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jomni

JAGDSTAFFEL 11
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Everything posted by jomni

  1. Good luck guys i'm a fan of the series. I suppose this is for SFP1. I have SF2 but I guess it will work as well after some tinkering.
  2. Still no weapons editor available so old custom weapons are not yet ready for porting. Terrain and campaigns can be ported easily. I already loaded up "Red Wings Over Dhimar" campaign and the target range terrain. My current scheme is that I play SF2 (and all future SF remakes) "as is" and only add some planes for fun (particularly unlocking the red planes). For all total coversion mods, I still use the old games (which I make several copies of in the HDD).
  3. I can only select two squadrons and no weapons are available. How to fix?
  4. Take note that all other upcoming titles like Strike Fighters: Vietnam, SF: Europe, SF: Israel will make heavy use of that structure because it will all be one merged install. I believe TK will implement some theater constraints to aircraft depending on the selected map. But I haven't seen it in the .ini files so far (or I missed it). My current scheme is keep the SF2 family as stock with some modded airplanes. Use old generation SF games for full conversion mods. The games are not that expensive anyway so I can manage to buy all of them.
  5. yup. the waypoints don't exactly point to the carrier.
  6. the background chatter is actually what draws me to this mod. btw, when does the ground war start? Or is the campaign a pure air offensive?
  7. Played F-18 for a while and the carrier is there.
  8. I'm playing the ODS campaign as an F-16 pilot doing strike missions and I don't see heavy SAM cover everyone is talking about. Or is it in the Single Missions?
  9. Heading Home (SF2 with unlocked stock MiGs) Raiding Someone's Home (WOE: ODS)
  10. Can anyone teach me how to drop bombs using the F-117? I lock on a ground target but the bombs don't drop when i press the button. What else should I do? (open hatches or something?)
  11. Downloaded. It's a great add-on. But I can't hit anything. It was fun and frustrating at the same time. So I deleted.
  12. Oh BTW, it would be nice to have the Vietnam Era one (doing Ho Chi Mihn trail interdiction)
  13. Hey the file is already uploaded. I'm not into downloading 90's and recent planes but this one will get me started. Just to epxerience the novelty :D
  14. read this http://forum.combatace.com/index.php?showtopic=36191
  15. Playing at hard difficulty? Hard makes the Enemy smarter and your Friends dumber. I stay at normal to balance out.
  16. I call this shot: "MIGS IN SPACE"
  17. Yeah, G suite actually prevents black outs. but the pressure vest can give some sensation of G.
  18. Not directily in reply to the post but the amazing thing about Strike Fighters 2 is that all the medals of the past games are there. When I extracted the cat files, I saw US, European, and Israeli medals, etc. :D
  19. I think 4 planes is just fine for me (when playing stock campaigns). But now I'm playing reds (Paran) with MiG-21's... I noticed that taking at least 8 planes on a mission increases survivability and probability of success. There will just be some freak missions that will take out a big chunk of your squadron though. Squadron management is harder when playing Mercenaries as the cost of arming them is quite huge and not worth the rewards for a successful mission.
  20. Don't forget about the force feedback vest. Only compatible with FPS so far but would be nice if a sim could support this to simulate High-G. They can then extend it to a full G-suit. Wouldn't it be nice to experience a real black out
  21. Strating from GRAW... every game churned out with the Tom Clancy name became "Sci-Fi". BTW, I'm a fan of Ace Combat.
  22. Good luck in your tweaking. Just putting you into proper perspective that's all.
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