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Dave

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Everything posted by Dave

  1. View File Mirage Factory Mirage 5DE Mirage 5DE of the Libyan AF. Libyan AF Mirage 5DE Thanks to the MF for use of this mod. As delivered to Libya, the Mirage 5DEs were by all purposes Mirage IIIEs interceptors, equipped with Cyrano II fire-control radar and Doppler (mounted in a prominent fairing under the cockpit), but with a stretched forward fuselage (i.e. the intake lip behind the rear edge of the canopy), and an additional fuel tanks behind the cockpit. Except for two DEFA 30mm cannons, they were armed with Matra R.530 air-to-air missiles, only one of which could be carried bellow the centerline. Read the readme. Updated on 19 March with 2 more skins and fixed the missile rails that should not show. Submitter Dave Submitted 03/19/2008 Category Mirage and Dassault
  2. 2,268 downloads

    Mirage 5DE of the Libyan AF. Libyan AF Mirage 5DE Thanks to the MF for use of this mod. As delivered to Libya, the Mirage 5DEs were by all purposes Mirage IIIEs interceptors, equipped with Cyrano II fire-control radar and Doppler (mounted in a prominent fairing under the cockpit), but with a stretched forward fuselage (i.e. the intake lip behind the rear edge of the canopy), and an additional fuel tanks behind the cockpit. Except for two DEFA 30mm cannons, they were armed with Matra R.530 air-to-air missiles, only one of which could be carried bellow the centerline. Read the readme. Updated on 19 March with 2 more skins and fixed the missile rails that should not show.
  3. Wrench, check the freeware licensing and you wouldn't have to ask. Got you! See most of us are moving to a fair use, freeware environment so you don't have to sit on mods. Not a good way to build a community. I will have the Mirage 5DE uploaded in a bit.
  4. Dude I am pulling your chain....have been for the last couple posts. Since you are so self conscious about it.
  5. To each his own Stick. I will still scratch my head and wonder why but still totally up to you. And that is the beauty of the sim.
  6. It easy to edit the ACM ranges. You have to edit the avionics.ini. Are you looking for realism or fantasy? As far as my rivet counter comment, well I can see if the damn thing was carrying.....6 AIM-54's and it bothered you, or it had TVC on 360 nozzles, but saying I like turkey feathers and wont fly anything without it when there is better models available is just well...well....up to you...
  7. Pretty weak reason IMHO. That is well, rivet counting.
  8. He was a brilliant mind. RIP sir.
  9. Neagtive, you can edit anything you want.
  10. Zur and I had a discussion awhile ago and we agreed to the FJ-4 only. He is in a time crunch, so please don't bombard him. Thank you.
  11. Change it in the loadout.ini // Station [Attack] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=2 Loadout[01].RackType=LAU-105 Loadout[02].WeaponType=ALQ-131 Loadout[02].Quantity=1 Loadout[05].WeaponType=AGM-65B Loadout[05].Quantity=3 Loadout[05].RackType=LAU-88 Loadout[06].WeaponType=AGM-65B Loadout[06].Quantity=3 Loadout[06].RackType=LAU-88 Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=2 Loadout[01].RackType=LAU-105 Loadout[02].WeaponType=ALQ-131 Loadout[02].Quantity=1 Loadout[07].WeaponType=GBU-10C Loadout[07].Quantity=1 Loadout[08].WeaponType=GBU-10C Loadout[08].Quantity=1 [sEAD] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=2 Loadout[01].RackType=LAU-105 Loadout[02].WeaponType=ALQ-131 Loadout[02].Quantity=1 Loadout[03].WeaponType=CBU-24B Loadout[03].Quantity=1 Loadout[04].WeaponType=CBU-24B Loadout[04].Quantity=1 Loadout[05].WeaponType=AGM-65B Loadout[05].Quantity=3 Loadout[05].RackType=LAU-88 Loadout[06].WeaponType=AGM-65B Loadout[06].Quantity=3 Loadout[06].RackType=LAU-88 [Anti-Ship] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=2 Loadout[01].RackType=LAU-105 Loadout[02].WeaponType=ALQ-131 Loadout[02].Quantity=1 Loadout[07].WeaponType=GBU-10C Loadout[07].Quantity=1 Loadout[08].WeaponType=GBU-10C Loadout[08].Quantity=1 Here is the WOE A-10, you can stat there and if you need further weps type then go to the data.ini and look under the weps section. [LeftWingStation3] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-5.75,0.02,-0.55 AttachmentAngles=0.0,-6.0,0.0 LoadLimit=350 AllowedWeaponClass=BOMB,LGB,IRM,2IR,EP AttachmentType=NATO,USAF ModelNodeName=Pylon_5_L PylonMass=44.45 PylonDragArea=0.05 LaunchRailNodeName=AIM9_rail_L LaunchRailHeight=0.12 LaunchRailMass=25 [RightWingStation3] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 5.75,0.02,-0.55 AttachmentAngles=0.0,-6.0,0.0 LoadLimit=350 AllowedWeaponClass=BOMB,LGB,IRM,2IR,EP AttachmentType=NATO,USAF ModelNodeName=Pylon_5_R PylonMass=44.45 PylonDragArea=0.05 LaunchRailNodeName=AIM9_rail_R LaunchRailHeight=0.12 LaunchRailMass=25 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-4.70,0.02,-0.68 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=350 AllowedWeaponClass=BOMB,LGB,RP AttachmentType=NATO,USAF ModelNodeName=Pylon_4_L PylonMass=43.54 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 4.70,0.02,-0.68 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=350 AllowedWeaponClass=BOMB,LGB,RP AttachmentType=NATO,USAF ModelNodeName=Pylon_4_R PylonMass=43.54 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= [LeftWingStation1] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.68,0.02,-0.82 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB,TER,RP,EOGR,TLR AttachmentType=NATO,USAF ModelNodeName=Pylon_3_L PylonMass=58.06 PylonDragArea=0.05 LaunchRailNodeName=AGM65_rail_L LaunchRailHeight=0.07 LaunchRailMass=25 [RightWingStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 3.68,0.02,-0.82 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB,TER,RP,EOGR,TLR AttachmentType=NATO,USAF ModelNodeName=Pylon_3_R PylonMass=58.06 PylonDragArea=0.05 LaunchRailNodeName=AGM65_rail_R LaunchRailHeight=0.07 LaunchRailMass=25 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.75,0.02,-0.93 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB,TER,RP,FT AttachmentType=NATO,USAF ModelNodeName=Pylon_2_L PylonMass=60.33 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName= [RightInnerWingStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition= 1.75,0.02,-0.93 AttachmentAngles=0.0,-5.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB,TER,RP,FT AttachmentType=NATO,USAF ModelNodeName=Pylon_2_R PylonMass=60.33 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName= [FuselageStationL] SystemType=WEAPON_STATION StationID=9 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-0.52,0.02,-0.88 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB AttachmentType=NATO,USAF ModelNodeName=Pylon_1_L PylonMass=59.42 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName= [FuselageStationR] SystemType=WEAPON_STATION StationID=10 StationGroupID=6 StationType=EXTERNAL AttachmentPosition= 0.52,0.02,-0.88 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,LGB AttachmentType=NATO,USAF ModelNodeName=Pylon_1_R PylonMass=59.42 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName= [FuselageStationC] SystemType=WEAPON_STATION StationID=11 StationGroupID=6 StationType=EXTERNAL AttachmentPosition= 0.00,0.02,-0.95 AttachmentAngles=0.0,-2.5,0.0 LoadLimit=1000 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName=Pylon_0 PylonMass=61.23 PylonDragArea=0.05 MinExtentPosition= MaxExtentPosition= FuelTankName= [DecoyDispenser1] SystemType=DECOY_DISPENSER EjectPosition=-8.38,-0.95,0.15 EjectVelocity=-2.00,0.00,-8.00 NumChaff=120 NumFlare=0 [DecoyDispenser2] SystemType=DECOY_DISPENSER EjectPosition=-2.56,-1.49,-0.58 EjectVelocity=-2.00,0.00,-8.00 NumChaff=0 NumFlare=120 [DecoyDispenser3] SystemType=DECOY_DISPENSER EjectPosition=2.56,-1.49,-0.58 EjectVelocity=2.00,0.00,-8.00 NumChaff=0 NumFlare=120 [DecoyDispenser4] SystemType=DECOY_DISPENSER EjectPosition=8.38,-0.95,0.15 EjectVelocity=2.00,0.00,-8.00 NumChaff=120 NumFlare=0 This is from the A-10_data.ini
  12. Some times it does, sometimes it don't. Flew an intercept mission today and the TU-16's hit my airbase with A2G missiles. You can't predict what its going to do but ITS NOT A SHOW STOPPER. I have to agree with C5 though, I don't care what the other flights do. I fly my mission not theirs.
  13. They do. I assign them targets or tell them to attack ground targets and it works.
  14. And by the way, the F-22 works well in a campaign.
  15. No, just put them in WOI and see if they work.
  16. WarlordATF who turns 37 today, many happy returns.
  17. http://forum.combatace.com/index.php?autoc...p;showfile=6075 Here is the weps editor for WOI only http://www.thirdwire.com/dl/WeaponEditor_042406.zip Here is the weps editor for WOE/SF and WOV only. http://forum.combatace.com/index.php?showtopic=9323 This is how to use the wep editor. And if you have issue getting it to run, read this. http://forum.combatace.com/index.php?showtopic=12210
  18. It does you have to rename the bmp's to the ones that the WOI uses. F-15A_1 is used by WOE F-15A_baz_1 is used by WOI Change it to from F-15A_1 to F-15A_baz_1 and it works.
  19. The Libyan 5DE's didn't have orange triangles. Also the 5D's did have RWR. The 5D's had minimum avionics though It was an export model.
  20. Depends if the modeler made one, but usually that is what the canopy glass is, a TGA. Which take a couple secs to adjust its transparency.
  21. http://forum.combatace.com/index.php?showtopic=21405 Repaints are fair game.
  22. Here is a desert one by Wrench. http://forum.combatace.com/index.php?autoc...p;showfile=4448
  23. Yeah but we all know he doesn't care about MP. Never has an never will.
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