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Wrench

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Everything posted by Wrench

  1. Since there have been some more follow questions about USAF Varks, I thought I'd take a little time to clear up a few things. As it stands now, the F-111F is carrying ONLY conventional weapons...standard iron bombs and such. The only versions 'cleared' for nuclear weapons use is the FB-111A. When released, these aircraft were pretty much set up to use the Weapons Pak. Considering that the SRAM is only available there...it makes sense. So, to get everyone on the same page, here's the dat for the F-111F: data ini: [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.253,-4.0,-0.219 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=BOMB,LGB,TER,MER,FT,EOGR,NUC AttachmentType=USAF ModelNodeName=soportes_izqui_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.253,-4.0,-0.219 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=BOMB,LGB,TER,MER,FT,EOGR,NUC AttachmentType=USAF ModelNodeName=soporte_dere_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.465,-1.457,-0.170 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3000 AllowedWeaponClass=BOMB,LGB,TER,MER,FT,EOGR,NUC AttachmentType=USAF ModelNodeName=soporte_izqui_inter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [RightWingStationInboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.465,-1.457,-0.170 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3000 AllowedWeaponClass=BOMB,LGB,TER,MER,FT,EOGR,NUC AttachmentType=USAF ModelNodeName=soporte_dere_inter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [PaveTack] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=INTERNAL AttachmentPosition=0.0,1.226,-0.586 AttachmentAngles=0.0,0.0,0.0 LoadLimit=00 AllowedWeaponClass=LP AttachmentType=USAF NumWeapons=1 DeploymentMethod=OPEN_BOMBBAY_DOOR BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 [sidewinderStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.484,-4.0,-0.0070 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=soportes_izqui_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=34.02 PylonDragArea=0.01 [sidewinderStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.6,-4.0,-0.0070 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=soporte_dere_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=34.02 PylonDragArea=0.01 [ECMStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,-5.495,-0.934 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=91 AllowedWeaponClass=EP AttachmentType=USAF DiameterLimit=1 LengthLimit=2.90 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 you will notice the "NUC" tag on several stations -- but as you'll see below, they are NOT pre-loaded. It should also be noted that "NUC" is for free-fall bombs, NOT stand-off guided or cruise missiles. [Attack] Loadout[01].WeaponType=GBU-12D Loadout[01].Quantity=1 Loadout[02].WeaponType=GBU-12D Loadout[02].Quantity=1 Loadout[03].WeaponType=Rockeye Loadout[03].Quantity=6 Loadout[03].RackType=BRU3A Loadout[04].WeaponType=Rockeye Loadout[04].Quantity=6 Loadout[04].RackType=BRU3A Loadout[05].WeaponType=PaveTack Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=ALQ-131 Loadout[08].Quantity=1 Loadout[01].WeaponType=Mk82SE Loadout[01].Quantity=6 Loadout[01].RackType=BRU3A Loadout[02].WeaponType=Mk82SE Loadout[02].Quantity=6 Loadout[02].RackType=BRU3A Loadout[03].WeaponType=M117R Loadout[03].Quantity=6 Loadout[03].RackType=BRU3A Loadout[04].WeaponType=M117R Loadout[04].Quantity=6 Loadout[04].RackType=BRU3A Loadout[05].WeaponType=PaveTack Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=ALQ-131 Loadout[08].Quantity=1 [sEAD] Loadout[01].WeaponType=GBU-12D Loadout[01].Quantity=1 Loadout[02].WeaponType=GBU-12D Loadout[02].Quantity=1 Loadout[03].WeaponType=GBU-12D Loadout[03].Quantity=1 Loadout[04].WeaponType=GBU-12D Loadout[04].Quantity=1 Loadout[05].WeaponType=PaveTack Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=ALQ-131 Loadout[08].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=GBU-10D Loadout[01].Quantity=1 Loadout[02].WeaponType=GBU-10D Loadout[02].Quantity=1 Loadout[03].WeaponType=GBU-10D Loadout[03].Quantity=1 Loadout[04].WeaponType=GBU-10D Loadout[04].Quantity=1 Loadout[05].WeaponType=PaveTack Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=ALQ-131 Loadout[08].Quantity=1 [Recon] Loadout[05].WeaponType=PaveTack Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=ALQ-131 Loadout[08].Quantity=1 Wrench kevin stein
  2. Wrench

    TU-22

    As for the Blinder in WoV, you'll also need the "large airports" -- which don't exist on the VietnamSEA map (IIRC), otherwise the game will crash on whilst loading the mission. Any other terrain with the large airports should work just fine. Same would be said for the Badger (Tu-16), which is also a stock bird. Correction: just checked my WoV install...neither be Badger nor Blinder are availble in WoV (see above for runway reasons). That being said, you could extract the data ini, and change the "MinBaseSize=" from LARGE to MEDIUM. But you might run out of runway on takeoff....to say nothing of overrunning the end on landing (that don't mean they're not 'hidden' in the objects cat....) EDIT: 2nd correction - A quick check of the types and targets inis shows Runway4 is the large runway, it IS used on the VietnamSEA map, but only for US forces. NVAF uses only medium and small (Runway 1, 2, 3, 5, 6) There are several mods of the Blinder (either here or at C5's), and Pasko has several Tu-16s available at his site. Wrench kevin stein
  3. Wrench

    TU-22

    I seem to recall that it's a 'stock' aircraft....it comes with the game. Wrench kevin stein
  4. True, my bother, but now we can have the technology -- we can rebuild it --I just crack myself up sometimes!!! After all, Sinufru didn't build his first pyramid in a year (or the second....or the third....). Was watching 'Engineering an Empire: Egypt this afternoon. Gotta love the CG!! Something interesting I ran over today*, there was some mention of Iranian F-7 Fishbeds...never heard of that!! Makes for an interestering scenario - MiG v MiG... Wrench kevin stein *whilst trying to updated/upgrade/correct and even fix howling1's F/J-7 series mods. Got a lot of the re-done, but unfortunately some must use the newest 21MF lods; need to 5 hardoints
  5. I like that screenshot wallpaper, very nice!!! :yes: You should be able to find them over at Major Lee's site. He emailed me today, giving me permission to upload it. He's had a MAJOR hard drive crash..and lost nearly everything. I hope Ken can get it recovered...he had some very interestering stuff in the works,too. BTW, the green IS spring... Wrench kevin stein
  6. There's a tutorial on "How to Use the Radar" in the Knowledge Base: Using Radar Mind you, it's designed for use on "Hard" mode, but the keystrokes are the same. This should answer several people's questions I've seen of late. I actually looked in the manual (that what's inside the folder "Manual" -- the game manual on pdf). It really dosen't say too much; WoE's concentrates on the Eagle's radar, but give a lot of good, basic information. Remember: why do you think they're called 'radar guided missiles'???? Wrench kevin stein
  7. View File American NorthWest series Upgrades Upgrade/Update for American NorthWest Series of Terrains The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges. This is mostly a 'fix' of the targets, types, and movements inis. I've peaked and tweeked the targets to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, HQ centers, and 2 country flag to wave in the breeze, one for country 'Orange' (now called the Global Sedition), and 'The Alliance'. The HQ centers have vehicles parked at them, the layout for which was borrowed from Major Lee's DBS - I figured these are all his terrains, so using it would be a pretty cool touch. The movements ini has been expanded to more Armed Recon missions, with additional truck routes for both sides. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil fields for their own" With thanks to Major Lee for permission to modify and share Please!!! read the enclosed readme for more information and full installation instructions -- with a little renamed, this upgrade can be used on all of the ANW terrains - and it's explained "how to" Submitter Wrench Submitted 08/14/2007 Category Terrains  
  8. 1,449 downloads

    Upgrade/Update for American NorthWest Series of Terrains The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges. This is mostly a 'fix' of the targets, types, and movements inis. I've peaked and tweeked the targets to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, HQ centers, and 2 country flag to wave in the breeze, one for country 'Orange' (now called the Global Sedition), and 'The Alliance'. The HQ centers have vehicles parked at them, the layout for which was borrowed from Major Lee's DBS - I figured these are all his terrains, so using it would be a pretty cool touch. The movements ini has been expanded to more Armed Recon missions, with additional truck routes for both sides. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil fields for their own" With thanks to Major Lee for permission to modify and share Please!!! read the enclosed readme for more information and full installation instructions -- with a little renamed, this upgrade can be used on all of the ANW terrains - and it's explained "how to"
  9. I must correct myself -- it's only 127 target areas. I'm not doing the campaign ini myself; don't have too much knowledge there, just rebuilding the targets. BTW, having a quick look at the campaign, it calls for aircraft that were never used in theatre - hence the importance of a stand alone version (no Su-7 for Iraq). With the arrival of several vehicles/SAMs etc, both from 3rd Wire and other persons (M-60s for Iran, for instance, and the missing Cheiftien MBT - a Centurion could be used as a stand in); F-7A/F-7B/F-7BS Fishbeds are missing...lots of work rebuilding that too. All the weapons callouts are also incorrect; there are loads of Iraninan and Iraqian ONLY weapons in the wepak; so, like I said, the "IranIraq_DATA.INI" also needs a complete overhaul. To say nothing of the strategic nodes...what with all the new target areas. Paitence, hopefully, will be rewarded! Wrench kevin stein
  10. Not sure...it's the one from the latest version out by USAFMTL and Co. (whatever version we're using for the DS mod) Wrench kevin stein
  11. You're probably missing the pointer for the building's skin. Look in the IR_DATA.ini, and go through each of the terrain tile listings, like below: You may need to add them. Obviously, you won't be adding them to the sea (ocean) tiles. But you will to the sea/desert, desert/farm, desert/mountain, etc Another thing with Polaks' tiles, is the city 'grids' are heavily populated already (built into the tile). You may need to go through the targets ini and remove any and all references to buildings, other than warehouses, generator buildings, HQ buildings - for EACH of the city entries. SAM and AAA units will have to be moved, as some are now inside the terrain buildings. That's why I said 'it back in the shop for repairs'. There's something in the neighborhood of 5-7000 objects that need moving around or deleting. Several of the airfields are VERY misplaced (Shiraz, Busher, Tehran-as is the city itself), several important ones are missing (the real Busher, Krahg Island). Oil fields renamed to their correct names, several are missing in Iran. Several cities in Iran and Iraq are missing; Umm Qsar, Khorramshar (across from Basra), Bandar-e Shapur (seen above; the pic with the 2 Fishbeds and the oil tanker wreck), Bandar-e Kanga in the south. Fortified strongpoints on both sides, vehicle depots, industrial centers, refineries....you get the idea. It's getting a MAJOR rebuild. Hopefully, after DS is released, it will follow. There are several areas that need major flattening for the correction of the airbases, and etc So, play with what you got now, and be paitent for the new stuff. Wrench kevin stein ps: also in the works, pending Edward's permission, updated 'Modern' Darwin/Timor map. Target area (re)placement nearly complete, just need airfield flattenings. W
  12. View File WoE IDF Hawker Hunter Mod Hawker Hunter FGA 60 Mod for WoE Mid East Installs ONLY!! Another "What If..." aircraft for you alternate history enjoyment! This is a ini and skin mod for the stock Hunter FGA 9 that comes with WoE. It creates a new aircraft, for use by the Israeli Defense Forces Air Force. It's suggested that you use this in a seperate Mid-East (Arab vs Isrealis) WoE install; this is how I have it. It will work much better in a seperate install. It IS required that you have the latest weapons pak installed to get the maximum use out of the available weapons capabilities. == REMEMBER: This mod is for use in WOE -ONLY!!!- as all the parts ONLY exist there == You'll find all the inis, bmps, tgas, whathave you for this install. The data ini has had the NationName= set to "ISRAEL", so when you fly you'll get Israeli medals, and have Israeli flightmates. In other words, this is a semi-complete aircraft, missing only the lod files (which cannot be uploaded or shared as they are core files-which makes this WoE ONLY). You get a new hangar screen, the damage tgas and everything else needed! == REMEMBER: this is NOT a full aircraft, and you MUST have Wings Over Europe to make use of this aircraft mod. == You'll also have 2 skin folders; IDF and IDF2 representing the 2 different eras the aircraft operated in. The first is the blue/tan camo for the 50s and early 60s, and the 3 tone for use in the 70s and 80s. The 3 tone skin represents aircraft from the Advanced Fighter School, and were used for training purposes (although some may have been used in the ground support role during the 73 War, alongside the remaining Sabre 6s <wink>) Please read the enclose readme for full install instructions -you're creating a NEW aircraft-, and other important notes. REMEMBER: This is for WoE ONLY, and requires the Weapons Pak!!! For those without WoE, I am working on a version useing AD's Hunter F.6, so be paitent! Happy Hunting (I crack myself up sometimes!!) Wrench Kevin Stein Submitter Wrench Submitted 08/13/2007 Category Fictional/What If Skins  
  13. 130 downloads

    Hawker Hunter FGA 60 Mod for WoE Mid East Installs ONLY!! Another "What If..." aircraft for you alternate history enjoyment! This is a ini and skin mod for the stock Hunter FGA 9 that comes with WoE. It creates a new aircraft, for use by the Israeli Defense Forces Air Force. It's suggested that you use this in a seperate Mid-East (Arab vs Isrealis) WoE install; this is how I have it. It will work much better in a seperate install. It IS required that you have the latest weapons pak installed to get the maximum use out of the available weapons capabilities. == REMEMBER: This mod is for use in WOE -ONLY!!!- as all the parts ONLY exist there == You'll find all the inis, bmps, tgas, whathave you for this install. The data ini has had the NationName= set to "ISRAEL", so when you fly you'll get Israeli medals, and have Israeli flightmates. In other words, this is a semi-complete aircraft, missing only the lod files (which cannot be uploaded or shared as they are core files-which makes this WoE ONLY). You get a new hangar screen, the damage tgas and everything else needed! == REMEMBER: this is NOT a full aircraft, and you MUST have Wings Over Europe to make use of this aircraft mod. == You'll also have 2 skin folders; IDF and IDF2 representing the 2 different eras the aircraft operated in. The first is the blue/tan camo for the 50s and early 60s, and the 3 tone for use in the 70s and 80s. The 3 tone skin represents aircraft from the Advanced Fighter School, and were used for training purposes (although some may have been used in the ground support role during the 73 War, alongside the remaining Sabre 6s <wink>) Please read the enclose readme for full install instructions -you're creating a NEW aircraft-, and other important notes. REMEMBER: This is for WoE ONLY, and requires the Weapons Pak!!! For those without WoE, I am working on a version useing AD's Hunter F.6, so be paitent! Happy Hunting (I crack myself up sometimes!!) Wrench Kevin Stein
  14. Mack does that alot...also, lots of his real life friends show up in the books too (JAW, NY Hercs for example). At the time War Heaven was written, he was in negotioations for a Wingman movie deal. So far it's hasn't materalized. Wrench kevin stein
  15. It's also designed as a 'stand-alone'; you know, the 'Total Conversion' types. And should NOT be used in a merged install. That's the only way to do it right...just like the readme should have said. And yes, it was designed for SF only. But I got it working in WoE with no sweat. Just to let you know, the I/I map has also gone back 'into the hangar' for an overhaul. Just as a tease, there are almost 200 target areas now, plus all kinds of new and wonderful objects. Many of the target areas have the correct names as well. To let you in on a secret, go up the the downloads section, and get Polak's newest version of his desert tiles, they look MUCH better than the stock stuff -- that's what I"m using... Wrench kevin stein
  16. I didn't know you could open a dll in a hex editor...messing with core files like that scares the S**t outta me! Just in case I 'break' something. The pic isnt too clear (or it's my eyes), what exactly is highlighted? EndExportYear? If so, it's already built in, and just needs adding to the aircraft data inis...hmmm.... Wrench kevin stein
  17. Only by physically removing aircraft, or editing their service years; ie: export dates. It's not uncommon to see aircraft long retired, say a Frexco going against your Talon in 2012 (just before the asteroid hits) Hence the need for accurate date in the aircraft's data ini, which for 99.9% of them are correct. I've always wondered if you could add this line: EndExportYear= and see if it works. I know in First Eagles, TK is using the month/day/year format for aicraft service dates. Wrench kevin stein
  18. Wrench

    Museum of Flight

    We were there in 96, with some friends visiting his parents (Harlan Sr. is a retired Naval Aviator - was an instructor too). I 'approiated' one of their wheel chock...it's hanging in my closet (I'm such a bad boy) Was really cool then, would love to see it again now. Just wish I could have seen the 307 Stratoliner before it went to NASM Wrench kevin stein
  19. Ok! I see. Unfortunately, it's been like that since Day 1, and there's no fixing it. I've even tried reskinning it; repainting the bmp to match the Soveit Silver, but to no avail. It's just something we have to live with, until some wonderfull modeler creates the RIGHT aircraft, with the Izurmud nose built in. Then we could actually get decals on it, too! Wrench kevin stein
  20. Now, the information above is good, but there's one thing missing: How about a loadout ini, that has all the necessary bits already written down?? The info below is for the GR.1; adjust loads to fit other users: [Attack] Loadout[01].WeaponType=BOZ107 Loadout[01].Quantity=1 Loadout[02].WeaponType=SkyShadow Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank1500_Tornadods Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank1500_Tornadods Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=BL755 Loadout[06].Quantity=2 Loadout[06].RackType=BRU57 Loadout[07].WeaponType=BL755 Loadout[07].Quantity=2 Loadout[07].RackType=BRU57 Loadout[08].WeaponType=BL755 Loadout[08].Quantity=2 Loadout[08].RackType=BRU57 Loadout[09].WeaponType=BL755 Loadout[09].Quantity=2 Loadout[09].RackType=BRU57 Loadout[10].WeaponType= Loadout[10].Quantity=0 Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=2 Loadout[12].RackType=LAU-105 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=2 Loadout[13].RackType=LAU-105 Loadout[01].WeaponType=BOZ107 Loadout[01].Quantity=1 Loadout[02].WeaponType=SkyShadow Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank1500_Tornadods Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank1500_Tornadods Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=Mk18_1000_LD Loadout[06].Quantity=2 Loadout[06].RackType=BRU57 Loadout[07].WeaponType=Mk18_1000_LD Loadout[07].Quantity=2 Loadout[07].RackType=BRU57 Loadout[08].WeaponType=Mk18_1000_LD Loadout[08].Quantity=2 Loadout[08].RackType=BRU57 Loadout[09].WeaponType=Mk18_1000_LD Loadout[09].Quantity=2 Loadout[09].RackType=BRU57 Loadout[10].WeaponType= Loadout[10].Quantity=0 Loadout[10].RackType= Loadout[11].WeaponType= Loadout[11].Quantity=0 Loadout[11].RackType= Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=2 Loadout[12].RackType=LAU-105 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=2 Loadout[13].RackType=LAU-105 [sEAD] Loadout[01].WeaponType=BOZ107 Loadout[01].Quantity=1 Loadout[02].WeaponType=SkyShadow Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank1500_Tornadods Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank1500_Tornadods Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType= Loadout[06].Quantity=1 Loadout[07].WeaponType= Loadout[07].Quantity=1 Loadout[08].WeaponType= Loadout[08].Quantity=1 Loadout[09].WeaponType= Loadout[09].Quantity=1 Loadout[10].WeaponType=AGM-88C Loadout[10].Quantity=1 Loadout[11].WeaponType=AGM-88C Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=2 Loadout[12].RackType=LAU-105 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=2 Loadout[13].RackType=LAU-105 [Anti-Ship] Loadout[01].WeaponType=BOZ107 Loadout[01].Quantity=1 Loadout[02].WeaponType=SkyShadow Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank1500_Tornadods Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank1500_Tornadods Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity= Loadout[06].WeaponType= Loadout[06].Quantity= Loadout[07].WeaponType= Loadout[07].Quantity= Loadout[08].WeaponType= Loadout[08].Quantity= Loadout[09].WeaponType= Loadout[09].Quantity= Loadout[10].WeaponType=SeaEagle Loadout[10].Quantity=1 Loadout[10].RackType= Loadout[11].WeaponType=SeaEagle Loadout[11].Quantity=1 Loadout[11].RackType= Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=2 Loadout[12].RackType=LAU-105 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=2 Loadout[13].RackType=LAU-105 [Recon] Loadout[01].WeaponType=BOZ107 Loadout[01].Quantity=1 Loadout[02].WeaponType=SkyShadow Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank1500_Tornadods Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank1500_Tornadods Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=BL755 Loadout[06].Quantity=2 Loadout[06].RackType=BRU57 Loadout[07].WeaponType=BL755 Loadout[07].Quantity=2 Loadout[07].RackType=BRU57 Loadout[08].WeaponType=BL755 Loadout[08].Quantity=2 Loadout[08].RackType=BRU57 Loadout[09].WeaponType=BL755 Loadout[09].Quantity=2 Loadout[09].RackType=BRU57 Loadout[10].WeaponType= Loadout[10].Quantity= Loadout[10].RackType= Loadout[11].WeaponType= Loadout[11].Quantity= Loadout[11].RackType= Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=2 Loadout[12].RackType=LAU-105 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=2 Loadout[13].RackType=LAU-105 REMEMBER: you MUST specify the racktype for the missiles to load properly Wrench Kevin Stein
  21. I dont like 'em either. Always considered them a weapon of last resort...but they are valid for the time frame. Of course, there's always some nut-job that'll use it instead of Mk.82...like killing flys with a shotgun, instead of a swatter. Wrench kevin stein
  22. Like this??? simple job..extract the RAF roundel, rename to "WRoundel", adjust decal ini to match. If you folks want, I can upload it? Canberra B.20 is fix also, in fact, I made a complete RAAF version Now, if I can just get the airfields straightened out on Edwards Darwin map......lots of terrain flattening needed to match the moves of the WW2 airfields to their 'present' locations -- gotta love Google Earth!!! Then get the defenses built for Oz and the countries north... Wrench kevin stein
  23. No, the Fresco noses are skinned just like an aircraft...the lod has the built in pointer for the skin bmp. No decals are, or can be, involved as it's seperate from the aircraft (think of it as loaded ordanance) Also, could you be a little more specific as to just what you're trying to do??? All the Fresco noses come with their own skins. Just as I did for the 19PM ... hex edited and renamed the 17PFU lod to match the 19PM, so to have the 'black' section show in the cockpit, hiding itself. Installing the Fresco/Framer nose bubbles is the same as any other weapon, and the same procedure is used. Detailed, illustrated instruction are in the Knowledge Base "Adding New Weapons", I think it's on page 2, by USAFMTL So, if you please, more details???? Wrench kevin stein
  24. Sheriff: that would be super easy to re-do for the Sabre, just make a new decal for the wings, drop it in the decal folder, adjust the pointer in the decals ini --for the wings only-, and just use the 'roo rooundel' for the fuselage (that one's stock). So, as to the type of roundel, blue/white/red for the lower, and blue/red only for the top??? Must find some pics...I'm off!! Wrench kevin stein
  25. Stacks: have you added the weapon text info to the weaponsdataini, and then run the weapons editor to 'save and update' the weaponsdata.dat file??? Just adding the text sections won't do a thing...they have to be run through the editor to 'create' the entry in the dat file. And as for the Ali-cats, you'll find all the necessary info to update them, and the IIRAF Phantoms, in the Knowledge Base 'Weapons and Loadouts' thread ... I've updated their loads and added several weapons to fill in some blanks. The only ones you won't find in there, are all the Iraqi birds ... those will arrive, fully updated, when the new Desert Storm mod gets re-released. As for the RDS-4 30kt, it works fine for me... double check the entry, and make use it's the same as this: And make sure you have the nuke effects in your /effect folder. Wrench kevin stein
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