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ndicki

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  1. Tactics go a long way to make up for inadequate equipment. When I'm playing red side - fairly often - I stay as low as I can in order to get behind the NATO formation without being picked up and locked on radar. Needless to say, my wingmen don't do as they are told and pay the price, but I can usually get myself a couple of Phantoms before having to run for it! OK, just noticed MAF 1247 has said much the same thing. Well, there you are - it works.
  2. Well, it was worth asking... I suppose if someone had found a way to do it, they'd have made sure everybody knew!
  3. That is REALLY incredible work - I don't think I've ever seen anything so precise.
  4. Been away for a while, so I'm trying to catch up! A question I've always had is this: is it possible to model an SF2 aircraft in such a way that the player can control the gun turret while leaving the piloting to an AI pilot? Admittedly this isn't going to be much use in many post-WW2 aircraft, but it is one thing which prevents SF2 from being as good as CFS3 or IL-2 for WW2 combat...
  5. In that case, you are right. Anyway, I've got it now - Ravenclaw's sent me the lot.
  6. Thanks - got it now! There's a TW SF1 version which is freeware - it may be that one that's in YAP, no idea.
  7. Agreed - only the original screenshot I uploaded it with has disappeared. It's the same with most of my other mods too. Incidentally, there are a lot of my own mods I'd also like to download - no backup - except at the rate of 2 per day, it's going to take a while...
  8. Mailbox may have been full. I've just emptied it, so worth a second try! Failing that, I'm on Faceboox. Dave Slavens knows me...
  9. Hello chaps! After a long absence, I'm slowly trying to put my SF2 folders in order following a hard drive crash in which I lost pretty well the lot. One which I don't have backed up is the beautiful Overkill payware O-1D which is about the only non-TW payware aircraft ever, and I've lost it. Does anybody know where I can get it from? I did genuinely buy it at the time, and I did a few skins for it with the approval of the "manufacturers." That should prove my right to it. If anybody does still have this on their hard drive and is prepared to pass it on, I'd be very grateful! Here's a link to one of my skins:
  10. In CFS3, we managed to create player useable ground vehicles and AA guns. It was easier admittedly because CFS3 allows you to take control of aircraft gun turrets, so if the tracked part of the SPAAG is the "pilot's" position as driver with a modified FM file, the air gunner's position simply functions the same way as it always does. It provides a bit of fun from time to time - you can drive round, and you can engage aerial or ground targets. So much for CFS3. But what of SF2? Admittedly, turrets are out because SF2 does not support player-operated turrets, but what about SAMs? Is there a way to adapt of model a player-operated SAM launcher, even if it is static? Could the FM file allow the launcher to tilt upwards somehow, without its changing place? Thinking jets and brakes for example - if the brakes are applied and the engine thrust increased, the attitude will change... I'm sure there must be a way to do this with some creative thinking, but I don't know my way round well enough... Merry Christmas, in the meantime!
    The file appears to be corrupt...
  11. Please remove my name from the list. I hadn't expected my work to be the object of so much misuse.
  12. This suggests that the skin was done by Paulopanz. It wasn't. I did it. You've just discovered why I have stopped uploading any of my work for SF2 to CA. While I am certain this was a genuine oversight on your part, the practically limitless pillaging of other people's work by two or three of the contributors on this site means that such confusion becomes the norm.
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