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Fubar512

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Everything posted by Fubar512

  1. Aircraftobject.ini = global effect on AI (I advise against modding this file, as it's not been necessary for over two years now. AircraftX_data.ini = effects only that model, and can be tailored specifically to take advantge of that model's capabilities (or to minimize a model's shortcomings). The AircraftX_avionics.ini is strictly for the player's benefit, controls how the avionics behave in the player's cockpit, and has absolutely nothing to do with the AI.
  2. At present, the series is not that graphically demanding, other than running best with a card that sports a 1024 mb frame buffer or greater.
  3. I have to disagree with you. MiG-21s and F-104s armed with IRMs still paint you in search and acquisition modes from distances as great as 15-20 nm. Anyone with a combined SF2/SF2E install, who wants to prove this for themselves (and has a flyable MiG-21MF with Adrian's pit), just drop this mission into your SF2 missions folder and let Lexx know what happens: 21MF_vs_104G_(1v2).rar
  4. SF2 doesn't take advantage of SLI. OC'ing your processor to 3.6 ghz will yield a bigger bang for your money.
  5. Then obviously, you don't know how to read a watch. I used a Phantom with it's radar in ground map mode, and waited until a ship target appeared on the screen with the range set at 10 nautical miles. It took 101 seconds at 390 Kts ground speed, before I overflew the target, which was sailing at 30 knots on the same heading that I was.
  6. 0.3 minutes? More like 3 minutes. Around 8 minutes? Did you measure it? If you make a rough guess like that, then you cannot blame someone for dismissing your observations.
  7. And you base this on what, experience? The sense of speed one gets appears realistic to me.
  8. Both MiG-29 and Su-27 radars were modified after 1990-1993. Alexander Suyev defected with a '29 in 1989, and Adolf Tolkachev provided the CIA with data on the NO19 until his capture in 1985.
  9. I'm sorry, but people in the water become part of the food chain, just as sharks in the water can easily become part of man's food chain. It's nature's law, plain & simple. Besides, Mako steaks are great barbecued, baked, or broiled:
  10. So it's not realistic prior to 1993 or thereabouts, right?
  11. Just as the deep sea fisherman was about to cut the hook from the shark’s wide open mouth and let him go, out jumped a human foot. “Everything was intact from the knee down,” said Bahamian investment banker Humphrey Simmons, “it was mangled, but there was still flesh on the bone.” That ended a day of fishing for Mr Simmons and his two companions who spent most of the morning trying to get away from sharks. It is not clear if the person was dead or alive when eaten by the 12' shark. The shark was caught 38 miles south of New Providence Island last Sunday morning. From the Bahamas Tribune-- Monday, September 06, 2010 EXCLUSIVE INTERVIEW By EILEEN CARRON By the time the unusually heavy Tiger shark was landed at the Defence Force’s Coral Harbour base and his distended body cut open, the body of a man, minus his head, was found. The leg that the shark had regurgitated was the man’s left leg. Inside was his severed right leg, two severed arms and a torso in two sections. Obviously, as Mr Simmons’ 10-year-old daughter observed, this shark had its prey all to himself. There was no sign that another shark had fought over the body. It is believed that the man had drowned before the shark swallowed him. Fishing from 30' Pursuit Mr Simmons, of Cable Beach, a banker with Xanthos Investment, and his two deep sea fishing companions — Keith Ferguson and Stanley Bernard — left Marshall Road, South Beach before 6am Saturday in Mr Simmons 30-foot Pursuit, “Azulardo.” “We went 35 miles south of Nassau and started fishing about 7:45am,” said Mr Simmons. “After about 45 minutes we pulled up a fish, and a shark took it. “We left the area and went two miles further south and let out the lines again. Keith pulled up his line and before reaching the surface the shark had broken the line.” The weather was calm with winds about 4mph blowing from the southwest. “I always watch that before I go out,” Mr Simmons laughed. Trying to get rid of the sharks, Mr Simmons moved again, this time about two to three miles further south. By then they were about 38 miles from Nassau. “While pulling up my line,” he said, “I noticed that it was extra heavy. I called “Boy” (Stanley Bernard) and asked him to go get the shot gun.” The tiger shark caught on Sunday south of Nassau: Investment Banker Thinks Like the Shark By then the men were fishing in water about 1,000 feet deep. They had decided against landing the shark because there was too much tension on the line. “I then thought about what might have been going through that shark’s mind,” said Mr Simmons. “Usually when you catch a shark on the line, and are pulling him up, when he sees sunlight, he heads back down, and either cuts the line or breaks it. “While pulling him up there was also a grouper on the line, and he was trying to get the grouper, but I had both on my line. He came up with his mouth wide open, but he couldn’t get the grouper because it was also on my line.” As the shark neared the surface, Mr Bernard shot him several times in the head. “We tied the rope around his tail fin, and pulled him towards the boat. Foot in Mouth We were going to cut the hook out of his mouth and let him go when he regurgitated a human foot — intact from the knee down. It was now about 10am.” The men then tried to get BASRA and the Defence Force, but could raise neither — “it was probably because they were out of range for our VHF radio,” Mr Simmons commented. They decided to take the left leg and the shark to Nassau. “There was so much stink coming from the shark’s belly and the belly was so huge that we thought that there might be more bodies inside,” said Mr Simmons. At about 10.30am the men headed for Nassau, dragging the heavy shark behind. About a half hour later they saw a Defence Force boat and flagged it down. The Defence Force’s Enduring Friendship vessel EF-28 pulled up alongside them, heard their story and took the shark on board. It was then about 11.30am when they followed the Defence Force boat to Nassau, arriving at about 12.30pm at the Coral Harbour base. Three Men Missing The shark’s body was offloaded, cut open and inside was the remains of a headless man. Mr Simmons said he was a “black man, of heavy build and heavy structure. He had neither clothes nor any identifying marks.” Police are now awaiting DNA results to tell them if the remains belong to one of three men who are still missing at sea. The Royal Bahamas Defence Force said still reported missing are 62-year-old Frank Brown, Sr, and 47-year-old Delton Newton, who disappeared after their boat experienced engine trouble in waters off Clifton Pier last week. A man who disappeared from a boat in Acklins last week has also not yet been found. However, Mr Simmons said that Mr Frank Brown Jr stopped at his home, looked at the photographs of the body parts and confirmed that they were not those of his father. Source: http://www.boattest.com/resources/view_news.aspx?newsid=4275
  12. You don't really need to reinstall anything. You simply need to place the textures in the properly named weapons folder. This KB thread should help: http://combatace.com/topic/39282-sf2-weapon-layout/
  13. Woot!
  14. FC, the best dogfight AI was always assumed to be the one in Rowan's MiG Alley. After reinstalling it and trying it over the last year, I can say that the differences in the guns-only dogfight AI between MA and SF2 is marginal, at best. And no, MA's AI doesnt BnZ, either.
  15. No doubt because you were using custom tracers in your gundata files, and did not carry them over. They go into the objects folder.
  16. Earl Post-Script: Daniel McGillis, who lives off the 8th Ave. beach in Belmar, catches a large wave as he surfs Saturday afternoon. Many New Jersey beaches will permit swimming today. Most N.J. beaches are permitting swimming after Earl passes NEW JERSEY SHORE — It appears that it will be business as usual at many Jersey Shore beaches today. With the effects of Hurricane Earl mostly gone, swimming will be permitted today in Manasquan, Sandy Hook, Sea Bright and Seaside Heights among other places. In Belmar, there will be "limited" access to the ocean, according to the Belmar Beach patrol. On Saturday swimmers were not allowed in the ocean in Belmar. Surfing was allowed. Other New Jersey beaches also had restrictions due to rip currents. Further south, beaches in Long Beach Township, Ocean City and Wildwood are open to swimmers today. The National Weather Service calls for sunny skies and temperatures near 80 today along the Shore today. The forecast for Labor Day is nearly identical - warm and sunny with temperatures in the high 70s and low 80s. Many towns had kept beachgoers out of the water during the past 10 days, citing rough surf conditions and rip currents spawned by Earl and Hurricane Danielle. And those that granted access only allowed people to enter the water up to their ankles or knees. Despite the improved conditions, swimmers were being urged Sunday to stay in areas where lifeguards are stationed and to not swim alone — even if waters don't appear risky. source: http://www.nj.com/news/index.ssf/2010/09/shore_beaches_permitting_swimm.html
  17. It's really simple. Open up your particlesystem.ini (assuming you're using a custom one, such as Stary's), and simply scroll down until you find the material entries. Do the same for the default particlesystem.ini. Compare the two, and you'll probably find that your entries probably look like something like this: [ChaffMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=TRUE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=chaff.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE As opposed to the current versions, that look like this: [ChaffMaterial] EffectShaderName=effectChaff.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=TRUE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=chaff.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE See the high-lighted entry? That's the material shader entry. You must add those to your custom particlesystem.ini, line for line, by comparing each entry (there's several different shaders), and duplicating the shader lines that are the closest, or the best fit, for each material. You can also perform the same edit on your effects .ini files, if necessary. If you need directions on extracting files, well, that's in the knowledge base.
  18. He's a bit on the low side, regarding brute processing power. The series requires at least 3.0 ghz to run with most of the eye candy ramped to high or max. Also, a video card 1024 MB frame buffer yields upwards of a 10% improvement in frame rates at altitude, and at least a 30% improvement when flying down down low. A card with only a 512 MB buffer makes up for the deficit by using up something on the order of 260 MB of system memory as a frame buffer. This not only reduces the amount of system memory available for other game functions, but also sucks up additional CPU cycles whenever there's a call to perform the aforementioned buffering. I performed an experiment a little over a year ago to prove this, and posted my findings: http://combatace.com/topic/45249-resource-utilization-lomac-vs-sf2e/page__p__323153__hl__512+mb+video__fromsearch__1#entry323153
  19. No offense, but you'd be better off beating your head against a cement wall, for all the difference that would make to some of the folks over there. There's a rather sordid tale behind the animosity some of them have towards TW products, but it's not really not worth getting into on an open forum. In regards to BVR, well, F-14Bs will engage you with AIM-54s at ranges in excess of 50 nm (100 nm is the farthest I've seen the AI launch from), and MiG-29s and Su-27s routinely launch Alamos from 30-35 nm.
  20. Pan limits are set in the individual cockpit.ini files, by adjusting the MaxYaw and MinYaw values.
  21. Also, some MiG-21 and MiG-23 Variants share the same Jaybird radar, and both appear on TEWS recievers as "21"
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