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Everything posted by Fubar512
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E-2C radar
Fubar512 replied to JAT81500's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No, it was Skatezilla. -
E-2C radar
Fubar512 replied to JAT81500's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If I'm not mistaken, Skatezilla built one years ago for SF1. -
E-2C radar
Fubar512 replied to JAT81500's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It has no rotational axis defined in the 3D model, so you'll never get it working. -
Low flying in the Welsh valleys - the Mach Loop
Fubar512 replied to 33LIMA's topic in Military and General Aviation
And here's the view from inside the cockpit. Watching this just reinforces how realistic Stary's terrain tiles are. -
That's good to hear, Skyviper. I was especially concerned with the pilot of the Cessna that lost its wing.
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This video may not be suitable for the weak-of-heart!
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Strike Fighters 2 Screenshots
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Kevin, Funny that you should post that.....this is 7 miles away from me, in Sea Girt, NJ (that was where one of the "Jaws" attacks occurred back in 1916). I had no idea that they had a museum at this site: -
Aircraft Toughness
Fubar512 replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Cool, we can have Corvettes as ground objects! -
A pilot who knows well F-15, F-16, and Mig-29
Fubar512 replied to Rexor's topic in Military and General Aviation
Interesting read,,, -
Aircraft Toughness
Fubar512 replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What do you need to do? Stop presenting yourself as a target, maybe? -
Video Settings
Fubar512 replied to AJAY67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
How are you connected to that 42" monitor? By VGA? DVI? HDMI? Only the last two will provide true HD resolutions. -
RWR Detection Of AHM
Fubar512 replied to Rexor's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes. The missileobject.dll in SF2NA, (as well as in all previous iterations of Strike Fighters) does not contain provisions for working radar emitters. It only "simulates" them as a guidance type. -
The Objects/Aircraft folder that you should be placing those aircraft in is located in either your My Documents/Thirdwire/FitrstEagles2, or under Users/Your Name/Saved Games/ThirdWire/FirstEagles2, depending on your OS. What flavor of windows are you running? XP? Vista, 7, or 8? This will help us determine where you should look for your "mods" folder. This thread should be of help: http://combatace.com/topic/62302-what-is-the-mod-folder/
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I'm sure that we've all been involved in a few reckless activities in our time, were we managed to get away without losing life or limb in the process. Throwing fireworks into sewers and igniting pockets of methane gas, throwing weighted "block busters" into lakes and rivers and feeling the concussion rattle the dock one is standing on when they went off, etc. I guess the height of my adolescent insanity was the time we filled a large, glass mayonnaise jar with black powder, buried up to its lid in dirt, and set it off. The resulting explosion seemed like a small nuclear detonation to our 13-year old eyes, complete with a chocking, billowing grey mushroom cloud. Luckily, no one got hurt, though I suffered from tinnitus for several days afterwards. That last bit was was amazing, considering that we were extracting glass shards from that jar from trees and wooden garage doors (with pliers) for days afterwards! Another memorable stunt involving fireworks, was shooting off 2 oz rockets at low flying NY Airways helicopters flying into Newark airport from NYC. We came close enough once so that the rotor blast from one deflected the rocket away (those rockets would reach over 1200 feet / 330 meters altitude). But that didn't stop us. What did, was when we laid one of those same 2 oz rockets down on the pavement (sans tail), and sent it down the street, "torpedo" style. The rocket flew fairly straight along the asphalt, then hit the ridge surrounding a man-hole cover, sending it airborne for a few dozen yards. Unfortunately, this happened while a Newark police cruiser was crossing the intersection on that early July day in 1974. Back then, patrol cars didn't always have air conditioning, so both front windows were wide open. The rocket flew in through the passenger side, and exited the driver's side, probably within mere inches of the officer's faces. Needless to say (and judging by the way they recklessly pursued us the wrong way up a one-way street) neither officer found the incident very amusing. A decade or so later (when I was in my mid-20s), a friend brought a a black powder "mini-cannon" to work (we were both working for a state-operated mass-transit agency at the time). It resembled the one pictured below. It was not meant to fire a projectile, as it was intended for starting events, such as yacht races. Well, having access to a machine shop at work, we could not leave well enough alone, so we bored it out to enable one to shove a needle-bearing from a 662 wheel bearing down the muzzle. For those of you not familiar with what I'm talking about, imagine a hardened-steel cylinder about .030 in diameter, and about .75 inches long. That was our intended projectile. Our first test firing was disappointing, we so upped the charge in 50% increments, until it could penetrate the side-paneling of an old GMC bus! The building that we shooting this thing off in was pretty much empty, so my maniac of a friend decided to liven things up a bit by shooting at the mobile-home that substituted for a foreman's office. It too, was empty at the time, and sat some 100+ feet from where we were shooting. The report from the now double-charged cannon sounded as loud inside the garage, as a 12-gauge shot-gun with magnum loads. It was in fact, so damned loud, that everyone who was on the property came running in to see what had happened. My friend walked over to the intended target, saw no damage, and decided to call it quits on our experiment, as he had attracted more attention than he felt comfortable with. An hour or so later, our shift-foreman strolled into my work area, and in his Irish brogue proclaimed "There's a frikking hole in the office. You wouldn't happen to know anything about that, would you lad?" Another decade later (yes, I was in my mid-thirties by then), I was working for a spill-containment contractor, setting spill-containment booms around barges and tankers as a preventative measure. I recall "booming-in" a medium sized tanker one evening. It was empty and riding high. My deckhand had brought along a few block-busters along just for kicks. Once the tanker was boomed in and our boom-boat was tied up and we were leaving for the shift, my friend decided to drop a (weighted) block buster into the water, about 10 feet away from the side of the tanker's hull. When the block buster went off, the resulting water hammer reverberated throughout the empty tanks of the ship, sounding as if someone had dropped a huge rock onto a large steel plate. We tried to act surprised as the crewmen on the tanker peered down at us from the rail... So, who wants to go next?
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Unfortunately, it has canned missions, and its so-called campaign mode is really nothing more than additional canned missions. It's more of a game than a sim, albeit one with gorgeous graphics.
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Try here: http://combatace.com/topic/83411-wings-of-prey/?do=findComment&comment=690395
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In order to work properly in an updated SF2 install, an aircraft carrier model (or any class of ship that one intends to land on, for that matter) requires a deck LOD. Sometimes, one can get away by simply copying the model's main LOD file, renaming it Deck.LOD, and then adding the appropriate statements to the model's data.ini
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This makes one feel rather insignificant: http://www.flixxy.com/hubble-ultra-deep-field-3d.htm
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He was a true gentleman. RIP my friend.
