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Gr.Viper

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Everything posted by Gr.Viper

  1. What's it like when it's set to null? Real S-300 has got another nasty habit. It can be set up to fire at set coordinates on the ground. That adds one more reason for Turkey objecting to Cyprus deploying it.
  2. С вертушками в играх от TW все еще неважно (это при том что TK был консультантом при разработке Longbow 2). Движок на них не рассчитан (и в ближайшее время не будет), поэтому они делаются с использованием изменяемого вектора тяги. Прикол в том что при падении скорости полета в ноль движком отрубаются все рули и все что обеспечивает устойчивость. У меня получалось вполне адкеватно летать, но с предельной осторожностью и не теряя скорости. Кстати, разработчики сторонних аддонов Yankee Air Pirate недавно показывали видео из грядущей серии миссий, где чоппер наконец по-человечески летал. Другое дело, что это еще не вышло и потребует отдельной оплаты. Для WoI есть пак оружия от Mirage Factory. http://forum.combatace.com/index.php?autoc...p;showfile=6171 Предназначен для их же паков с кучей модификаций "Фантома" http://forum.combatace.com/index.php?autoc...p;showfile=6172 http://forum.combatace.com/index.php?autoc...p;showfile=6170 Как с остальными модами для WoI не знаю (их не так много, пока WoE и WoV не пропатчат), но в названиях файлов то, что мод для Израиля обычно помечают. Старые моды-кокпиты должны работать, вроде.
  3. Ok. If you want real challenge try to imitate and avoid S-300 SAM with nuclear warhead.
  4. The Latin translation is awesome for a signature or a motto. But I won't change mine.
  5. Downloadable WoV is updated to WoE level. Applying service pack/patch to this version will make it crash.
  6. Anywhere you want Unlike Enemy Enaged series TW games don't see each other. Well, apart from WoE+WoV merge... Run the game and check version date in lower right corner of main menu. The WoV and WoE I got this way were already up to date... Don't know about WoI
  7. That's why it's called Launcher [DetectSystem] TargetType=AIR MaxVisibleDistance=6000.0 DataLink=TRUE NetworkType=SA-2 <-------------- RadarCrossSection=3 I has to have a radar connected to it. I'm not an ground object modder and KB is in a strange state. I can only tell that if you open terrain's cat file with unpacker and extract ***_Targets.ini you'll see there the coordinates for object, SAM and AAA slots along with target area coordinates. Coordinates for target area itself are absolute, the object's coordinates are relative to center. Note separate slots for radars, launchers and AAA. Game engine automatically picks something according to availability and mission date. I think launchers in one TA are linked to radars. Never done any modding in that department but you can't hang around here and avoid being stuffed with knowledge.
  8. I was thinking... Is placing object on the map the same as placing SAM/AA? I mean AA guns and SAMs are placed onto map in designated slots by the game engine, aren't they?
  9. Have you tried re-downloading using the same link?
  10. Errr... They need Fan Song - it's their eyes and guidance.
  11. My hovercraft is full of eels
  12. And they don't like to take long breaks And that..
  13. Let that be a surprise for you
  14. You think that's hard?
  15. Does this Vikhr fly in spiral trajectory?
  16. Huh? They're supposed to work that way without any customisation..
  17. Maybe LOD for greater distance kicks in at closer range?
  18. That's an awesome amount of work he does... without asking for additional payment A customer service others should learn from.
  19. Well, first of all you should patch WoI - update makes ground steering a little more sensitive. Wheel steering doesn't work at high speed. Slow down and rudder keys should work. Don't forget to apply a little throttle and disengage the brakes.
  20. Yeah, I mentioned it in a nearby topic. Looks like we got a new classic damage type :yes: BTW, you also lose your prop when you land nose-down.
  21. There are units of measurement in 3dmax. Get archive with plugin for 3dmax 6-8 http://www.thirdwire.com/downloads_tools.htm It comes with readme file on how to set things up.
  22. I thought he said clearly that he made both the missile and the launcher from scratch.
  23. Well, you can make a model an make it fly in game following LOD exporter notes... but laying out mapping for textures and creating an FM is a much more complicated task.
  24. You can convert 3d max files to LODs but not the other way round. Although AFAIK some minor alterations to LODs can be made with a hex editor.
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