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Everything posted by Gepard
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Great addon. I will include it in an updated version of DRV 2.0 I have uploaded DRV 2.0 just now. It is a beginning. Further rework of the target areas is neccessary. I will do it in the next time. Give me 2 weeks. -
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At the moment i'm working on DRV 2.0 terrain. I promised to release a Beta today, but the real life ..... You know. Shit happens. My wife broke our printer and then she said: "Can you repair it?" That's why the delay. I think tomorrow i will release the Beta. WIP screenshot. Thud near Korat AB. BTW is it possible to connect a ground object in the target areas with a random marker? I ask, because the North Vietnamese had over 200 SAM sites in 1968, but only 50 batteries, which were rotating through the SAM sites. With a random value i could simulate such SAM battery movements.
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
So DRV 2.0 looks at the moment: Carrier ops are possible now. The target areas need a completly rework. This terrain is 20 years old now. It is still a lot to do, to bring it to a up to date standard. But i think tomorrow i will release a Beta version. Hopefully CA site is not to slow. If so i will try it on monday again. -
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Guys do u think the Su-27 can make a difference in any air force ?
Gepard replied to 3bbod_4's topic in Air Combat School
The Su-27 is a 40 years old plane. It was made for Cold War. But today it is only useful in the air defence role. It can't survive in areas, which are covered by modern air defence systems. -
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Coastal tiles are done. Still to do are river in city tiles and railways i farmland tiles. WIP screenshot shows the coastline and sea tiles. If you look to the river you see one of the old river in city tiles. -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Coastal tiles are done. Still to do are river in city tiles and railways i farmland tiles. WIP screenshot shows the coastline and sea tiles. If you look to the river you see one of the old river in city tiles. -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
SitRep: Most of the tiles are now on the new standard. Still to do are the coastal tiles and the city river tiles. I hope i can do this tomorrow. The problem of my very first terrains are "potholes" in the landscape. To cure this will need some time. But i hope i can release a first Beta version of DRV 2.0 terrain on sunday.- 170 replies
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
I started a small update of the DRV terrain to bring it on SF2 standard and give it a better tileset. WIP Screenshot shows old and new tiles. The new tiles i have taken from Rio de la Plata terrain. They are basing on Green hell tileset.- 170 replies
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Yesterday i was playing with the TFD tool to improve my USAMichigan terrain. My Anti-Virus scanner AVIRA started to a routine quick scan. Suddenly the window of the TFD tool disappeared and a restart of the tool was not possible. I was searching a while till i found the reason. Avira had the opinion, that the TFD tool would be a virus, stopped it immediately and moved it into quarantine. And what i have learned: If i'm working with the TFD tool and the Anti-Virus scanner starts, then i must close TFD as fast as possible.
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It is the 170m Shelter. I have moded it a little bit with a hexeditor. In the original file the roof skin should be HangarA-2.bmp or Ind_Roof1.bmp.
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"Tower, this is Ghostrider, requesting a flyby!" "Negative, Ghostrider! .... WTF!!!!!" BTW. If you are looking for "Super" on this screenshot: The Super Etendard are on board of the argentinian carrier.
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