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ShrikeHawk last won the day on January 27 2016
ShrikeHawk had the most liked content!
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384 +250 ReputationAbout ShrikeHawk
Profile Information
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Gender
Male
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Location
Austin, TX
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Interests
Flight Sims, Football, Volleyball, A well-crafted IPA
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Website
https://momusnews.wordpress.com/
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Video thread 2
ShrikeHawk replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Temporal testing with time machines in F-15s has met with several issues... -
Dogfight Ranges in SingleMission
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Most cool. It at least gives me a place to go looking. Much appreciated! -
Dogfight Ranges in SingleMission
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes - exactly that. But I'm hoping to avoid editing each singlemission. I've noted that in some terrains there is a <terrainname>_dogfight.ini file. Does this establish spawning ranges? -
Dogfight Ranges in SingleMission
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Anybody? -
Dogfight Ranges in SingleMission
ShrikeHawk posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Is there a way to change the ranges for engagements in singlemission? I'm encountering scenarios where fighters appear 2 miles away. I'd like to push that out farther if possible. Can do? -
Scenes from the Coin War
ShrikeHawk posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I love building out installs for unusual or rarely covered air battles. This time, I'm working on a fictional one including Menrva's Madagascar terrain. A fictional conflict over oil rights in Madagascar. Western oil companies purchase oil rights from corrupt politicians. The common folk get nothing, not even jobs. A violent insurgency arises. Western nations side with petroleum companies. African and South American nations side with the insurgents. Through unspoken agreement, no nation sends frontline equipment, wary of appearing like the bully. The US claims it's only sending trainer and recon aircraft. "It's not a real 'shooting war' after all." ---US Secretary of State Here's a video: The Coin War -
Modifying AAA Density and other Questions
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Good lord! I'm nowhere near that, but still good to know. Thanks! -
Modifying AAA Density and other Questions
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@Menrva Absolutely! I wouldn't release it, edited, without your agreement first. All I'm doing is modestly changing the target list and types list. Visually, the terrain is stunning. I wouldn't change a thing about that. -
Modifying AAA Density and other Questions
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There aren't any for FRIENDLY targets. I have been replacing things like Tent1 and USTruck callouts with AAA. Seems, in Singlemission, I have to set enemy AAA to High to see the difference. -
Modifying AAA Density and other Questions
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not an upgrade, per se, just a change. I'm working with Menrva's Madagascar terrain. I've imagined a war where only low-cost Light Attack are operating, a COIN War. In such a scenario you wouldn't operate planes like AT-6B and Super Tucano in a hotly contested airspace. So, I have removed all SAMs. But...that means air defense suppression missions are not very threatening (read: not challenging). So, I have added boatloads of AAA ground objects and I want a lot of them around the targets. Flying low directly over an airfield should be terrifying. Thus, I need more AAA positions. -
Modifying AAA Density and other Questions
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
So, to be clear, I have to add AAA sites via a terrain editor and then add them to _targets.ini? It can't be done with just .ini edits? If so, does adding objects require a ph.d in quadratic equations, and can you recommend the easiest to use terrain editor? -
Modifying AAA Density and other Questions
ShrikeHawk posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I am trying to increase the density of AAA positions in a terrain. To do this, I changed a few entries in the _targets.ini file to "AAA". This should plugin randomly selected Mobile_AAA and Static_AAA objects, right? But I am not seeing an increase of targets. What am I missing? I have changed other entries (e.g., "Target[010].Type=Pit1" to "Target[010].Type=Gepard") and these appear and function, but cannot be targeted (red box). Why is that? How does TargetType=MISC play into the missions? For instance TRANSPORT can be found in Armed Recon or TANK can be found in CAS missions. What about MISC? During Flak suppression missions ground objects are often appearing on the map one at a time. Is there a way to change that? Thanks in advance for any help with these questions. -
Adding Weapons Pylons and Stations
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've never actually used that, wrench. Would that method allow a pylon to appear? If so, are there directions for this in the knowledge base? -
Adding Weapons Pylons and Stations
ShrikeHawk replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Got it! It's working now. Thanks much. Found a more appropriate pylon but it's a bit big. Still, I'm on the way to having a IA-58 Pucara D-model with Matra550 missiles. -
Adding Weapons Pylons and Stations
ShrikeHawk posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have a pylon in my weapons folder. I want to add it to a new weapons station on the aircraft. I want the pylon to appear and hang an IRM on it. I've looked all over for instructions. How do I do this? data from the pylon [WeaponData001] TypeName=1pilones FullName=External Pylons ModelName=1pilones Mass=20.520000 Diameter=0.480000 Length=2.500000 SubsonicDragCoeff=0.003000 SupersonicDragCoeff=0.007000 AttachmentType=BRAZIL SpecificStationCode=1pilones NationName=BRAZIL StartYear=1965 EndYear=2020 Availability=3 BaseQuantity=12 Exported=TRUE ExportStartYear=1965 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=4 StoreType=2 NumChaff=0 NumFlare=0 EjectPosition=0.000000,0.000000,0.000000 EjectVelocity=0.000000,0.000000,0.000000 What I have in the aircaft file so far. Missile appears, but not the pylon [LeftPylonMount] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-5.0920,0.3084,-0.3827 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR AttachmentType=Nato,Argentina,ISRAEL,FRANCE,BRAZIL NoJettisionTank=TRUE ModelNodeName= PylonMass= PylonDragArea= FuelTankName=1pilones [RightPylonMount] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=5.0920,0.3084,-0.3827 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR AttachmentType=Nato,Argentina,ISRAEL,FRANCE NoJettisionTank=TRUE ModelNodeName= PylonMass= PylonDragArea= FuelTankName=1pilones [LeftOuterPylon] SystemType=WEAPON_STATION StationID=6 StationGroupID=5 StationType=EXTERNAL //AttachmentPosition=-5.0920,0.3084,-0.8827 AttachmentPosition=-5.0920,0.3084,-0.5227 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,RP,FT,GP,TER,IRM AttachmentType=Nato,Argentina,ISRAEL,FRANCE ModelNodeName= FuelTankName= PylonMass=17.0 PylonDragArea=0.03 [RightOuterPylon] SystemType=WEAPON_STATION StationID=7 StationGroupID=6 StationType=EXTERNAL //AttachmentPosition=5.0920,0.3084,-0.8827 AttachmentPosition=5.0920,0.3084,-0.5227 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,RP,FT,GP,TER,IRM AttachmentType=Nato,Argentina,ISRAEL,FRANCE ModelNodeName= FuelTankName= PylonMass=17.0 PylonDragArea=0.03