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Everything posted by Wrench
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Now, THAT's a hell of a good point!!! I think I'll do a little editing on my loadout's thread and add that little snippet of information "Download and install the weapons pak FIRST before beginning to edit the aircraft." I've made the assumption that people did it in this order: 1) Install game 2) patch, if needed, to most current level 3) download and install weapons pak 4) download and install add-on aircraft, if desired. 5) edit loadouts as needed wash/rinse/repeat!! See, even us Old Hands learned something! (and, of course, we all know what happens when we 'assume' things...) Wrench Kevin Stein
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http://forum.combatace.com/index.php?autom...ode=sst&id=5164 File Name: KM Graf Zeppelin (CVL)File Submitter: Wrench File Submitted: 27 Aug 2007 File Category: Add-On Ships KM Graf Zeppelin Aircraft Carrier For SF/WoV/WoE WW2: ETO/SWOTL Installs A definate "What If..." style of ship, based off Hinchbrook's HMS Eagle (and yes, I know the after deck was fully enclosed, as was the bow) As a WARSHIP, it probably (and hopefully) won't show up in single, anti-ship missions, but can be used in single missions created with the Kreelins Mission Editor or La Missionuer (sp?) With many thinks the Hinch for allowing me to mod his faux-Eagle into something 'passable' for the Krieg Marine. Simply put, this is mostly for fun. So, enjoy it! :) Click here to download this file
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View File KM Bf-109T10 Bf-109T10 Carrier Based Fighter For SF/WoV/WoE WW2: SWOTL Installs A definate "What If..." style of aircraft, based off of Wolf257's Bf-109G10. I've taken more than a few liberties, most of which is using the later model G10 for the base aircraft. We make the assumption that the KM, having fielded the original 109T-2/3 (originally modified/rebuilt from Emils), found them a little lacking, and had the Messerschmitt factory create a newer version, based off the Gustav 10. Hence the reason for calling it the "Bf-109T10". Also, the fact I don't have the skin template for the Russo's E, and I do for the G...it was an easy choice. This is reflected in the 'StartYear=' of 1944 The aircraft has been modified for carrier usage via data ini edits; the arrester hook exists 'virtually' via said edits. The skin and decaling are purely from my imagination (and laziness). The basic splinter camo pattern, I believe, makes perfect sense when seen against the gray sea background of the North Atlantic. Also, I got the reuse the decals I'd made perviously for other skin upgrades I've done for the WW2 Luftwaffe. Please read the enclose readme for FULL install instructions, and some historical notes on the real aircraft. (plus an explination as to why there are 2 skin bmps...) With thanks to Wolf257 for giving us these wonder WW2 birds; and the rest of the modders who allow us to relive (and remake) history Enjoy! Wrench Kevin Stein Submitter Wrench Submitted 08/27/2007 Category Axis Fighters
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479 downloads
KM Graf Zeppelin Aircraft Carrier For SF/WoV/WoE WW2: ETO/SWOTL Installs A definate "What If..." style of ship, based off Hinchbrook's HMS Eagle (and yes, I know the after deck was fully enclosed, as was the bow - it's the best, closest fit we have) As a WARSHIP, it probably (and hopefully) won't show up in single, anti-ship missions, but can be used in single missions created with the Kreelins Mission Editor or La Missionuer (sp?) With many thinks the Hinch for allowing me to mod his faux-Eagle into something 'passable' for the Krieg Marine. Simply put, this is mostly for fun. So, enjoy it! Wrench Kevin Stein -
801 downloads
Bf-109T10 Carrier Based Fighter For SF/WoV/WoE WW2: SWOTL Installs A definate "What If..." style of aircraft, based off of Wolf257's Bf-109G10. I've taken more than a few liberties, most of which is using the later model G10 for the base aircraft. We make the assumption that the KM, having fielded the original 109T-2/3 (originally modified/rebuilt from Emils), found them a little lacking, and had the Messerschmitt factory create a newer version, based off the Gustav 10. Hence the reason for calling it the "Bf-109T10". Also, the fact I don't have the skin template for the Russo's E, and I do for the G...it was an easy choice. This is reflected in the 'StartYear=' of 1944 The aircraft has been modified for carrier usage via data ini edits; the arrester hook exists 'virtually' via said edits. The skin and decaling are purely from my imagination (and laziness). The basic splinter camo pattern, I believe, makes perfect sense when seen against the gray sea background of the North Atlantic. Also, I got the reuse the decals I'd made perviously for other skin upgrades I've done for the WW2 Luftwaffe. Please read the enclose readme for FULL install instructions, and some historical notes on the real aircraft. (plus an explination as to why there are 2 skin bmps...) With thanks to Wolf257 for giving us these wonder WW2 birds; and the rest of the modders who allow us to relive (and remake) history Enjoy! Wrench Kevin Stein -
The "ModUSAF" and "ModUSN" were Diego's. They were pulled at his request. Wrench Kevin Stein
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Maybe the other 16 people didn't have the answer? At any rate, for the Soviet birds, like christian said, you'll have to edit the data inis, then edit the loadout ini, as all the Russian weapons use Russian designations. You'll probably find this thread in the Knowledge Base most helpfull : How To Edit Loadouts for Weapons Pak Usage You'll find over 8 pages (something like 200+ aircraft) already 'dialed in'. As to the 'reinstall' question, I"m not really clear on what you want to do. Is there a fault in your original install, that deleting/uninstalling and reinstalling would fix, or are you trying to make another 'era specific' install?? If it's number 2, this will be of help: How to Create A Seperate Era Specfic Install The Knowledge Base exists to answer a multitude of questions. Take a few moments and browse around it...you'd be surprised a what you'll find. Most questions that new users (and even us Old Hands!) have, can usually be found. If not, we'll find one! Wrench kevin stein
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@Gramps - Spitfire skin permission request
Wrench replied to Baltika's topic in Mods/Skinning Discussion
I'd shoot an email or PM over the Capun, too. Just to be safe. Wrench kevin stein -
Which campaigns are under "refit"?
Wrench replied to Emp_Palpatine's topic in Mission/Campaign Building Discussion
Hell, Dave,you probably have an entre install for just the FemBots!!! Wrench kevin stein -
A little experimenting with Russo' Emil gives us this... A little work with the clone stamp to remove the JG53 tag, which I covered up any imperfections with a new "Graf Zeppelin" badge. A lot closer to the real T1 or T2. Albeit with the standard, shorter wings and no spoiler thingy's on them...but damn close for a What If bird! Wrench Kevin STein
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Very soon...less than "2 weeks" Just need to write the readmes for: KM Graf Zeppelin Bf19T10 (ok, so it's a later model... I don't have Russo's templates for his Emil....maybe later on) this is actually done. Might be uploaded tonight? Ju-87T (will NOT be the full aircraft -- you'll have to transfer files from the stock 87B. Since this is Pasko, and I dont' have permission to relaease the full aircraft. It'll be handled similiar to the ETO/PTO P-80 mod I've done And of course, the Arado above. Just need permissions for the Dev A-Team. Wrench kevin stein
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What I forgot to menting in the article, is the "SINGLEMISSION.INI" edits as well..... Modded SMI: If you want more targets (albeit of low value -- tents, bombcarts, goats, chickens, mooses) you can change the MinStrikeTargetsValue= to MinStrikeTargetsValue=05 Now, mind you, the low value units are usually based on target values set in the terrain's types ini, but these are easily adjusted. Wrench kevin stein
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Also have a replacement for the Ju-87T...as it would be pretty obsolete by 1942.... I call it the Arado-296; sort of an Axis style reverse Lend-Lease; German-built B6N, with several modifications, of course. As you can tell, it's not quite ready yet....still trying to figure out how to STOP the ventral gun from deploying...commented out all the call-outs for it...but it keeps dropping down. I know it's linked to the gear retraction somehow, but just can't figure it out. looks like an email to Capun is in order Wrench kevin stein
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Oh, man that is SO righteously funny!!!! You're one mean dude!!! "The new missiles for the F-22 will be ready in.... wait for it..... 2 weeks Wrench kevin stein
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F- 104 orange Drop Tank ? ( and pilot combi )
Wrench replied to trixi's topic in Mods/Skinning Discussion
The drop tanks are sitting here on my HD; I've got the edit them to create new tank/skin combos. Something I've forgotten to do for the last several weeks (ok, couple of months...sorry Carlo!!! I"m getting started on them today!!) Wrench kevin stein -
Ok, so with nearly 100 hits on the thread, I can assume ths missile 'works' as advertised???? Kinda sorta??? Wrench kevin stein
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No, no no...use the parts that came with the aircraft ONLY...it's designed to work a specific way, and if you mess around with things, you'll screw it up beyond recovery. Leave things as they are...read the readme, it explains all. Wrench kevin stein
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Anyone got a fix for Russo's P47N-15 Pit?
Wrench replied to keith's topic in Mods/Skinning Discussion
The Do-17 would do that to, if like me, you forgot to install the WW2 german bomber crew.... Wrench kevin stein -
I have a 109T mod for the 'Graf Zepplin'....and Stuka to go with it. note to self: PM or email Hinch to get permissions to release the carrier.... EDIT: I know I'd posted some pics of it here... http://forum.combatace.com/index.php?showt...hl=graf+zepplin Wrench kevin stein
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So, basically, my problem is "another fine Micro$oft product"???? figures.... Wrench kevin stein
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The 'black anti-glare' panel on the renamed 17PFU nose (now 19PPM - that's the nose and pylon set, 'hidden' inside the body) is to cover up the part that shows inside the cockpit...otherwise the pilot looks like he's sitting a hot tub of liquid metal!!! After all, this IS only a kind of stand-in until hopefully someone actually builds us a complete new aircraft. Which I doubt will ever happen.... Wrench kevin stein
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Which campaigns are under "refit"?
Wrench replied to Emp_Palpatine's topic in Mission/Campaign Building Discussion
The only ones I'm working on are the aforementioned Iraq/Iran, and Desert Strom. DBS and OTC have been rebuilt and reissued...I think they look much better now. Although I DO have a rebuild of just the Darwin/Timor map in the works; updated to "modern times". Still need to have Edward contact me about permisisons for release, but it needs MAJOR flattening as I updated and/or moved or created new target areas and added something like 5 airfields (mostly in Oz). Once I have an OK from Edward, I can get someone to flatten the new or modified airfields. I'm pretty sure anything pre-patch 4 needs a rebuild. (or the use of a non-patch4 install) Wrench kevin stein ps: Edward, if you're reading this, PlEASE contact me ... I'd email you, but can't find your addy!!! -
Fix for stock WoE Hunter FGA.9 Drop Tanks (by Wrench and PhantomIIF4) Whilst creating the "What If..." IDF Hunter, I discovered a few anomolies with the stock WoE Hunter FGA.9. It should be noted at this time, that there are 2 full sets of drop tanks for the Hunter; one for AD's F.6 and the other for the WoE FGA.9. AD's tanks need no fixing...they're fine as they are. We're only concerned with the stock units. Some of you may have noted they don't 'sit right' on the pylons, this is because the 100 and 230 gallon tanks are 'switched'. The lod names are correct, they're just in the wrong places! Below is the listing for the stock WoE Hunter tanks: (*** used for some reason I can't think of right now) These are the items we're concerned with; if you look via the weapons editor, you'll see the AD tanks are named differently -- we leave them alone; they're just fine, thank you. As to the stock ones, the lods are switched... the 230 should use "Hunter_Tank_1" the 100 should use "Hunter_Tank_2" We're going to use the weapons editor to fix this. You don't even need to open the weaponsdata.ini in your text editor...we can do it all from the editing window in the Wepons Editor. It's quite easy, and should only take a few minutes So, open the editor, and then open the weaponsdata.ini you're going to change. Scroll down until you find the Tank100_Hunter Tank230_Hunter entries (they should be righ together) Open the Tank100_Hunter, and look at the editing windows. We're looking at the section called "3D Model Name". Change it to read: (note: I'm using bold text to highlight the change only) Hunter_Tank_2 While you're in there, you should also change the "Diameter" measurment. Change it to 0.48 (this is PhantomIIF4's fix) This will move the tank 'upwards', closer to the pylon. Click "OK" to return to the weapons list screen. Select the "Tank230_Hunter", and open it. We're going to do the same thing... Replace the "3D Model Name" with: Hunter_Tank_1 and, also change the diamter to the above spec: 0.48 On these inboard tanks, this is the major flaw...they sit too far down. This will fix that. Hit "SAVE" to updatd the weaponsdata.dat file and then close. You're done! The FGA.9 Hunter tanks will not look a LOT better, and sit pretty much where they're supposed to. The best thing about this fix is, it changes nothing in the attachmentposition of any other weapons that might use those staions BTW, this fix can be applied to the stock, non-weapons pak weaponsdata.ini as well. You'll just have to extract it from the WoE objects.cat first, then leave in the /objects folder. Happy Hunter-ing! Wrench Kevin Stein
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I think I'll do a Minmei nose art for mine... ducks and runs..... Although, I always had a thing for Miria.... Wonder how the SDF-1 could be used as a carrier...after all the 'arms' were. Internal landing bays, ala Galactica? Wrench kevin stein
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Sgt: one of 2 all weather interceptors I released a few week back, MiG-19P Farmer D and MiG-19PM Farmer E So, X,you still didn't answer the question: how'd you get the numbers to work? Move the 19P nose (the one without the pylons, and NOT buried in the cockpit) forward slightly?? Wrench kevin stein
