Jump to content

Gr.Viper

MODERATOR
  • Posts

    4,547
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Gr.Viper

  1. :ph34r:
  2. They use paypal, but you can pay withot PP account with credic tard. The page where it invites you to log in has an option to pay directly in not-so-fancy print on the left.
  3. Pretty girl... The only one so far I fly by instruments The world as seen from 20 000m But it's not fool proof I mean I broke it As I was approaching home base a flight of Frescos going in its direction was reported, so instead of gliding down I climbed to avoid them. Then they were gone and tried a steep dive. A bit too steep... and pulled a bit too hard. Forgot that FE:EP brought us stress damage... Are damage textures planned?
  4. SP с номерами это версии движка Third Wire. При выходе каждой следующей игры все предыдущие патчат и доводят до ее уровня. То есть у SFP1, WoV и WoE с последними патчами, вроде бы, движок SP3. У WoI - SP4, и теоретически через некоторое время должны выйти патчи/сервиспаки для апгрейда движков предыдущих игр. Фикс для белых квадратов карты Israel 2 http://forum.combatace.com/index.php?autoc...p;showfile=3656 Автор использовал немецкие символы названиях поэтому глючило. Кстати в том же архиве лежат файлы с переводом названий мест на английский. P.S. Когда ты делаешь Report Post, сообщение получают сразу все модераторы. Англоязычные очень удивляются
  5. :clapping:
  6. Can't instruments' units be set up in pit's ini file?
  7. Post a screenie, plz I'm a bit too lazy to fiddle with ini's at the moment
  8. Luxury My F-4 squadron is already down to 3 there. On the bright side I don't see any static planes on Arab airfieds either which in theory means they are pretty low on supply too.
  9. I see the problem now. Moved Beutepanzer's muzzles and viewports 200m upwards, allowed them very low pitch. But is still fires as if guns were at default level i.e. horizontally. Maybe a new cannon model should be made from scratch... hovering invisible cannon with gunner and a small visible gun with hitbox placed somewhere behind on the ground. Maybe a dozen of them as turrets with one balloon being a hitbox and providing viewport. But I still don't understand what point is used by ground units to calculate shot direction - they don't notice muzzle shift, use viewports only for visibility check...
  10. About long range ballistic artillery... Call me crazy... Viewport isn't the only movable point. Gun and target have a hill between them. The vieport of the gun is high above the hill and some distance ahead of the visible model. The muzzle i.e. the point where the shell comes from is in the same position as viewpoint. Light of the shot still appears at the muzzle of the cannon model (remember, positions of fire and muzzle are set separately). IF the contraption works it will fire at targets to which it seemingly has no line of sight. There will be flashes from a battery and shells will be seen flying over the front and hitting targets at distance. Yeah, you won't see a shell balsting from cannon muzzle but let's suppose it's just to fast to see? And if it really works you might get hit by shell from your own battery.
  11. IR-guided eels? A bomb shaped like a 16-ton weight?
  12. Must tanks and other ground units have a single hit zone and consist of one destroyable object? If not, infantry squads could be arranged as a "tank" unit made of several human "turrets" each armed with rifle. Front and sides could fire at ground targets, rear at aircraft. Yet to make it possible the ability to destroy components of a groud unit is necessary. Squad dying all-at-once looks awkward
  13. What if someone hangs an invisible "sattelite" high at the centre of the map, gives it extremely long range of sight and arms with slow-flying unguided SAM missiles with really mighty explosive charge? High rate of fire, not so much ammo. They have to be slow or just inaccurate enough to be avoided with ease. Mission starts - swarms of "ICBM" head towards airbases... Imagine landing That is if missing SAM can actually damage ground objects. I mean, you want to see ICBM where your plane is - why not aim it at the plane?
  14. С ракетами, как и с бомбами - сначала нажать на выбор оружия (вроде \), высветится что выбраны ракеты, потом пускать тем, что отвечает за выстрел выбранным оружием.
  15. The zipper?
  16. Так... проверил сам.. 1. Установил английскую (русской под рукой нет) First Eagles 2. Папки с Ньюпортами кинул в папку Objects\Aircraft 3. папку Weapons кинул просто в Objects 4. Запустил FE. Взял N.17 с двойным Льюисом. Железки стреляют и видны как из кабины так и снаружи. Попробуй переустановить FE и на чистом повторить. Необязательно старый удалять - можно просто другую папку указать инсталлятору и все нормально будет работать (некоторые по пять-шесть копий игры на харде держат с разными модами). Кстати, какая там версия игры? В главном меню в нижнем правом углу светится дата.
  17. It was designed by Sukhoi and was indeed given number "100" but that was a factory name. The T-4 from Monino air museum is "101" variant, "102" and "103" were disassembled The original name "100" was simply given because the caclulated wieght of the design was about 100 tons. There IS a Su-100 but it's a "self-propelled gun 100(mm caliber)" - a tank destroyer.
  18. I've got a 200-page Russian book on the bigger and uglier T-4. Max speed - 3200km/h at 20-24 km altitude Plans, pit shots, loadout schemes, flight test results, info on modifications and further development...
  19. А, да, забыл.. Weapons по дефолту в папках FE нет. Но всякие оружейные моды с ней работают успешно. Может Weapons неправильно размещена? Должна быть \Objects\Weapons Внутри кладутся файлы с lod и текстурами. Стрелять-то будет все что в ini прописано, а вот модели как раз могут не проявиться. На родных самолетах FE бомбы, кстати, до сбрасывания в любом случае не видны.
  20. http://forum.combatace.com/index.php?showtopic=24959
  21. I think runway missing was reported but not the reason for it http://bbs.thirdwire.com/phpBB/viewtopic.php?t=5065
  22. The supply system is interesting... Started second (1973) campaign in one of F-4 squadrons. For the first week or two we had to perform SEAD and CAS with simple bombs and fight with Sparrows that were absolutely unusable at close range. Now we got a bunch of supplies - cluster bombs, gun pods, Mavericks, new Sidewinders and Sparrow E-2 which is more useful but still junk. Too bad 60% of my squadron are either KIA or POW.
  23. R-60 you say... small, destabilised, nasty. Two versions listed and described: original R-60 and R-60M with improved heatseeker (both tracking angle and range. R-60M is all aspect) and stronger explosive charge. There's also UZR-60 for training - has neither wings nor engine but records something. It also can get a lock on target without aircraft actually pointing its nose at it. Gets bearing to target (up to 120 degrees) from plane's radar and/or heat tracker. Has two types of pylons - and I'm pretty happy MiG-21 in WoI don't carry dual ones as the book says in 1982 there were reports of Lebanese R-60 flying right into Israeli exhausts. I'm scared
  24. Doesn't look that big to me Just 3.6m long. Found a pdf-ed Russian book on our A2A missiles. From RS-1U installed on MiG-17 to RS-77 for MiG-31. There's also a similar book on A2G missiles.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..