-
Posts
8,418 -
Joined
-
Last visited
-
Days Won
42
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Fubar512
-
Again, there are a lot of misconceptions in this thread. Mach numbers have nothing to do with altitude. There is no Mach level difference between sea level pressure and the air pressure at 50,000 feet. There is a difference in Mach level due to ambient temperature. From the wikiedia: The Mach number is commonly used both with objects traveling at high speed in a fluid, and with high-speed fluid flows inside channels such as nozzles, diffusers or wind tunnels. As it is defined as a ratio of two speeds, it is a dimensionless number. At Standard Sea Level conditions (corresponding to a temperature of 15 degrees Celsius), the speed of sound is 340.3 m/s[5] (1225 km/h, or 761.2 mph, or 661.5 knots, or 1116 ft/s) in the Earth's atmosphere. The speed represented by Mach 1 is not a constant; for example, it is mostly dependent on temperature and atmospheric composition and largely independent of pressure. Since the speed of sound increases as the temperature increases, the actual speed of an object traveling at Mach 1 will depend on the fluid temperature around it. Mach number is useful because the fluid behaves in a similar way at the same Mach number. So, an aircraft traveling at Mach 1 at 20°C or 68°F, at sea level, will experience shock waves in much the same manner as when it is traveling at Mach 1 at 11,000 m (36,000 ft) at -50°C or -58F, even though it is traveling at only 86% of its speed at higher temperature like 20°C or 68°F Ergo, the best tool is one that expresses terminal velocity in meters/sec, and then you adjust the value to an average based on the intended operating altitude of that weapon.
-
Cocpit Qusetion!
Fubar512 replied to Bearwolf's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I believe that gomwolf is asking how to remove the windscreen frame from the cockpit model. If that's the case, you cannot. Firstly, all the model files (.lod files) are hidden in SF2. Secondly, lod files are uneditable, with the exception of texture associations (.bmp, jpg, tga, or dds). Only the developer of that model can modify the model file's source file (max file), and then export it as a lod file. -
Carrier problem
Fubar512 replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
NOPE..... The game engine limits carrier decks (deck collison meshes) to a flat plane. And raising the end point of the cat simply causes the aircraft to "jump" up to the designated height at the onset of the cat shot, and then fall back to the deck a few meters futher on. Using the "LaunchDeckAngle" declaration does nothing at all, it is simply another placeholder. So, as it states in the Ulyanovsk's readme file (why do we even bother to write the damned things when no one seems to read them?) this is a known game limitation, and you'll just have to live with it. -
The only constant that the game engine recognizes for missile acceleration is Gs. And it has no way of "varying" that acceleration over time (as would happen in RL). I once presented TK once with a set of tables gleamed from a web site, that determined acceleration over time and distance, giving the end produect as a terminal velocity. TK's argument was "Well, that may be so in a vaccum..." Huh, where did you go to school, TK? Sustained G-rate over a measured distance will still arrive at the same terminal velocity (velocity at the end of that acceleration run) whether in a vacuum, in an atmosphere, or in an ocean. Surface drag from media in which one is accelerating will lessen the rate of acceleration (Gs), but the end result will still be the same. .
-
From the looks of things, I'd say it is well BUTTressed against just about any eventuality.
-
http://www.dailymail.co.uk/news/article-2266794/Stricken-dolphin-asked-Hawaii-diver-help-Moment-mammal-stuck-fishing-line-pushed-scuba-instructor-waited-patiently-freed.html?ICO=most_read_module
-
Driving me nuts
Fubar512 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
At any rate, yes we need a proper cockpit to represent the K-model (and other varients). I will contact Adrian (who built the original '29A pit) and see if he is interested. At the moment, we are carrier-qualifying the model on the Ulyanovsk and (Marcelo's) Kuznetsov -
Driving me nuts
Fubar512 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A This is all being worked on. And you unforgivably fogot to mention the inertia values. And the wing area/span/folded span/chord/CLa/CL0 and assorted tables and mass fractions and engine thrust and altitude tables and thrust-specific fuel consumption (both static and at Mach 1, both dry and wet) and the mass locations (see mass fractions) and the repositioning and recalculation of the lift and drag tables, etc, etc, etc, etc, etc, etc, etc, etc, etc, etc (ad infinitum) AND There are two generations of the 29K, early and late (though the early was a prototype), meaning that a new cockpit is only needed for the later version (with the RD-33MK powerplants, etc, etc, etc, etc) -
new pc problems
Fubar512 replied to hi ho silver's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Is both the install and your DirectX updated (patched) to the current standards? -
Strike Fighters 2 Screenshots
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Yeah, that's a remnant of the previous FM, which was frankly, quite unrealistic, bordering on UFO-like. Update: Correction, they are hardcoded animations in the model's max file itself (associated with the landing gear), which is too bad, as short of redoing the model, they are there forever. You'll just have to live with them The eyes of the fleet, the Yak-44, NATO reporting name "Merlin" -
Strike Fighters 2 Screenshots
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
What ever are you talking about? While testing a new model, I was tasked with intercepting an inbound flight of A-6 TRAMs. They fired off their Harpoons well over the horizon from their target (the Ulyanovsk), and now I had to chase down 16 sea-skimming ASMs and shoot them down. If the AI can do, so can the player. Attached is the map to prove my point.
-
As Jedi Master stated above, the MiG-29K was to be the Soviet navy's main carrier-based fighter, until the Mikoyan OKB fell out of favor during the late 1970s and early 1980s. Keep in mind that 29K made it's first trap aboard the Tblisi (Kuznetsov), on the very same day that the Su-33 did (though the '33 was known as the 27K back then). The 29K has the distinction of being the very first Soviet conventional fighter to launch from a carrier, beating out the Su-33.
-
Perhaps they should ask it "Whaddya have in there buddy, a dead cat?" and see if after it queries its new database, it answers F0<K YOU, A55HOLE!
-
After reading about IBM's "Watson", who seems to have developed a colorful vocabulary after digesting the contents of the Urban Dictionary. http://www.tomshardware.com/news/IBM-Watson-Urban-Dictionary-swearing,20409.html "Watson couldn't distinguish between polite language and profanity -- which the Urban Dictionary is full of. Watson picked up some bad habits from reading Wikipedia as well. In tests it even used the word "bulls**t" in an answer to a researcher's query."
-
It's not a large (super) carrier to begin with. Compare the never-finished CVN Ulyanovsk's planned airwing 70 aircraft total 27 × Sukhoi Su-33 (or) 27 × Mikoyan MiG-29K 10 × Sukhoi Su-25 4 × Yak-44 radar picket aircraft 15–20 Kamov Ka-27 ASW to the Kuznetsov's airwing 41-52 aircraft total 14 × Su-33 fighters (current) or 28 × MiG-29K fighters (planned after refit) 4 × Sukhoi Su-25UTG/UBP aircraft 4 × Kamov Ka-27LD32 helicopters 11 × Kamov Ka-27PLO helicopters 2 × Kamov Ka-27S
-
Both the Ulyanovsk and the Kuznetsov were originally planned around the MiG-29K. The reason that the Su-33 came to be accepted, was its greater payload and range. It was, at the time, seen as a multi-role alternative to the '29K.
