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Wrench

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Everything posted by Wrench

  1. for the 262?? give me a day or so to find the old ones (if I can) or make new ones if for the 262, please include the uvmap and lined map for the skinners! makes things easier!!
  2. these are WAAAAYYYYYYYYY cool!!!
  3. simpler test would be the answer to this question: do you have a data and loadout ini INSIDE the _67 folder, from an eariler date? If so, rename them. if the centerline tank disapears, yo need the "latest" data and loadout ini extracted from whichever cat they're hiding in. several changes had been effected over the last year or so in how the 'built in' fuel tank mesh was handled
  4. check the XF-103 Thunderwarrior; I seem to remember moving buttloads of meshes on the 106 pit
  5. actualy, the Karyu was MUCH closer to the Swallow.... Kikka was more square. The Ki-201 is another of the WW2 "What Ifs..." that are no longer available. I should know, I built it
  6. dollars to donuts, it's some kind maser
  7. yah, like that was an OPERATIONAL version ....
  8. outstanding Ant! like the blue repainted SeaKing too!
  9. and in the UK made version, that actually takes place in the correct Victorian timeframe (effects are crappy tho, on the whole)
  10. I would like to have one of these items, if at all possible http://thefireknight...chine-257612907 it dosn't need articulation, just needs to "stand there". just something 'kinda quick and dirty' this, of course, is the classic, literature version. if an easier one is needed, maybe maching the one that's actually in the city (those that know, will know. expecially our UK memebers) It's for the ww2 EAW Euro map thanks!!
  11. wrong tga maybe?? Ive had that before too, and swaped out for the terrobject_tree1. give that a shot!
  12. I edited your Release Announcement. In the future, it might behoove one the make SURE you state which aircraft a skinpak is for
  13. and.. when I get the EAW Euro terrain finished (it won't be a complete rebuild, only about 60%) It also might be usable for BoB. I only say that ,as I'm having some issues with the BoB terrain in the TE.
  14. the individual terrain folders are ALWAYS named as their "main ini" (ie: VietnamSEA, GermanyCE, CenUS, etc) this should be explaned (hopefully!) somewhere's in the Knowledge Base
  15. actualy, all you need are the terrrians..... _data.ini _targets.ini _types.ini _nations.ini (a big maybe on this) the extracted "bits" go into a same named sub-folder in the /Terrains folder in you Mods folder why would one need all the tiles (bmp and tga). Lods aren't a problem, as they've all been locked away edit: by default the /Terrains folded does NOT exist, and it has to plural ... ie: Terrains
  16. hmmm one wonders if the lods and inis arn't in unicode.. sorta moot, since 98.6% of modders have moved on to SF2
  17. I'm gonna guess.... Jean Bart?? or Richeleu (sp?)
  18. sure thing! after downloading, leave them alone
  19. when it arrives
  20. the start date on skins is done when there are camo or markings changes. If they're mine, they are historically correct, and shouldn't be changed (i can't speak to anyone elses) which, in particular? (aircraft and skins, that is)
  21. as logic would suggest, if it ain't in the download section, it ain't been released
  22. these are uncharted waters for me.... (pun intended). Need a campaign guy to comment -- or TK hisself (doubtful) but that discovery is EXCEEDINGLY interesting!!! (for Hawaii).
  23. ship lod problem ... unfixable
  24. serioiusly??? open the CentralPacific.ini, and add this line WaterMap=CentralPacific_Water.bmp at the bottom of the top section, so it looks like this: [Terrain] TerrainFullName=Central Pacific (Marianas Islands) DataFile=CentralPacific_data.INI TargetFile=CentralPacific_targets.INI TargetTypeFile=CentralPacific_types.INI MovementFile=CentralPacific_movement.INI NationsFile=CentralPacific_nations.INI BriefingText=CentralPacific_briefing.INI DogfightFile=CentralPacific_dogfight.INI DogfightOnly=FALSE //CatFile=..\Desert\Desert.cat //CatFile=..\GermanyCE\GermanyCE.cat CatFile=..\VietnamSEA\VietnamSEA.cat Longitude=145 Latitude=14 LimitedNations=TRUE NavalMap=TRUE WaterMap=CentralPacific_Water.bmp
  25. edit.. hhmm.... one could try and add the 7th AF bases for Liberators on Tuvalu, in the Gilberts, about 1000 miles to the south/south west as an "off map base", like the Badgers/Blinders/etc on IcelandNA They'd have to start below the bottom left corner, which is the 000000,000000 position, and I KNOW we can't have negative numbers we need to ask JonathonRL about that one....
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