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ShrikeHawk last won the day on January 27 2016
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Video thread 2
ShrikeHawk replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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I love building out installs for unusual or rarely covered air battles. This time, I'm working on a fictional one including Menrva's Madagascar terrain. A fictional conflict over oil rights in Madagascar. Western oil companies purchase oil rights from corrupt politicians. The common folk get nothing, not even jobs. A violent insurgency arises. Western nations side with petroleum companies. African and South American nations side with the insurgents. Through unspoken agreement, no nation sends frontline equipment, wary of appearing like the bully. The US claims it's only sending trainer and recon aircraft. "It's not a real 'shooting war' after all." ---US Secretary of State Here's a video: The Coin War
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Not an upgrade, per se, just a change. I'm working with Menrva's Madagascar terrain. I've imagined a war where only low-cost Light Attack are operating, a COIN War. In such a scenario you wouldn't operate planes like AT-6B and Super Tucano in a hotly contested airspace. So, I have removed all SAMs. But...that means air defense suppression missions are not very threatening (read: not challenging). So, I have added boatloads of AAA ground objects and I want a lot of them around the targets. Flying low directly over an airfield should be terrifying. Thus, I need more AAA positions.
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I am trying to increase the density of AAA positions in a terrain. To do this, I changed a few entries in the _targets.ini file to "AAA". This should plugin randomly selected Mobile_AAA and Static_AAA objects, right? But I am not seeing an increase of targets. What am I missing? I have changed other entries (e.g., "Target[010].Type=Pit1" to "Target[010].Type=Gepard") and these appear and function, but cannot be targeted (red box). Why is that? How does TargetType=MISC play into the missions? For instance TRANSPORT can be found in Armed Recon or TANK can be found in CAS missions. What about MISC? During Flak suppression missions ground objects are often appearing on the map one at a time. Is there a way to change that? Thanks in advance for any help with these questions.
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I have a pylon in my weapons folder. I want to add it to a new weapons station on the aircraft. I want the pylon to appear and hang an IRM on it. I've looked all over for instructions. How do I do this? data from the pylon [WeaponData001] TypeName=1pilones FullName=External Pylons ModelName=1pilones Mass=20.520000 Diameter=0.480000 Length=2.500000 SubsonicDragCoeff=0.003000 SupersonicDragCoeff=0.007000 AttachmentType=BRAZIL SpecificStationCode=1pilones NationName=BRAZIL StartYear=1965 EndYear=2020 Availability=3 BaseQuantity=12 Exported=TRUE ExportStartYear=1965 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=4 StoreType=2 NumChaff=0 NumFlare=0 EjectPosition=0.000000,0.000000,0.000000 EjectVelocity=0.000000,0.000000,0.000000 What I have in the aircaft file so far. Missile appears, but not the pylon [LeftPylonMount] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-5.0920,0.3084,-0.3827 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR AttachmentType=Nato,Argentina,ISRAEL,FRANCE,BRAZIL NoJettisionTank=TRUE ModelNodeName= PylonMass= PylonDragArea= FuelTankName=1pilones [RightPylonMount] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=5.0920,0.3084,-0.3827 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR AttachmentType=Nato,Argentina,ISRAEL,FRANCE NoJettisionTank=TRUE ModelNodeName= PylonMass= PylonDragArea= FuelTankName=1pilones [LeftOuterPylon] SystemType=WEAPON_STATION StationID=6 StationGroupID=5 StationType=EXTERNAL //AttachmentPosition=-5.0920,0.3084,-0.8827 AttachmentPosition=-5.0920,0.3084,-0.5227 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,RP,FT,GP,TER,IRM AttachmentType=Nato,Argentina,ISRAEL,FRANCE ModelNodeName= FuelTankName= PylonMass=17.0 PylonDragArea=0.03 [RightOuterPylon] SystemType=WEAPON_STATION StationID=7 StationGroupID=6 StationType=EXTERNAL //AttachmentPosition=5.0920,0.3084,-0.8827 AttachmentPosition=5.0920,0.3084,-0.5227 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,RP,FT,GP,TER,IRM AttachmentType=Nato,Argentina,ISRAEL,FRANCE ModelNodeName= FuelTankName= PylonMass=17.0 PylonDragArea=0.03
