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PureBlue

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  1. Ok 2 things: both ini files add this: CatFile=GermanyCE.cat and extract the HFD, TFD from the cat to both folders, renaming accordingly. Then it should work.
  2. Comparing the data.ini files, yes it should. If you want to use the older tileset, then I'd copy the new target/type and other ini files from v2 backto the v1 folder. Not the other way around.Still will take some effort to get it working.
  3. No, multiple terrains using a single cat is perfectly possible. What's the name of your terrain.ini? And please post the settings in this file under [Terrain].
  4. You're welcome mate Just a note to all: The terrain and included objects have become very large. Thus, depending on how big your install is (aircraft and other mods) the Terrain Loading, might CTD or lockup at %100. Basically, every time you load up the game, you may have to first load a single mission in a stock terrain, exit from it, and ONLY after this, loading Anatolia will not cause you CTDs. (This technique solves the issue %100 percent of the time, for me) Please check the Recommendations part of the readme. Sorry for this inconvenience.
  5. View File Anatolia Project v2 Anatolia v2 (09/25/2011) for SF2 Series by PureBlue (Umut Destan) ------------------------------------------------------------------ v2 Ramblings ----------------------- New features: - The tileset is now based on Stary's GermanyCE reworked tileset v1.1. - New planning map contributed by Spectre8750 - New target areas (Mostly around the border, for future campaign plans) - New airfields (Stefanovikio AB, Ercan and Paphos in Cyprus) - A few airfields with new designs - Most naval groundobjects now include properly defined "destroyed models." - New SAM vehicles included (Crotale Standin, Avenger, L60 Bofors...) - More work in Cyprus. Some roads, barracks, harbours.. (Still work in progress) I suggest creating an Exclusive Install for this terrain. The pack already includes historically accurate groundobjects, and many of the aircraft used in the region are already available as mods and more are on the way.. Hopefully the next step for the project will be a pack that includes everything; campaings/objects/aircraft/terrain. Have fun! v1 Ramblings ----------------------- This project has been in development for 3 years and is the fruit of long hours of research, design and implementation work. I've met great people along the way and they made many contributions to the project. I thank every one of them but my special appreciations go to, Steve "Swambast" who worked countless hours with me and developed STT (Swambast's Target Translator) which let me lay the foundation of this project; and Stary, a great artist from Poland who is behind all the beautiful looks of the terrain; Dave and the CombatAce team for providing us the platform to meet and have fun. The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med. The download also includes many ground and terrain objects, contributed by the talented modders in our community. It's essential to install all these components to get the complete experience. Enjoy! INFO & INSTALLATION -------------------------------------------------------------------------------------------- This project is designed for 2nd Gen SF2 series. Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.) There are 2 ways/methods to install this Mod. #1 An exclusive install just for this Mod. #2 Installing on top of the mod folder you already are using. (meaning, merging with your own install) *** The preferred method of install is the (1) exclusive install. Since there are many groundobjects, ships and air defense systems placed in handpicked locations, it's better to only use the objects that come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have in their inventory. (As best as I could research and find appropriate mods for) INSTALL METHOD #1 1. Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI" (eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI) Run the newly renamed Anatolia.exe once, so you have a new Mod Folder. Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/ 2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder. 3. Time to copy the project files. Copy the included "Terrains" and "Objects" folders to your ModFolder. With this project, a terrain folder, groundobjects and their respective guns/weapons are included. INSTALL METHOD #2 With this method, you only copy the included "Terrains" and "Objects" folders to your ModFolder. IMPORTANT RECOMMENDATIONS 1. Everytime you load up the game. Run a quick single mission and quit without flying. All the successive SingleMission/Campaign games will work as designed and expected. (Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading everything, so the first mission you load up will have many objects/ships missing from the map. The game does some kind of caching so after that first mission, everything will show!) 2. If you don't have a powerfull computer, lower your settings to avoid crashes. If your game crashes or locks up at %100 LOAD, try running your first mission with Settings: -Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT 3. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings. 4. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking. Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug. 5. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here. Without the GroundObjects and their respective files, the map will not look as designed. (For example, naval traffic in the Aegean, historical sam sites and navy/army bases) 6. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI CREDITS (Thank you all!) ================================================================================== - STT (Swambast's Targeting Tool) by Steve "Swambast" - TK and Thirdwire - Stary for the Tileset and Hangars,Lighthouses - 8 new airbases for WOE by Gepard - Factory Places, Subpen/bridges by Gepard - Many airfields Light mods by Comprnt - Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects - Planning map contributed by Spectre8750 - Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself! - Wingwiner's FactorPlace and Buildings, TwoCars mod - LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open; Scorpion (Skin by Richard, 3D Model by Daniel ôKessselbrutö Himmel) - Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750 - Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue - Nike Units: mod by ErikGen, compiled by Fubar512 - SA-10/S-300 system by Monty CZ - StingerSite by Monty, packaged by Capun and Wrench - Trawler and the 'small dock' with the little boats, CA_Stary & Cocas - Fletcher DD GrinchWSLG - Airfield Objects by Sundowner - Hawk Batteries by Pasko - Radar Dome by Grampotmus - Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project) - Static Airliners - Amokfloo - Objects from AirbasesWithSomeSpice Mod, CREDITS: Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu Ravenclaw, Fire Trucks Faun6x4 Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter Comrpnt, QRA and Lights Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA Polak, tools - DaringRAN, HMS Cradiff by Hinchbrook - Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod - USNCargoship, AK-Class by Polak - Oiler by Fubar - Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko - M-47 by Stefano "Steve" S. - M60A1,A3 Pasko,Kesselbrut - M270MLR by Bigal1 - M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack) - ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla" - ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla" - ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO) - ADATS from ODS Mod - HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes - GAZ-66 6x6 trucks by Spectre8750 - Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod - BMP-1, N109, M109A6 by RebelRyder - AMX by Stefano "Steve" S. - BursaUlucamii by NGHENGO (Mau!) - Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod - Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla - Roland by Gabilon and Mig Master - Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO - BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue - Rio Iguazu, 3D models and textures by TerceraEscuadrilla - SwissAir, Lufthansa static aircraft by Ravenclaw - Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO - Many target area layouts, items and ideas from Desert3 MOD by Piecemeal - PECCO Crane model by Fubar512 + 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle; 105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole; AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless; MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL; Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50; UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at Stanley, Goose Green and Pebble Island, All civil buildingsà, Helopilot1; Helopilot2 by Daniel ôKessselbrutö Himmel (From Falklands mod) - By unknown developers: Blue Airfields, Freighter2, SAM_Site - F122 class Frigate by Amokfloo, textures by JimBeamer5, converted to Elli/Adrias class by Pureblue - BoforsL60 by SUICIDAL-ART - Komar (LaCombattanteIIa standin) by Pasko - M38Jeep skins, red & yellow by Badfrank - Pantsir SAM (Crotale standin) by Abhi and Aleks - Stryker M-1134 ATGM (SF-1 gen) by SUICIDAL-ART - T-80BV model by SWS, converted by BPAo and Fubar512, 331Killerbee - AN/TWQ-1 Avenger by Abhi, Suicidal, Yeyeye // If I've forgotten anybody please mail me so I can give you the credit you deserve ;) // Anatolia Terrain by Pureblue (Umut Destan) // // Istanbul 2011 Submitter PureBlue Submitted 09/25/2011 Category Full Terrains
  6. Version 2.0

    1,448 downloads

    Anatolia v2 (09/25/2011) for SF2 Series by PureBlue (Umut Destan) ------------------------------------------------------------------ v2 Ramblings ----------------------- New features: - The tileset is now based on Stary's GermanyCE reworked tileset v1.1. - New planning map contributed by Spectre8750 - New target areas (Mostly around the border, for future campaign plans) - New airfields (Stefanovikio AB, Ercan and Paphos in Cyprus) - A few airfields with new designs - Most naval groundobjects now include properly defined "destroyed models." - New SAM vehicles included (Crotale Standin, Avenger, L60 Bofors...) - More work in Cyprus. Some roads, barracks, harbours.. (Still work in progress) I suggest creating an Exclusive Install for this terrain. The pack already includes historically accurate groundobjects, and many of the aircraft used in the region are already available as mods and more are on the way.. Hopefully the next step for the project will be a pack that includes everything; campaings/objects/aircraft/terrain. Have fun! v1 Ramblings ----------------------- This project has been in development for 3 years and is the fruit of long hours of research, design and implementation work. I've met great people along the way and they made many contributions to the project. I thank every one of them but my special appreciations go to, Steve "Swambast" who worked countless hours with me and developed STT (Swambast's Target Translator) which let me lay the foundation of this project; and Stary, a great artist from Poland who is behind all the beautiful looks of the terrain; Dave and the CombatAce team for providing us the platform to meet and have fun. The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med. The download also includes many ground and terrain objects, contributed by the talented modders in our community. It's essential to install all these components to get the complete experience. Enjoy! INFO & INSTALLATION -------------------------------------------------------------------------------------------- This project is designed for 2nd Gen SF2 series. Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.) There are 2 ways/methods to install this Mod. #1 An exclusive install just for this Mod. #2 Installing on top of the mod folder you already are using. (meaning, merging with your own install) *** The preferred method of install is the (1) exclusive install. Since there are many groundobjects, ships and air defense systems placed in handpicked locations, it's better to only use the objects that come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have in their inventory. (As best as I could research and find appropriate mods for) INSTALL METHOD #1 1. Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI" (eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI) Run the newly renamed Anatolia.exe once, so you have a new Mod Folder. Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/ 2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder. 3. Time to copy the project files. Copy the included "Terrains" and "Objects" folders to your ModFolder. With this project, a terrain folder, groundobjects and their respective guns/weapons are included. INSTALL METHOD #2 With this method, you only copy the included "Terrains" and "Objects" folders to your ModFolder. IMPORTANT RECOMMENDATIONS 1. Everytime you load up the game. Run a quick single mission and quit without flying. All the successive SingleMission/Campaign games will work as designed and expected. (Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading everything, so the first mission you load up will have many objects/ships missing from the map. The game does some kind of caching so after that first mission, everything will show!) 2. If you don't have a powerfull computer, lower your settings to avoid crashes. If your game crashes or locks up at %100 LOAD, try running your first mission with Settings: -Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT 3. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings. 4. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking. Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug. 5. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here. Without the GroundObjects and their respective files, the map will not look as designed. (For example, naval traffic in the Aegean, historical sam sites and navy/army bases) 6. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI CREDITS (Thank you all!) ================================================================================== - STT (Swambast's Targeting Tool) by Steve "Swambast" - TK and Thirdwire - Stary for the Tileset and Hangars,Lighthouses - 8 new airbases for WOE by Gepard - Factory Places, Subpen/bridges by Gepard - Many airfields Light mods by Comprnt - Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects - Planning map contributed by Spectre8750 - Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself! - Wingwiner's FactorPlace and Buildings, TwoCars mod - LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open; Scorpion (Skin by Richard, 3D Model by Daniel ôKessselbrutö Himmel) - Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750 - Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue - Nike Units: mod by ErikGen, compiled by Fubar512 - SA-10/S-300 system by Monty CZ - StingerSite by Monty, packaged by Capun and Wrench - Trawler and the 'small dock' with the little boats, CA_Stary & Cocas - Fletcher DD GrinchWSLG - Airfield Objects by Sundowner - Hawk Batteries by Pasko - Radar Dome by Grampotmus - Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project) - Static Airliners - Amokfloo - Objects from AirbasesWithSomeSpice Mod, CREDITS: Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu Ravenclaw, Fire Trucks Faun6x4 Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter Comrpnt, QRA and Lights Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA Polak, tools - DaringRAN, HMS Cradiff by Hinchbrook - Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod - USNCargoship, AK-Class by Polak - Oiler by Fubar - Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko - M-47 by Stefano "Steve" S. - M60A1,A3 Pasko,Kesselbrut - M270MLR by Bigal1 - M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack) - ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla" - ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla" - ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO) - ADATS from ODS Mod - HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes - GAZ-66 6x6 trucks by Spectre8750 - Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod - BMP-1, N109, M109A6 by RebelRyder - AMX by Stefano "Steve" S. - BursaUlucamii by NGHENGO (Mau!) - Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod - Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla - Roland by Gabilon and Mig Master - Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO - BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue - Rio Iguazu, 3D models and textures by TerceraEscuadrilla - SwissAir, Lufthansa static aircraft by Ravenclaw - Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO - Many target area layouts, items and ideas from Desert3 MOD by Piecemeal - PECCO Crane model by Fubar512 + 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle; 105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole; AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless; MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL; Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50; UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at Stanley, Goose Green and Pebble Island, All civil buildingsà, Helopilot1; Helopilot2 by Daniel ôKessselbrutö Himmel (From Falklands mod) - By unknown developers: Blue Airfields, Freighter2, SAM_Site - F122 class Frigate by Amokfloo, textures by JimBeamer5, converted to Elli/Adrias class by Pureblue - BoforsL60 by SUICIDAL-ART - Komar (LaCombattanteIIa standin) by Pasko - M38Jeep skins, red & yellow by Badfrank - Pantsir SAM (Crotale standin) by Abhi and Aleks - Stryker M-1134 ATGM (SF-1 gen) by SUICIDAL-ART - T-80BV model by SWS, converted by BPAo and Fubar512, 331Killerbee - AN/TWQ-1 Avenger by Abhi, Suicidal, Yeyeye // If I've forgotten anybody please mail me so I can give you the credit you deserve ;) // Anatolia Terrain by Pureblue (Umut Destan) // // Istanbul 2011
  7. I got a few terrains like that. Just make sure you have the: main terrain.ini, TFD, HFD named exactly same as the terrain folder (eg. Germany_512) go into Germany_512.ini, check the CAT definition. Also edit the TerrainFullName to something meaningful.
  8. Just got a new 3TB drive, backed all my stuff on to it last night
  9. Oh boy, I almost don't like to look at FSX screenshots, because they are impossible to replicate in SF2_Anatolia.. But yeah the location of the airfield and the high cliffs next to it, look pretty close
  10. Look great mate, love the detail
  11. Could be one of these: (form the blk50.out) Verttail [404 polys, 1212 verts (decal)] 'Derive' Inside_Verttail [20 polys, 60 verts (decal)] 'Derive_noshine' Rudder [6 polys, 18 verts (decal)] 'Derive' Inside_Rudder [20 polys, 60 verts (decal)] 'Derive_noshine' antistatic [30 polys, 90 verts (decal)] 'LeftWing' Ligne01 [52 polys, 156 verts (decal)] 'F-4E_glass_canopy' Plan01 [40 polys, 120 verts (decal)] 'Derive_noshine' antenne01 [4 polys, 12 verts (decal)] 'Derive_noshine' Capsule01 [110 polys, 330 verts (decal)] 'Derive_noshine' Glass_feuxAR [176 polys, 528 verts (decal)] 'F-4E_glass_canopy' tacan02 [11 polys, 33 verts (decal)] 'Fuse_noshine' Cylindre062 [236 polys, 708 verts (decal)] 'Derive' ecope02 [18 polys, 54 verts (decal)] 'Derive_noshine' ecope01 [18 polys, 54 verts (decal)] 'Derive_noshine' Vents01 [97 polys, 291 verts (decal)] 'Derive_noshine' Sphere01 [960 polys, 2880 verts (decal)] 'Derive_noshine'
  12. Just 2 we... No, actually it's mostly ready, I'll pack it up and upload this weekend.
  13. Fantastic news mate, glad you can finally relax.
  14. I've downloaded the pack from here: http://combatace.com/index.php?autocom=downloads&showfile=9332 and in my full merged Sep2011 install, stock desert terrain, the game starts me on the ground.. Can't reproduce your problem.
  15. Oh man, a real brain fart moment
  16. here's a shot in the dark: MinBaseSize=SMALL perhaps the terrain don't have any SMALL airfields.. Although, using ME to create the mission would allow you to takeoff from anywhere, AFAIK..
  17. yeah, after about 20 or so NVIDIA cards I got an ATI last time around... wont happen again. Though, i dont seem to have any problems with the latest patch..
  18. It seems to be random, at least in stock Vietnam. There isn't a specific option to join up as carrier based. But if the terrain(campaign?) has carrier stations and the aircraft you choose can be carrier based then there is chance you'll be flying off Yankee Station or others. here's the latest menu after the patch. note the mercenary option..
  19. first, DetailMeshSize setting should be enabled by disabling objectfade in options.ini: ObjectsFade=FALSE if fading is enabled, the setting is hardcoded. edit: actually, let me rephrase. With fading turned on, the effect would kick-in before the far TODs are drawn. So it's either object fading or farther draw distance for TODs.
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