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Gepard

MODDER
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Everything posted by Gepard

  1. Here an other airbase made by Wrench: Nakhon Phanom RTAFB I have simplyfied it a little bit because of my old computers performance. If Wrench makes an add on to DRV 2.1 he will surely include the original base. In the last days i was working on truck routes. I have located all of them in the Vinh area and placed some Flak in that area. So Armoured Recon missions are not as boring as usual anymore.
  2. The LASUR indicator not only shows the flightpath to intercept the target. Left of the indicator you have 3 lamps which shows the distance to target in kilometers. The "x" lamp on the right signals the order to finish the interception and break away. The lamps above and below have something to do with target position and the use of the weapons. There should be a signal lamp to give the order to attack the target and a second lamp which gives the order to activate the radar. With this informations it was possible to bring a MiG-21 into a perfect fire position without to warn the RWR of the enemy plane.
  3. 20 Ampermeter 21 Bremsdruckanzeige 22 Staurohrheizung 23 Einstellung für Warnhöhenvorwähler RW-UM des Funkhöhenmesser >>>>>> Altitude warning system switch for radio altimeter 24 Helligkeit Flutlicht 26 Notabwurf Rumpfanhängung
  4. Nothing. It is simply an outdated mod, which does not work properly anymore.
  5. Nothing. It is simply an outdated mod, which does not work properly anymore.
  6. I sunk a Sampan! I made the stock vSampan2 to an groundobject. Gave it NVietnam as nation and it worked properly. More or less. The only small problem is, that the Sampan is moving sidewards on the sea.
  7. I have deleted all parked aircrafts and helicopters. Perhaps they were the reason for the slideshow experience, which i had on my old computer. I think it would be a good idea, if you would make some addons for DRV terrain with more detailed airfields. Let me first finish the terrain and then you may start with improvements. At the moment i rework the last target areas and check for mistakes, like Flak hidden in houses. And i'm still looking for the "potholes" in the heightfield and fill them up to terrain level. (Needs more time as expected.) Finally i will rework the DRV-movements.ini. And perhaps i get it working that the stock Sampans will act as moving ships on shipping routes. Maybe. I hope that i can finish my work on DRV 2.0 terrain in the third week of August.
  8. Some days ago Wrench send me the files for Udorn RTAFB. I had to simplify it a little bit, because my old computer had the tendency to make a slide show, when i tried a final landing approach. But now it works as it should. And i hope the differences to the original is not to big. It is a very big base. In the background you see the old Udorn RTAB, which was simply a stock airfield. The differences are enormous.
  9. To say it with the words from the movie "Good Morning Vietnam!" Da Da Da Nang!!
  10. Knocking out some north vietnamese torpedo boats.
  11. Heavy Flak!!!
  12. Okay, i will call it local communist party HQ. Screenshot: I relocated the TOD buildings in the towns to make space for target objects, like factories, Flak, the famous communication building etc. So it looks ate the moment.
  13. I need the help of a native speaker. In the target.data i have several target areas called "... local communist party bureau". Is this correct or should it be: "... local communist party office" ? I like the idea to drop bombs on the bigwigs, guys which send out soldiers to die and hide itself in save distance from the frontline.
  14. Taxiing after successful mission.
  15. A begin of a rework of Da Nang area. River added, port added. I think i made the town a little bit to big. It is more as it is today, but i think during Vietnam War it was smaller. I will try to find an aerial photo of that timeframe and then i will make the changes.
  16. A similar system, but only with different materials.
  17. To come back to the SAM sites and the concrete roads. Swambast is right and wrong at the same time. It is correct to say, that the SAM batteries were semi mobile. The SAM sites were static. The vietnamese built more SAM sites, than they had SAM batteries. They rotated the batteries through the SAM sites per random or, when the site "demask itself" with opening the fire. After the battle was fought, the vietnamese moved the SAM battery to reduce the risk to be attacked by the opponent. Later, so in the mid of Vietnam war, they learned, that the opponent was able to destroy fortified SAM sites and he had the power to do this. From that time a lot of SAM batteries were placed somewhere in the nowhere. They stayed there for a couple of days or till they were fighting a battle. Then they were relocated. Old soldiers rule: "After firing move to a new fire position. If not you will die." The SAM sites itself were built in the dry periode of the year. In this time there was no need to inforce the soil with concrete. A truck or lorry (how our british friend would call it) could easily drive on it. But this changed very fast in rain periode. The truck could not operate under this conditions and so the ways were inforced by concrete. But you should not imagine a 5 or 6 meter wide road made by concrete or tarmac. It was made by a technology, which we call in eastern Germany "Plattenstraße in Form einer Spurbahn". No idea, how you call in the America or the rest of the world. Basically such a road is puzzled together by single plates of concrete. Each plate is 3 meters long, 1 meter wide and 0.25 meters thick. The plate has rectangular holes. It weighs 1 metric ton. To form a road two lines of plates were laid out. The distance between the plates is 1 meter. The room between the plates and outside the plates will be filled with gravel and get finally a layer of soil. The reason is, that on the soil vegetation can grew up. After a while such a road is very difficult to see from a plane at certain distances. Here you see such a road which was made by this technology. It can operate 40 ton trucks under all weather conditions easily. You see the "hole plates", the two lines of plates and you see how the road is vanishing at a certain distance.
  18. I used static airlines in some of my terrains. They are made by JimBib.
  19. I'm not really happy with the SAM site object. It is good for desert areas, but for Vietnam or Europe, i think my SAM site, consisting of individual part can be better adjust to local obstacles, like trees.
  20. So the SAM site will look in the next update of DRV 2.0
  21. This i mean with reworking of target areas. This is one point of many. The number of SAM sites is to low, compared with reality of Vietnam War. It were over 200 sites in 1968/69 and more than 300 in 1973. But in reality not all SAM sites were used by the Vietnamese. They moved their SAM batteries between the SAM sites, so that some sites were empty while others were used. If i could "switch on" the active sites by random ..... That would be a nice feature.
  22. View File DRV 2.1.2 alias North Vietnam DRV 2.1.2 terrain Democratic Republic of Vietnam or better known as North Vietnam ***************************************************************************** ++++++++++++++++++++++++++++++++++++++++++ This terrain is written for SF2NA and SF2E or SF2I or SF2V. +++++++++++++++++++++++++++++++++++++++++ I. Short description: This terrain covers North Vietnam, parts of South Vietnam and Thailand. The timeframe of the terrain is from 1964 to 1979. It is made as a NavalMap so that you can fly carrier missions against North Vietnam. You can fly following missions for the Americans and their allies, the South Vietnamese: SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,ARMED_RECON For the North Vietnamese you can fly this missions: CAP,INTERCEPT,RECON DRV 2.1.2 is an updated version of DRV 2.1, which is an update of DRV 2.0, which is a rework of DRV 1.4, a terrain which i made 20 years ago. I gave it a new tileset, reworked the tiling and the target areas. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I+. Update DRV 2.1 reworked the tiling of the terrain reworked the placement of TOD objects on the tiles. removed as many "potholes" in the landscape as possible added the north vietnamese airfield Cat Bi reworked all north vietnamese airfields to gives them a more or less correct layout reworked all american air bases, to give them a more or less correct layout renamed airbase Cam Thy to Tho Xuan renamed airbase Hue to Phu Bai Combat Base added the airfield Da Nang East (Marble Mountain Airfield) reduced the number of SAM sites relocated Gia Lam Airfield from west of Hanoi to east of Hanoi Update DRV 2.1.1 added RSBN Nav System to North Vietnamese airfields added radars to american airfields reworked some coastal tiles removed a fuel truck that parked middle on the runway at Udorn AFB changed the original Sampan boats to GKABS much better looking boats added a new tanker Update DRV 2.1.2 added some fishing ports, with some junks, fuel drums and a little bit Flak added rocks some miles east of Hai Phong solved the "distant mountains" problem, which was graphic glitch that appeared in DRV 2.0 till 2.1.1 reworked the farm-rivermouth tile added Red Crown with CG-16 Leahy class cruiser reworked some Flak batteries ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe or SF2 Vietnam. Unzip the folders Objects and Terrains into your saved game folder ...ThirdWire\StrikeFighters2XXXX Thats it. If you have SF2Europe installed you must do nothing more. If you miss SF2E and have SF2Israel you must open file DRV.ini with Notepad editor and look for the lines: //CatFile=..\IsraelME\IsraelME.cat CatFile=..\GermanyCE\GermanyCE.cat change the entry into: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat If you have SF2Vietnam, but no SF2 Europe then open DRV.ini with Notepad editor and look for the lines //CatFile=..\VietnamSEA\VietnamSEA.cat CatFile=..\GermanyCE\GermanyCE.cat change the entry ino: CatFile=..\VietnamSEA\VietnamSEA.cat //CatFile=..\GermanyCE\GermanyCE.cat save the file ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. Tileset is basing on Starys Green Hell 3.0 tileset. I converted it to jpg format and merged the 512x512 tiles to 1024x1024 pixel tiles. Tileset green made by Wilches Korat Air Base ArmourDave UH-1 Huey Wrench AH-1 Cobra ??? Radardome Grumpapotamus airfield components are taken from AirfieldDevKit_v1.1 made by Pureblue design of Nakhon Phanom AFB by Wrench, inspired by Tannethal, modded by me design of Ubon AFB by Wrench, inspired by Tannethal, modded by me Crader Wrench Techniker.LOD is made by Geezer, modded by me industrial factories are made by Geezer. POW.LOD is made by Geezer, modded by ZwergUhu Pit1 is made by Raven, modded by me RSBN-4N is made by Yakarov ZIL-130-KNS-1PM-2 is made by Yakarov ZIL-157_SA2_Trailer made by Yakarov(???), taken from SF2_SAMs_Pack american airfield radars are made by GKABS fishing port is made by GKABS Tanker_Vietnam is made by Juhlhelm as Cargoship GK-Ha-Long is made by GKABS GK-Junk-Boat is made by GKABS GK-Junk-Furled-Sail is made by GKABS GK-Mnt... are made by GKABS CG-16 Leahy is made by WhiteBoySamurai FireCan is made by Juhlhelm I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of the terrain for commercial use is not allowed!!!!! +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 26. December 2025 Submitter Gepard Submitted 07/08/2025 Category Full Terrains
  23. Hun over the muddy waters of a vietnamese river.
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