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Wrench

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Everything posted by Wrench

  1. Are we sure it's the guy in the bottle, or the guy with the bottle??? If Zur cranks out some newer (older?) versions of the Sabre, you can bet they'll be good!!! Wrench kevin stein
  2. I'm pretty sure it came with the newer G-91 paks, but here's the weapons data, where **** is the next number in sequence [WeaponData****] TypeName=AS-20 FullName=AS-20 Radio Command Guided Missile ModelName=AS20 Mass=143.000000 Diameter=0.250000 Length=2.600000 AttachmentType=NATO,ITALY,FRANCE,W_GERMANY NationName=France StartYear=1958 EndYear=1970 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1958 ExportEndYear=1970 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=33.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=2 Accuracy=80 MaxTurnRate=10.000000 MaxLaunchG=2.500000 LockonChance=90 LaunchReliability=90 ArmingTime=0.000000 SeekerFOV=15.000000 SeekerGimbleLimit=35.000000 SeekerTrackRate=35.000000 SeekerRange=10000.000000 MinLaunchRange=2000.000000 MaxLaunchRange=6000.000000 Duration=30.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x00000000 BoosterStart=0.000000 BoosterDuration=10.000000 BoosterAccel=5.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.300000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.300000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 happy hunting! Wrench kevin stein
  3. When Bunyap rebuil the Pak for the 6/06 release, he used "WP" and "NATO" for the, well, oddball stuff. So that's how I kept it. This allows for other nations that might use the aircraft to have it load with no problems. And don't forget, for the 19PM, we're using 2 Fresco nose bubbles, as per Lexx's fix...the PFU (ok, 19PM cause it got renamed and repainted to 'hide itself' from being visible through the canopy) cause it has the missile pylons, and the 17PF for the acutal nose extension. Wrench kevin stein
  4. Yeah!!! That's exactly what I was seeking! thanks Charles!! I wonder, if you wouldn't mind if I uploaded this to the "Terrains and Such" section, I'm sure others could find this very helpfull, too! Wrench kevin stein
  5. Looking at the Mirage III0, I'm wonder if the upper wing decal placement for the Phantom are correct...the Mirage dosen't use them (and most pics I've seen don't have them on the camo either) But the 111C Pig does, along with the CAC-32 Avon Sabre...hmmm....well, you all can always just delete the pointer in the decal ini, thusly: [Decal003] MeshName=wing_left_outer DecalLevel=0 DecalFacing=TOP FilenameFormat= <--note removed decal name Position=-5.01,-1.80 Rotation=-90.0 Scale=1.30 DecalMaxLOD=3 Reverse=TRUE [Decal005] MeshName=wing_right_outer DecalLevel=0 DecalFacing=TOP FilenameFormat= Position=5.01,-1.80 Rotation=270.0 Scale=1.30 DecalMaxLOD=3 Leaving it black won't hurt nothing! Wrench kevin stein
  6. Basically, what I'm trying to figure out, even after all this time is... is there a picture guide for which airfield is which???, and how big a footprint it presents?? (sorta like the standard ground objects pic that somebody supplied many moons ago....) I know airfield 3 is the dirt strip, airfield 5 is a single paved ruway, airfield 4 is the kinda "Y" shaped one... but what are 1, 2, 6?? TIA! Wrench kevin stein
  7. For our friends having problems with the Etendard, you might also want to have a look in the 'Editing Loadouts Thread" that I maintian, as there's a post relevant to the Super E: Super Etendard Loadout Tweeks Well, yeah! Another fine example from Los Angeles Unified Skool District But at least I can get weapons to work!!! Wrench kevin stein ps: I thought Fubar was The Official CombatAce Spell Checker???
  8. Gentlemen, if I can perhaps direct your attention to the Wonderful World of the CombatAce Knowledge Base??? I think you'll find this little tutorial most imformative.... Adding Weapons: A Basic Turorial <--Click Me!! I'm a Link to Wonders Beyond Imagining!!! Enjoy! Wrench kevin stein
  9. That must be the one I have...some of the birds have been on my HD for, like, forever!! It's one of howling1 mods, so it must be a tweek of one of Zur's originals. I've got a place for the weapons stuff in the KB, but just haven't finished testing. Tweeked the Mk.12 Nuke a little, but it's still a stand it. Guess I'll have to finish testing it, and post the relevant data... Wrench kevin stein
  10. Definately, give that a try. A quick check on mine shows I just used the CleanExhaustEmitter. I mean, after all, California has the tightest smog rules in the country.... Wrench kevin stein
  11. BB: you're right about the Alkali's not hitting anythings...they truely suck worse the 9B winder! Good catch on the mounting height, I just used the stock numbers from the PFU. As to the nose problems, did you follow the instructions EXACTLY as stated in the readme??? Once the text section of the weapons is added to the weaponsdataini, you MUST run the weapons editors to add them, and update the weaponsdata.dat file. You probably forgot the one step...give it another try!! It works perfectly for me... Wrench kevin stein
  12. Man, I must be going blind...or stupid or both!!! You'd think a Moderator would know where thing are... thanks guys,!!! btw, anyone know why the RWR dosen't work???? Wrench kevin stein
  13. I seem to remember seeing one around somewhere, but just can't find it!! Since I've been on a 'down under' kick, I figured I'd have a look at this one too. I think it was the interceptor version, Mirage IIIO? TIA! Wrench kevin stein
  14. F-111C Amberly Pig, RAAF (by Team Vark & Co) Since I got to fiddling with the 'What If...' Oz Rhino, I thought I'd revisit the Pig. I found all kinds of strangeness. So, brothers and sisters, settle in for a heap of editing...you'll be making several kinds of edits. Let us begin... First off, after almost 2 days of being driven bat-sh*t crazy trying to get the PaveTack to show, if finally occured to me that the wrong aircraft lod was being used. The one having been used is NOT equipped with the laser pod, just a bomb bay. The actual 'model' of the PaveTack is built in to the aircraft lod. Took a while to figure that out... So, assuming you have the entire Vark Pak installed, do the following: 1) In the F-111C folder, renamed the original F-111C.LOD to "ori_F-111C.LOD". 2) Open the F-111F folder and copy the F-111F.LOD into the F-111C's main folder. 3) Rename F-111F.LOD to F-111C.LOD. This means you don't have to edit the ini. Open the data ini, and scroll down to the Fuselage section. You'll be looking for SystemName[012]=BombBay change that to read: SystemName[012]=PaveTack Below you'll find the weapons stations edits, now set to use the Aussie nation-specific weapons: [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.253,-4.0,-0.219 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=BOMB,LGB,TER,MER,FT,EOGR,EOGB,CGR AttachmentType=WP ModelNodeName=soportes_izqui_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.253,-4.0,-0.219 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=BOMB,LGB,TER,MER,FT,EOGR,EOGB,CGR AttachmentType=WP ModelNodeName=soporte_dere_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.465,-1.457,-0.170 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3000 AllowedWeaponClass=BOMB,LGB,TER,MER,FT,EOGR,ARM,RCG,ASM,EOGB,CGR AttachmentType=WP ModelNodeName=soporte_izqui_inter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [RightWingStationInboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.465,-1.457,-0.170 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3000 AllowedWeaponClass=BOMB,LGB,TER,MER,FT,EOGR,ARM,RCG,ASM,EOGB,CGR AttachmentType=WP ModelNodeName=soporte_dere_inter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank [PaveTack] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=INTERNAL AttachmentPosition=0.0,1.226,-0.586 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800 AllowedWeaponClass=LP AttachmentType=WP NumWeapons=1 DiameterLimit=0.52 LengthLimit=3.3 DeploymentMethod=OPEN_BOMBBAY_DOOR BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 [sidewinderStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.484,-4.0,-0.0070 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=soportes_izqui_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=34.02 PylonDragArea=0.01 [sidewinderStation2] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.6,-4.0,-0.0070 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=WP ModelNodeName=soporte_dere_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=34.02 PylonDragArea=0.01 [ECMStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,-5.495,-0.934 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=91 AllowedWeaponClass=EP AttachmentType=WP DiameterLimit=1 LengthLimit=2.90 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 This is your new loadout ini: [Attack] Loadout[01].WeaponType=AUS GBU-12 Loadout[01].Quantity=1 Loadout[02].WeaponType=AUS GBU-12 Loadout[02].Quantity=1 Loadout[03].WeaponType=AUS Rockeye Loadout[03].Quantity=6 Loadout[03].RackType=AUS BRU3A Loadout[04].WeaponType=AUS Rockeye Loadout[04].Quantity=6 Loadout[04].RackType=AUS BRU3A Loadout[05].WeaponType=AUS PaveTack Loadout[05].Quantity=1 Loadout[06].WeaponType=AUS AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AUS AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=AUS ALQ-131 Loadout[08].Quantity=1 Loadout[01].WeaponType=AUS Mk82SE Loadout[01].Quantity=6 Loadout[01].RackType=AUS BRU3A Loadout[02].WeaponType=AUS Mk82SE Loadout[02].Quantity=6 Loadout[02].RackType=AUS BRU3A Loadout[03].WeaponType=F-111_FuelTank Loadout[03].Quantity=1 Loadout[04].WeaponType=F-111_FuelTank Loadout[04].Quantity=1 Loadout[05].WeaponType=AUS PaveTack Loadout[05].Quantity=1 Loadout[06].WeaponType=AUS AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AUS AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=AUS ALQ-131 Loadout[08].Quantity=1 [sEAD] Loadout[01].WeaponType=AUS Rockeye Loadout[01].Quantity=6 Loadout[01].RackType=AUS BRU3A Loadout[02].WeaponType=AUS Rockeye Loadout[02].Quantity=6 Loadout[02].RackType=AUS BRU3A Loadout[03].WeaponType=AUS AGM-88B Loadout[03].Quantity=1 Loadout[04].WeaponType=AUS AGM-88B Loadout[04].Quantity=1 Loadout[05].WeaponType=AUS PaveTack Loadout[05].Quantity=1 Loadout[06].WeaponType=AUS AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AUS AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=AUS ALQ-131 Loadout[08].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=AUS GBU-10 Loadout[01].Quantity=1 Loadout[02].WeaponType=AUS GBU-10 Loadout[02].Quantity=1 Loadout[03].WeaponType=AUS AGM-84A Loadout[03].Quantity=1 Loadout[04].WeaponType=AUS AGM-84A Loadout[04].Quantity=1 Loadout[05].WeaponType=AUS PaveTack Loadout[05].Quantity=1 Loadout[06].WeaponType=AUS AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AUS AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=AUS ALQ-131 Loadout[08].Quantity=1 [Recon] Loadout[03].WeaponType=F-111_FuelTank Loadout[03].Quantity=1 Loadout[04].WeaponType=F-111_FuelTank Loadout[04].Quantity=1 Loadout[05].WeaponType=AUS PaveTack Loadout[05].Quantity=1 Loadout[06].WeaponType=AUS AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AUS AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=AUS ALQ-131 Loadout[08].Quantity=1 Now, this is not a perfect fix; on Anti-Ship mission, in pre-Harpoon years, you might find yourself carrying a couple of Bullpup missiles, and for some reason, Rockeye cluster bombs. I belive it's a quirk of the game engine. I'd reccomend double checking the loads, and adjusting them manually if needed to suit the mission requirements. You'll also notice the use of HARMs on the SEAD load, even though these were never actually installed. You can easily switch them out for some other standoff weapon that'll kill radars. However, I DID give you plenty of cluster bombs to drop on those nasty SAMs and AAA unit. Comments and updates are welcomed! Happy Hunting! Wrench Kevin Stein
  15. bad valve guide seals, weak oil rings?? I mean, jeez, its an old bird; probably has a tired engine After all, the Captain has been using them the 'windmill' the ship into dock and all..... Try this in the data ini Engine section: ExhaustEmitterName=CleanExhaustEmitter or just delet the emitter name, should show no exhaust trail Wrench kevin stein
  16. View File RAAF F-4E Package Oz F-4E Package for SF/WoV/WoE This is an update of nosecone's RAAF F-4E Phantom II skin set. Having never seen this mod before, I made several unkind comments on the message boards, for which I apologized publicly. Also, as part of said apology, I'm updating the inis and pathways so it now become a simple drag/drop or copy paste operation. As a bonus, I'm including all the ini's necessary to create an RAAF country specific version of the Phantom. All inis, and brand new -only available in this mod!- Hangar & Loading screens are included. Amberly Rhino??? That don't sound too bad!!! Once unzipped, you get 2 choices: 1) Add the skin to the existing F-4E in the usual manner or; 2) Create a RAAF-only version. I've included everything needed to do so. You also get a new, Bonus Skin, "RAAFGray" Well, all it is, is the 5 texture bmps, decals ini, texture set ini for a Dark Gray Version of the skin, based off the colors used on the F-111C that's available. I just reused everything that nosecone did, since he mentioned something about the "later versions". You will be re-using the decal set provided (ie: copy into the RAAFGray folder) There are full, detailed install instructions in the read me -- so read the cursed thing!!!. There is vitally important information about weapons loads in there. Operation years are a 'best guess', for a "What If..." aircraft. Credits: All credit goes to nosecone; he created the decals and did all the original work in 2002. All I've done is assemble it into a cohernt package, updated to the latest standard, and create the dark gray skin. (picture not posted here, check the 'Mods and Skinning' Forum for a screenshot) Enjoy! Wrench kevin stein Submitter Wrench Submitted 08/05/2007 Category F-4 Phantom II
  17. 417 downloads

    Oz F-4E Package for SF/WoV/WoE This is an update of nosecone's RAAF F-4E Phantom II skin set. Having never seen this mod before, I made several unkind comments on the message boards, for which I apologized publicly. Also, as part of said apology, I'm updating the inis and pathways so it now become a simple drag/drop or copy paste operation. As a bonus, I'm including all the ini's necessary to create an RAAF country specific version of the Phantom. All inis, and brand new -only available in this mod!- Hangar & Loading screens are included. Amberly Rhino??? That don't sound too bad!!! Once unzipped, you get 2 choices: 1) Add the skin to the existing F-4E in the usual manner or; 2) Create a RAAF-only version. I've included everything needed to do so. You also get a new, Bonus Skin, "RAAFGray" Well, all it is, is the 5 texture bmps, decals ini, texture set ini for a Dark Gray Version of the skin, based off the colors used on the F-111C that's available. I just reused everything that nosecone did, since he mentioned something about the "later versions". You will be re-using the decal set provided (ie: copy into the RAAFGray folder) There are full, detailed install instructions in the read me -- so read the cursed thing!!!. There is vitally important information about weapons loads in there. Operation years are a 'best guess', for a "What If..." aircraft. Credits: All credit goes to nosecone; he created the decals and did all the original work in 2002. All I've done is assemble it into a cohernt package, updated to the latest standard, and create the dark gray skin. (picture not posted here, check the 'Mods and Skinning' Forum for a screenshot) Enjoy! Wrench kevin stein
  18. You can always add this to the sidewinder stations: NotAllowedWeapon= and then 'name' the missile to not be loaded. Works on the Yak-25! Editing the loadout won't help, most of the time, as it'll still load what available for that year. Wrench kevin stein
  19. You can try 2 things: adjusting the speed at which it opens or close, or comment out the canopy section, and it'll remain closed. Try this for speeds: Setting[1].DeployValue=0 Setting[1].RetractValue=05 to keep it closed, do this to the canopy header section: //[Canopy] Wrench kevin stein
  20. Already been done by me...strange that I can't find it in on my site...guess I never uploaded the fix. Well, here it is. This will create 'virtural' divebrakes, as the model dosen't have the actual moving parts. Open your SBD_DATA.ini, and add the following sections where indicated....I'm also including the lighting fix, which is also in the data ini for the VS-41 skin set In Fuselage add, SystemName[011]=BottomGreenLight SystemName[012]=BottomAmberLight SystemName[013]=CenterAirbrake LeftWing add: SystemName[005]=LandingLight SystemName[006]=LeftAirbrakeUpper SystemName[007]=LeftAirbrakeLower RightWing add: SystemName[005]=RightAirbrakeUpper SystemName[006]=RightAirbrakeLower LeftOuterWing add: SystemName[003]=LeftUpperFormationLight RightOuterWing add: SystemName[003]=RightUpperFormationLight Below the LandingGear section, replace everything below with this, includes the light: // Airbrakes --------------------------------------------------------- [LeftAirbrakeUpper] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=brake_left_upper AnimationID=4 DragArea=1.5 [LeftAirbrakeLower] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=brake_left_lower AnimationID=4 DragArea=1.5 [RightAirbrakeUpper] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=brake_right_upper AnimationID=4 DragArea=1.5 [RightAirbrakeLower] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=brake_right_lower AnimationID=4 DragArea=1.5 [CenterAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=brake_center AnimationID=4 DragArea=1.5 // Lights --------------------------------------------------------- [bottomRedLight] SystemType=LIGHT Position=0.00,-0.10,-0.68 LightSrcOffset=0.00,0.0,-1.50 Color=0.88,0.25,0.25 Brightness=0.05 LightSrcRange=0.3 CanFlash=FALSE FlashTime=0.6 [TopRedLight] SystemType=LIGHT Position=0.00,-1.50,0.79 LightSrcOffset=0.00,0.00,0.0 Color=0.88,0.25,0.25 Brightness=0.05 LightSrcRange=0.3 CanFlash=TRUE FlashTime=0.6 [LeftPositionLight] SystemType=LIGHT Position=-6.25,1.85,0.40 LightSrcOffset=-0.0,0.00,0.00 Color=0.88,0.25,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Position=6.25,1.85,0.40 LightSrcOffset=0.00,0.00,0.00 Color=0.25,0.88,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [TailLight] SystemType=LIGHT Position=0.0,-5.10,0.20 LightSrcOffset=0.00,0.00,0.00 Color=0.88,0.88,0.88 Brightness=0.04 LightSrcRange=0.3 CanFlash=FALSE [LandingLight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.10 Position=-2.9,1.75,-0.60 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [LeftUpperFormationLight] SystemType=LIGHT Position=-5.5,1.85,0.40 LightSrcOffset=-0.0,0.00,0.00 Color=0.1755,0.275,0.858 Brightness=0.04 LightSrcRange=0.5 CanFlash=FALSE [RightUpperFormationLight] SystemType=LIGHT Position=5.5,1.85,0.40 LightSrcOffset=0.00,0.00,0.00 Color=0.1755,0.275,0.858 Brightness=0.04 LightSrcRange=0.5 CanFlash=FALSE [bottomGreenLight] SystemType=LIGHT Position=0.00,-0.20,-0.68 LightSrcOffset=0.00,0.0,-1.50 Color=0.25,0.88,0.25 Brightness=0.05 LightSrcRange=0.3 CanFlash=FALSE [bottomAmberLight] SystemType=LIGHT Position=0.00,-0.30,-0.65 LightSrcOffset=0.00,0.0,-1.50 Color=0.9126,0.8814,0.0429 Brightness=0.05 LightSrcRange=0.3 CanFlash=FALSE The divebrakes work with the airbrake key. This same fix was applied the the A-36 Apache, as well. Happy Bombing! Wrench kevin stein
  21. I thought 'vulching' was frowned upon... by the enemy!!! nice shots! Wrench kevin stein
  22. Ok, nearly ready.... original 'skin': and, there'll be a bonus too when I upload the pack. Color is taken directly off the 111C we have: Uses the same decals, so when it's installed, you'll just have to copy the "D" folder into the RAAFGray skin folder Should have it finished testing and uploaded tommorow/early next week. Will also include ini, data ini, and loadout ini to create an RAAF country specific version. Consider it another of my "What If..." models Wrench kevin stein
  23. Never liked 'Freedom Express' that much, even though it ends here in my hometown.... Ok, just a little 'senior moment' creeping in on me... Wrench kevin stein
  24. Depends on which book in the series: CherryBusters: F-100 (#1), later F-105 (#11) Guardians (#12) F-4 - no mention of model, but probably E Twisted Cross (#4) F-4 -- I always wondered if the E was correct for them... 4th Reich (#11) Toronado, Jag, possibly F-4F/ICE (they were originally from Germany) The 2 mercs that chased Hawk after the bombing of Otis (#1) F-104 And don't forget Roy from Troy, purveyor of fine reconditioned aircraft! I just can't seem to remember if any airpirates used the Voodoo...I'm sure it must appear somewhere! Interesting to note, I recall no mention of the CF-104 Starfighter, that should also have been used by the FCF. Wrench kevin stein
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