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Everything posted by Gepard
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
I have seen pictures of the Ha Long Bay in northern Vietnam some hours ago in TV. And i remembered, that GKABS made rocks for terrain building. Ha Long Bay rocks would be a nice eye candy. So i was playing a little bit with this files. A first test looked so: The shape of the rock is not bad, but the color does not fit. Lets see, what i can do. -
Mods with more hypothetical WW3 scenarios beyond central Europe
Gepard replied to Vittorio43's topic in General Discussion
Do you mean something like this: I started this terrains years ago as a WW2 scenario. It covers Poland, East Germany, western parts of Belarus and Ukraine, Latvia and Lithuania, and southern Sweden. -
Mods with more hypothetical WW3 scenarios beyond central Europe
Gepard replied to Vittorio43's topic in General Discussion
Use my Kuril Islands terrain as basic. Simply change EnemyNations and FriendlyNations in the nations.ini. Thats it. -
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ключ means key, so you can translate включ as switch on or activated АП – Autopilot КСИ – (Kurssystem) course system цд - central damper or smoother, is automatically damping the vibrations of the plane during flight КАП - (Kursautopilot) course autopilot I think it are different modes of the autopilot. Some soviet autopilots were able to follow a given course of 3 to 5 waypoints and were able to activate some actions, like weapon release. There is also a "panic system", which brings the plane automaticaly in level flight. This is helpfull if the pilot lost the orientation during flying in fog or clouds. It is said, that it worked very brutal and fast. The central damper or smoother is used when flying in aerodynamic turbulences.
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Dont change the entries: Airfield_LW_Fighters to Airfield_for_Fighters This entries define the position of taking off and landing and the position of the parked aircrafts. If you change it you will mess it up. It has nothing to do which side is operating the airfield. For changing the side of an airfield you must change enemy to friendly and you should modify the frontline.
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- target tweaks
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
No bad idea, but not the solution. If you take off east of Da Nang and look to the East you see mountains over the ocean. And the next mountains in that direction are the Andes in South America. I think i found a solution in the settings of the data.ini, but i need a while for testing. Give me 2 weeks, or lets say till X-Mas. -
Mods with more hypothetical WW3 scenarios beyond central Europe
Gepard replied to Vittorio43's topic in General Discussion
Use the search button and look for "Baltic entrance". You will find my terrain for WoE and Wrenchs mod of it for SF2. The nations of this terrain are: [LimitedNationList] FriendlyNation001=USAF FriendlyNation002=USN FriendlyNation003=USMC FriendlyNation004=Denmark FriendlyNation005=Norway FriendlyNation006=Sweden FriendlyNation007=WGermany FriendlyNation008=Netherlands EnemyNation001=Soviet EnemyNation002=EGermany EnemyNation003=Poland EnemyNation004=Czechoslovakia -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
I was informed, that there is a strange grafic clitch is to see, when you are flying over the sea. It looks like far distant mountains. In the first screenshot you see it over the horizon. The strange thing is, that the "mountains" also appear in directions, where no mountains should be. I think it must be a problem of a mismatch between DRV_data.ini and the heightfield file DRV.hfd. The hfd file i have taken from original DRV terrain, which is a 60% size terrain. The data.ini file i have modded by using some (header) lines from a 100% terrain. In a 100% terrain the same area looks so: As you see, there are no "distant mountains". No idea, how to solve this problem. -
The Tigershark was surely a good plane. But it was dangerous for the pilot. It built up g-forces so quickly, that pilots blacked out very fast. 2 or 3 prototypes were lost due black out of the pilot. For SF2 i would like to see the Northrop P530 Cobra, the foreruner of the YF-17.
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I made a test tile for small city airfields. It's a first attempt. I still have to play a little bit with PaintshopPro.
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How about someone doing Afghanistan or Panama mod?
Gepard replied to 1Patriot-of-many's topic in General Discussion
My campaigns for WOE Afghanistan terrain: I'm not sure wheter they will work on SF2. -
Ups. Will try to fix it.
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New version 2.1.1 is released Update DRV 2.1.1 added RSBN Nav System to North Vietnamese airfields added radars to american airfields added some fishing ports reworked some coastal tiles removed a fuel truck that parked middle on the runway at Udorn AFB changed the original Sampan boats to GKABS much better looking boats added a new tanker
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
DRV 2.1.1 is uploaded some minutes ago. Waits for the ok of an Admin. -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Unless real life has other plans for me, I will release DRV 2.1.1 tomorrow. -
Gary/Chicago Airport finished. Parking and static airplanes are placed now. Chicago O'Hare Airport (WIP) I'm experimenting with buildings for the Gateways. The upper blue building is a combination of 3 sunshelter170m. I used it to check out the size. It would be nice to have a building in the size of the sunshelter, but with closed walls, maybe big glass windos or glass walls. The view from higher altitude to the sunshelter shows, that it looks not bad from above. But it has open sides. This must changed. Perhaps one of our talented modelmakers can make me such a building in the size of the sunshelter, but with closed walls.
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DuPage Airport Chicago (nearly finished) Above with a longer dark secondary runway, below with a shorter secondary concrete runway. NAS Glenview /Chicago It's a pity that GoogleEarth has only a black/white photo of this base. So i can only guess what kind of buildings there were.
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How about someone doing Afghanistan or Panama mod?
Gepard replied to 1Patriot-of-many's topic in General Discussion
Yeah. mine Afghanistan terrain was made for WoE (first generation SF). IIRC Wrench converted it to SF2. In the search section looking for Afghanistan in files and you find all what you need. -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Only an idea: Since DRV terrain covers mainly the territory of the Democratic Republic of Vietnam (North Vietnam) it is focused on the American Air War against North Vietnam. The Air War in the Republic of Vietnam (South Vietnam) was a completely other kind of war. It was more focused on close air support and armed recon instead of strategic strikes and dogfights. Could a South Vietnam (RoV) terrain be of interest for the community?
