you guys know I'm not a MAX user!!! it's just me, not figuring out the mapping
  7. Coca's Spitfire Mk.V, both in European and Trop (with Volkes) For the life of me, I just can't get the camo pattern right along the wing root and fuselage join. With a basic pattern done, they can be finished in standard RAF Day scheme, and Desert camo. Everything else is pretty much done; decals are all plotted, FM, all the lights and muzzle flashes and so forth. Other than dirtying up the aircraft, and the aforementioned brain-farts I'm having, The template is complete, with all the lines and so forth (minus weathering, stains and such) I'd sent it to one of CA's good skinners, but it's been several months, and no response or progress. I'd really like to have these out a new freeware aircraft. So, I asking for a good skinner to step up, and just tweek the damn green sections so they fit properly! Once those are aligned, repainting them into Dark Earth will give use the MTO skins. Template will be provided. Cocas also had a Seafire III in the works, but it too is stalled by some issues with the wing folding, and Real Life ™ commitments. These aircraft are BADLY needed for YOUR WW2 flying pleasure! thanks in advance!
  8. actually, it's a simple matter of a bmp rename to reskin the arming pit lods (this has been done several times for the ww2 terrains). But the fact of the matter is, if we're speaking of MY Korea terrain, those sandbag pits will look quite a bit "off" in 1999 or 2015, as the terrain has a 100 span. oth, with cloning of the original pit LODs, judicious hex editing, and much more _types and _target work than I'm willing to perform (especially on a finish product that took 4 years to release), and using ActiveYear and InactiveYear tags, in can be done. I just ain't gonna do it. Not worth the effort. This was discussed at some length in the KAW developers forum, and the same answer was given then. as to the B-50, as the game don't have AFR, and they were all pretty much quickly convterted to tankers...??? other than eye candy, of what use would they be?
  9. Oh YEAH!!! thanks Paulo!!
  10. is Thailand called out as an Enemy nation? I assume the Location= is set to whatever Thailand's number is? I don't have the ancient DRV terrain (as is has many obvious issues), so I can't personally check the inis
  11. I think those 2 gents have left the community. I'd list their name in the read me, as standard policy. if anyone gives you noise about it, tell them I said it was ok
  12. there're a Gunnery Accuracy (or chance or something like that) line in each gunner's callout in the individual aircraft data ini. That's what should be adjusted, NOT the guns -- cause that's a global change and is sure to frack something else up
  13. i'd simply remove all statics. they're more trouble than they're worth. irrc, doesn't the 08 level generate them automatically, via the game engine?
  14. look to the targets_ini for Korat, and see what's listed for the AAA units. They may be directly called out (Ks-19, ZSU-23, etc). If so, replace them with the generic tag "AAA".
  15. by chance, is the aircraft stuck against "The Wall"???? (the meta-physical edge of the map, 80km in from the physical edge of the universe)
  16. View File SF2 WW2 ETO Bf-109E Hangar and Loading Screens SF2 WW2 ETO Bf-109E Hangar and Loading Screens -- Something for the WW2 ETO players -- = For SF2 ONLY = This pack contains 2 new hangar and loading screens for RussoUK Messerschmitt Bf-109E-3, as seen in Western/Northern Europe approximatley 1940-41. This is for ETO 109Es only! The artwork depicts them in the Battle of Britain time frame. These are in the famous "Box Art" style, and will replace the originals Russ did. I created these as the old Hangar screen didn't quite fit SF2 formatting, and I got tired of looking at the old ones! (Sorry Russ -grin- !!!). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Enjoy!! Wrench Kevin Stein Submitter Wrench Submitted 10/09/2013 Category Hangars
  17. 43 downloads

    SF2 WW2 ETO Bf-109E Hangar and Loading Screens -- Something for the WW2 ETO players -- = For SF2 ONLY = This pack contains 2 new hangar and loading screens for RussoUK Messerschmitt Bf-109E-3, as seen in Western/Northern Europe approximatley 1940-41. This is for ETO 109Es only! The artwork depicts them in the Battle of Britain time frame. These are in the famous "Box Art" style, and will replace the originals Russ did. I created these as the old Hangar screen didn't quite fit SF2 formatting, and I got tired of looking at the old ones! (Sorry Russ -grin- !!!). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Enjoy!! Wrench Kevin Stein
  18. East Kent Patrol (Ramsgate in the distance)
  19. iirc, Marcello was working on one a couple of years ago. Obviously, nothing as materialized. As has been mentioned several thousand times, leave the heavies to the AI. It's what they're designed for
  20. post them here in the gallery, and link to that URL . There's an insert image button at the top of these response boxes
  21. all the "af" series items come from "Object Library 1" by Polack, imported from AF Midway Group's CSF2 library btw, the BoB terrain is 90% overhauled -- retiled to GCE, should be re-released in early Nov, for SF2 only
  22. my feelings exactly -- family comes FIRST!! just for giggles, here's one heading out the Thames Estuary, past the Port of London (forgive the full data display, I was building the targets ini) The cargo ships in the background are also yours! and Thank You!!
  23. open the Iceland002.ini, it should look like this: there should also be a folder "use in SF2" that has some ini that ARE required for the SF2 environment. Copy/Paste them into the main Iceland002 folder
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