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warthog64

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Everything posted by warthog64

  1. Well the Nvidia settings helped some, and then a fellow SF2 gamer friend told me to change the Background material effects shader from terfarterraineffect to just terraineffect and this helped with the fading distance enormously! Buildings and water still shimmer but a lot less than they used to. Thanks everyone
  2. Thanks Fubar I'll try this setting in the Nvidia control panel. Wrench, Thanks for the info I haven't really gone into "mainmenu/options/graphics" in quite a while since I had everything set to unlimited last year, and I forgot that's where the shadow options are. If you still want me to post screenshots I can, but it wont show shimmering since it's a still shot of course. The horizon distances I have look just like the first two photos on this thread (http://combatace.com/topic/78531-may-2013-patch-horizon-distance/?hl=%2Bhorizon+%2Bdistance) and I have yet to figure out this issue as well. I have increased Horizon distance enough in the past, but not comparable to pre-May2013 patch level.
  3. warthog64

    KC-767

    Nice! Any plans for a KC-46?
  4. Hey everyone thanks for the replies. Fubar, I am using an Nvidia GT330M. It's an older computer and I know this isn't the best graphics card but everything was fine before the patch last year. Sundowner, How do I turn off shadows? Wrench, It happens in all terrains and what exactly does TOD mean? I'll get some screenshots up tomorrow. Thanks guys
  5. Thanks for your reply. I tried the Antialiasing setting but still get shimmering of buildings. Appreciate your help though
  6. Ever since the May 2013 patch I have had same problems that many others had with every terrain in SF2. These include the constant shimmering of buildings and water, and the fading distance of terrain objects and detail being incredibly short. I have tried every fix in the forums and all the recommended add-ons but still no luck. I have been able to fix the fading distance somewhat but it just makes other issues come up such as sky color being off and very very long loading times and game crashes. So therefore I just reverted back to the original issues as they didn't cause these additional issues. Here are the fixes I've tried http://combatace.com/topic/78531-may-2013-patch-horizon-distance/?hl=%2Bhorizon+%2Bdistance http://combatace.com/topic/72088-sf2-tod-buildings-shimmering-bug/ http://combatace.com/topic/73755-terrain-tweak/ I was wondering if anyone else has been as unlucky as I have or if I'm the only one who's still having these issues. If anyone has figured out a fix or even a small solution other than all the fixes provided on the forum please do share! Thanks everybody
  7. It's a really fun game, enjoy!
  8. That's true about Syria, their air defense system is very capable and real! I'd only worry about MANPADS in Iraq, but in Syria the F-22 is the best choice to evade radar guided missiles. Syria certainly has modern Russian air defense systems like the SA-22, and plenty of older yet still capable SAM systems as well. Let's not forget that they have MiG-29's too! Iraq may have been given U.S. made stinger missiles in the last two years or so but I'm not sure. So ISIL could easily get their hands on them if so. Syrian rebels have been supplied with Western weapons, so it's possible some of them may have been acquired by ISIL since then.
  9. Don't use the weapons editor, it isn't needed for all modifications anymore in SF2. Just open the weapon_data.ini of the missile you want to edit and make sure these two lines are set to equal 7 1. WeaponDataType=7 2. GuidanceType=7 Then make sure the aircraft you want to carry them has "ASM" as an allowed weapon class.
  10. I'm not certain, but I'm sure ISIL has some MANPADS like the SA-7, SA-14, etc. These weapons are easy to get on the black market. In order to evade these you need to fly high and obviously small prop aircraft aren't the best way to do this. Milktrout covered the other reasons perfectly though.
  11. Sorry I was confused about what you meant, I'll give that a try. Thanks
  12. Is that the only option? I'd like to keep the data.ini in order to add weapon types and pilot models. If it's the only option I'll do it, but why is it just the Mystere that has this issue? No other stock aircraft with the same data.ini entries has this issue.
  13. The stock Mystere IV in SF2 Israel has an issue with its drop-tanks. They won't jettison, and they are always on the aircraft even when I don't load them on and they'll share the pylon with bombs.. I've tried deleting the "FuelTankName=Tank625_Mirage" from the data.ini but this of course just gives me no option of having fuel tanks at all so it's not a valid solution. I searched the forums but found nothing on the subject. Any ideas? I'm currently stuck.
  14. Thanks for sharing
  15. Very cool idea and beautiful job on the aircraft. The beefy landing gear on the F1 always reminded me of a naval aircraft.
  16. Thanks! I did search first bit I guess I didn't notice this particular thread.
  17. I've noticed that after reinstalling SF2NA and then installing the expansion pack that all enemy icons have disappeared from the map view when playing the game. The icons were there when I first installed the game and flew a mission to check if the install worked, but after installing the expansion pack they all disappeared. I have no idea what to do. Any ideas? Thanks
  18. Yeah I didn't read the article, just the headline and first few sentences as I too thought what you originally thought. That is stupidly close, glad it didn't result in a midair.
  19. Nothing new, remember the 2001 incident when the Chinese plane actually collided with a USN P-3 when the interceptor flew way too close? That enemy pilot was also just trying to show off and scare the P-3 crew and made a huge mistake. This was just a similar pilot trying to scare the crew of the P-8, I agree it's unprofessional as the article says but it's definitely not the first time it has happened. At least this particular pilot knew not to fly too close and cause a potential midair.
  20. Thanks guys, problem solved.
  21. Any idea why a certain terrain would only allow you to fly sorties at night? It only happens in certain terrains and not all of them under one install, so it's not a game issue. I'll set the mission to occur at 14:00 for example, yet it is nighttime once the mission starts. Oh yeah it happens in the Korea terrain from the Modern Warfare Korea mod. Any ideas? Thanks
  22. Thanks Whiteboysamurai, I'll give it a try. I did increase the speed of the missile slightly but I guess I didn't realize how fast it was really going, very inaccurate I see now.
  23. I've been having a problem with anti ship missiles. Sea skimming missiles keep hitting the water once they level off at their cruise altitude. The missiles are being launched from a high enough altitude and are within range of the target, yet 50% of the time a AGM-84 for example will slam into the water regardless. I'll provide the weapon data from the AGM-84 to see if anyone notices a problem that might be causing the issue I'm having as I have no clue what's wrong. Also is there a way to enable a missile to be Infrared guided and also sea skimming?, because when I change a Harpoon to IR guided it no longer flies this way. Thanks [WeaponData001] TypeName=AGM-84F FullName=AGM-84F HARPOON ModelName=AGM-84E Mass=628.000000 Diameter=0.340000 Length=4.500000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=NATO,USAF,USN SpecificStationCode= NationName=USN StartYear=2000 EndYear=2040 Availability=2 BaseQuantity=28 Exported=TRUE ExportStartYear=2000 ExportEndYear=2040 ExportAvailability=2 WeaponDataType=7 FinStabilized=TRUE EffectClassName=CruiseMissileEffects ReleaseDelay=0.000000 WarheadType=6 Explosives=500.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=7 Accuracy=98 MaxTurnRate=6.000000 MaxLaunchG=3.000000 LockonChance=98 LaunchReliability=95 ArmingTime=2.000000 SeekerFOV=25.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=15.000000 SeekerRange=60000.000000 CLmax=14.000000 MinLaunchRange=2000.000000 MaxLaunchRange=60000.000000 Duration=600.000000 CapabilityFlags=0x10100002 LoftAngle=0.000000 MaxLoftAltitude=0.000000 StartDecentRange=5.000000 DescentAngle=10.000000 MinimumAltitude=25.000000 BoosterStart=1.500000 BoosterDuration=3.200000 BoosterAccel=10.385400 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.128000,0.000000 SustainerDuration=600.000000 SustainerAccel=2.000000 SustainerEffectName= SustainerSoundName=JetEngine SustainerPosition=0.000000,-1.128000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName=JetEngine ReleaseAnimationID=-1 CEP=40.000000 IsDecoy=FALSE JammerStrength=0.000000
  24. It's not dead to me! I personally prefer it over the DCS games (yes I own two versions of the DCS sims so I know how they work).
  25. I'm having the same issue as atoll1
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