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PureBlue

MODDER
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Everything posted by PureBlue

  1. Holy smokes!!! I love it.
  2. Thanks Just patched and migrated all my installs.
  3. So I'm thinking of patching to this from the Oct'11. Any note on downgraded gfx settings? Or is the below statement just cover some ini edits by TK to lower the settings? * Some of the graphics details have been scaled down to improve peformance and eliminate stutter.
  4. Awesome, thank you mate! Edit: Wow, just discovered the height editing at max zoom. Can raise/lower ground in 4x4 divided tiles, with increments (pgup/pgdown) Simple but beautifully designed Gerwin
  5. Pretty cool
  6. I only wish the window size was larger .
  7. Thank you Baltika. I really enjoy flying this terrain
  8. How about this Cobra on TW site? Or was it related to the simulation developed for the mililtary?
  9. Beautiful work here guys
  10. Can't remember which post I got this from, but here's a list I found in my notes: * WeaponDataType=0 Bomb * WeaponDataType=1 Torpedo and Guided Missiles (homing?) * WeaponDataType=2 Rocket Pod * WeaponDataType=3 Gun Pod * WeaponDataType=4 ECM, Navigation, Targeting * WeaponDataType=5 Drop Tank * WeaponDataType=6 Rack Type * WDT=0 BOMB NUC LGB EOGB * WDT=1 ARM SAHM IRM CGR EOGR * WDT=2 RCKT TLR * WDT=3 GP * WDT=4 EP RCN LP * WDT=5 FT * WDT=6 MER TER CGR
  11. Nice work Brain Terminators on a SEAD mission. Laying CBU's on AAA positions Dropping flares and praying when a stinger shot stuns us. We press the attack and cook the stinger crew. sh*ting in our pants in the process
  12. Nice work
  13. Glad you got it runnign Sidd
  14. The version 2 terrain has JPG tiles, I didn't want to mess with all the included objects. Plus I don't think it's the textures busting the graphics memory, it's the amount of terrain target objects/groundobjects, which use the main memory IMHO. Like I mention in the README, first starting a Single Mission using a different terrain, then loading a mission w/ Anatolia, solves all CTD problems for me. Everytime. I guess it's hardware/mod dependent..
  15. I concur, the tool is pretty awesome. Gave it a go the other day, with the target areas/objects viewed on the actual tiles, zoom functions and planning map export, makes it a very useful tool. Thanks for the effort Gerwin
  16. It's a resource hungry terrain you know.. It's more likely to CTD if you have a big modded install. Actually just the other day, to get over this CTD, I tried one of those 4GB exe patches they make for other games. I'm not sure if SF2 benefits from this, but it seemed to help. This is the utility: Large Address Aware. http://www.techpower...ad.php?t=112556
  17. Thank you for this fantastic cockpit guys
  18. LOL! I like what I see from the screenshots. My expectations for new avionics (though minor) and naval features, are even bigger now.
  19. You're doing an excellent work on this buddy!
  20. Beautiful
  21. This is big mate, I've been trying to accomplish this for a long while I don't know why TK did away with the Briefing Page in the first place. It gives good info on target, visibility, wind and callsigns. I've been tinkering with yours, only the wind values seem a bit off from what I set, will experiment more. And guys, the package is applicable also to all 3rd Party Terrains. The one stock terrain you choose to install, will have SITUATION info for extra.
  22. Sort of like the 'Marilyns' of Delta Dagger, the bulges on the rear fuselage
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