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Everything posted by Wrench
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no parking ac during iceland campaigns
Wrench replied to slick cowboy's topic in Mission & Campaign Building Discussion
it sure does affect it! you can also extract the 7 IcelandNA airfield inis, drop them in the IcelandNA terrain folder (make one of you don't have one), and increase the parking chance percentage to like 90. it's only set at 60 right now -
you all knew SOMEBODY was gonna do this...!!
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View File SF2 WW2 PTO B-17F Flying Fortress Pak SF2 WW2 PTO B-17F Flying Fortress Pak -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.** This is a "Theatre Specific" release of Veltro2K's B-17F Flying Fortress Heavy Bomber. This package =ONLY= represents Forts used in the PTO/SoWesPac region. To eliminate any confusion with any other B-17Fs you may (or may not) have, your in-game displayed name will read "B-17F Flying Fortress (V2K)" There is 1 skins/decal set in this pack: AAF42/43 - OD/G representing aircraft when first they first arrived in Theatre (star/ball insignia). This scheme, and insignia, was used throughout the (rather short) service life of the Fortress in the SoWesPac region. Research has NOT turned up any evidence they ever recieved the "star-and-bar" insigina before being phased out of the PTO. The Skin is in jpg format. All new (theatre specific) serial number decals were created. The serials ARE historically accurate (100%), for those aircraft assigned to the SWP from the first 300 F models deployed worldwide. One may consider the serials as 'generic' in nature, as they represent none of the Bomb Groups/Squadron of the region, but =ARE= correct for the model depicted, and theatre deployed to. All markings are decals. All lighting is historically correct. Damage textures are in DDS format. There are =NO= nose arts. Those with the desire (and talent) are encouraged to do the necessary legwork on research, running down the correct match between nose art and serial number. It should be noted, do =NOT= use this mod in an MTO or ETO-centric mods folder; the Pacific Fortress' (Fortressi?) is slightly different! Engine sounds, pilot figures, BRAND new "Box Art" style Hangar screen (in SF2 jpg format) are included. Operational service dates are rounded to 'whole months', and ARE relatively correct for PTO usage ("Eaker wants them for Europe") As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Happy Landings!! wrench Kevin Stein PS: when flying at night, watch out for glowing green orbs!! Submitter Wrench Submitted 06/16/2013 Category B-17
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337 downloads
SF2 WW2 PTO B-17F Flying Fortress Pak -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.** This is a "Theatre Specific" release of Veltro2K's B-17F Flying Fortress Heavy Bomber. This package =ONLY= represents Forts used in the PTO/SoWesPac region. To eliminate any confusion with any other B-17Fs you may (or may not) have, your in-game displayed name will read "B-17F Flying Fortress (V2K)" There is 1 skins/decal set in this pack: AAF42/43 - OD/G representing aircraft when first they first arrived in Theatre (star/ball insignia). This scheme, and insignia, was used throughout the (rather short) service life of the Fortress in the SoWesPac region. Research has NOT turned up any evidence they ever recieved the "star-and-bar" insigina before being phased out of the PTO. The Skin is in jpg format. All new (theatre specific) serial number decals were created. The serials ARE historically accurate (100%), for those aircraft assigned to the SWP from the first 300 F models deployed worldwide. One may consider the serials as 'generic' in nature, as they represent none of the Bomb Groups/Squadron of the region, but =ARE= correct for the model depicted, and theatre deployed to. All markings are decals. All lighting is historically correct. Damage textures are in DDS format. There are =NO= nose arts. Those with the desire (and talent) are encouraged to do the necessary legwork on research, running down the correct match between nose art and serial number. It should be noted, do =NOT= use this mod in an MTO or ETO-centric mods folder; the Pacific Fortress' (Fortressi?) is slightly different! Engine sounds, pilot figures, BRAND new "Box Art" style Hangar screen (in SF2 jpg format) are included. Operational service dates are rounded to 'whole months', and ARE relatively correct for PTO usage ("Eaker wants them for Europe") As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Happy Landings!! wrench Kevin Stein PS: when flying at night, watch out for glowing green orbs!! -
those would be G models, and that camo is a NIGHTMARE!! (and only 3 of them!) G is still in the works I sure don't want to try this one! but I'll give the template to anyone that does!
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exactly! back to an unmodified stock one, in the /FlightData.cat. the only thing I'd changed on mine, was the (no longer working) "expanding the world border trick", moving The Wall back 45km still has the problem, but ODDLY, only on SOME aircraft -- Ravens P40 does it, while the ancient F4F Wildcat doesn't seem to (or as noticeably)
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thanks man! I'll PM the aircraft WIP to you sometime over the next day or so. Put in a request with Veltro for some LODs fixes (mapping won't change, which is good!)
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go for it brother!!!
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edit: my mistake, the prop fix is for the -1 series only. wilches fix will work for the -4/7 series. however, to really fix it, the LOD needs MAX editing and reexportation with a new tga statement.
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you don't recall all the problems when the TMF corsairs came out???? That Russ generated a new tga for it? and that its been available in the downloads section for like 6+ months ??? look under WW2 Aircraft Skins/ US Origin/ F4U. it should be there. I distinctly remember moving it during the rearrangement of the SF2 downloads this week as to your weapons, have you checked the individual weapon folders, that the LOD is residing therein?? as to the glass, extract the STOCK canopy glass tga from whichever ObjectDAta cat it resides in (prolly 001.cat), drop it into the main folder, and ALL skin folders, backup the original, and rename the NEW one to match.
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good one man!!
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I think veltro is/was reworking the Jav pasko's 106 needs a completely NEW FM check the IndoPak aircraft -- I seem to recall doing SOMETHNG! with the Gnat/Ajeet (other than commenting OUT the airbrakes mesh/nodes to bring the landing gear back to visibility)
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Wanted: Expert level skinner, intimately familiar with Natural Metal finishes. Person is needed to assist in skinning one of the most important WW2 Allied aircraft. Template will be provided. Standard NDA is "don't tell nobody" (as if we all don't know this aircraft is coming!) This job is being offered (ok, requested), as the main skin/ini dancer sucks at NM skins. screenie below is WIP shot; not all decals are finished, nor is model fully ready. If interested, and meet the requirements, contact me in this thread, or via PM The WW2 Players, and I, Thank You
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actually, irfanview does ico as well
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AWESOME!!! thanks Ant!!
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sorry, the FlightEengine.ini ain't the problem ... I've got several WW2 install that DON"T have one in the /Flight folder, and the issue is still present (planes tipping forward, blowing up, etc) E for effort though!! At least somebody is thinking outside the box!!
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taking "known" positions of things on the aircraft --this is where it's IMPERATIVE to know how to read a data ini- and adjusting fore/aft, up/down and left/right of said location after 5 or 6000, you just do it without thinking; become 2nd nature
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Remember people... , do =NOT= use this mod in a PTO-centric mods folder; the Pacific Fortress' (Fortressi?) are different, and will covered in another, theatre-specific upload (completly different serial number set). This is for ETO (UK) based Forts ONLY!!
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"The Emperor has been expecting you"
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Bunyaps over Darwin...
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I Have Found My Long Lost Decals Sheets!
Wrench replied to Dave's topic in Mods & Skinning Discussion
i'd like to see the p-40 decals, meself! -
View File SF2 WW2 Spitfire Mk.VIII, RAAF PTO by Mod Mafia/TMF -v2 SF2 WW2 Spitfire Mk.VIII, RAAF PTO by Mod Mafia/TMF 2/18/2014 **UPDATED to Ver 2!!** = For SF2, Full-4/5 Merged (Reccomended/Preferred) = -For WW2 PTO Usage ONLY!- *Note: This mod updates the original pak from June, 2013. It is desinged to REPLACE, it total, that pak. After unzipping, you MAY dorp it over your existing one, or delete the older RAAF Pak (BETTER!!), and just use this. If you don't have the original, then no worries!! :) *Note2: it's RECCOMENDED you have whichever SF2 Expansion pak that gave us the Spit 9s. This mod references that destroyed model for it's own use* This is a reskin/redecalling of the TMF Mk.VIII Spit for use by the Royal Australian Air Force in the South West Pacific area (Oz, PNG, Indonesia, Timor, etc region). NOT for use in the CBI theatre!!! Note: this is a Nationalized verion for Australia =ONLY=!! Skin/Decals set included are for: No. 452 Squadron as delivered in 1943 No. 79 Squadron (late 44/45, all white tail; Moritai?) NEW!! The aircraft is finished in standard RAF Day Scheme (Green/Grey/Lt Grey unders) All skins are in jpg format, Decal Randomization is TRUE. All markings are decals (excepting National Markings, that are painted on); making it supremely easy to recreate other squadron users. For 79 Squadron only, Serial numbers marked with a star (*) for either skin represent actual aircraft, 100% matched to their plane-in-group-numbers. Those withOUT, while having served with the respective squadrons, could not be match to specific aircraft. For 452 Squadron, ALL are 100% historically correct. All weapons (drop tanks), sounds, pilot figure(s) (including the 'fake pilot') are included. Guns/bombs are NOT included; you should have them already. New Hangar and Loading screens are included. The appropriate Squadron Crest is used for the paint chip on both skins. The Canopy opens with the Standard Animation Keystroke , Shift/0 Damage textures are DDS; When 'in game', you'll see Spitfire Mk.VIII (TMF) RAAF in the aircraft selection drop-down window. This will diferentiate it from any other Mk.VIIIs, and their users, you may (or may not) have . As always, fairly easy to follow, highly detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. Good Hunting! Wrench Kevin Stein For Oli; you are sorely missed! Submitter Wrench Submitted 06/15/2013 Category Spitfire
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280 downloads
SF2 WW2 Spitfire Mk.VIII, RAAF PTO by Mod Mafia/TMF 2/18/2014 **UPDATED to Ver 2!!** = For SF2, Full-4/5 Merged (Reccomended/Preferred) = -For WW2 PTO Usage ONLY!- *Note: This mod updates the original pak from June, 2013. It is desinged to REPLACE, it total, that pak. After unzipping, you MAY dorp it over your existing one, or delete the older RAAF Pak (BETTER!!), and just use this. If you don't have the original, then no worries!! :) *Note2: it's RECCOMENDED you have whichever SF2 Expansion pak that gave us the Spit 9s. This mod references that destroyed model for it's own use* This is a reskin/redecalling of the TMF Mk.VIII Spit for use by the Royal Australian Air Force in the South West Pacific area (Oz, PNG, Indonesia, Timor, etc region). NOT for use in the CBI theatre!!! Note: this is a Nationalized verion for Australia =ONLY=!! Skin/Decals set included are for: No. 452 Squadron as delivered in 1943 No. 79 Squadron (late 44/45, all white tail; Moritai?) NEW!! The aircraft is finished in standard RAF Day Scheme (Green/Grey/Lt Grey unders) All skins are in jpg format, Decal Randomization is TRUE. All markings are decals (excepting National Markings, that are painted on); making it supremely easy to recreate other squadron users. For 79 Squadron only, Serial numbers marked with a star (*) for either skin represent actual aircraft, 100% matched to their plane-in-group-numbers. Those withOUT, while having served with the respective squadrons, could not be match to specific aircraft. For 452 Squadron, ALL are 100% historically correct. All weapons (drop tanks), sounds, pilot figure(s) (including the 'fake pilot') are included. Guns/bombs are NOT included; you should have them already. New Hangar and Loading screens are included. The appropriate Squadron Crest is used for the paint chip on both skins. The Canopy opens with the Standard Animation Keystroke , Shift/0 Damage textures are DDS; When 'in game', you'll see Spitfire Mk.VIII (TMF) RAAF in the aircraft selection drop-down window. This will diferentiate it from any other Mk.VIIIs, and their users, you may (or may not) have . As always, fairly easy to follow, highly detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. Good Hunting! Wrench Kevin Stein For Oli; you are sorely missed! -
np brudda! I didn't notice it either!!
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what, like you didn't expect this one to show up???
