-
Posts
9,008 -
Joined
-
Last visited
-
Days Won
175
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by daddyairplanes
-
well, the 86th Wg and 31st FW will be stood up before the terrain will now we just need a J-21....
-
-
the 512th FS rocked Block 40s.... for a few months then they painted some up pretty before heading off to Italy.........
-
-
a pair of slightly off topic questions, asked since i thought of them qhile you are posting new airfields is it possible to set specific nations for airfields? that is so that only German or Czech or Soviet (or French or German or US) show up on the given airfield? other is it possible to create two airfields sharing the same runway ala dual civil/ mililtary fields? i know that two can be right next to each other (the range terrain) just wondering if they can be two sets of ramp space, one runway
-
-
-
-
-
-
-
-
not sure on the on the unit insignia as on skin marking. sure theyre pretty faint in all the pics but... still the ACC came out about right. fix the insignia and make the wing king tomm
-
-
Sorting weapon list in loadout screen (Questions)
daddyairplanes replied to Eagle114th's topic in Mods & Skinning Discussion
-
Searching for MIG-17 /19 /21 wing vortex pictures / videos
daddyairplanes replied to Eagle114th's topic in The Pub
all depends on your area of interest i like from just after Vietnam through Kosovo timefram. for the 70s and 80s stuff its often better to get books from the 80s. not as super informative as current books (capt x took airframe y on route z) but its the start of high quality pics mixed with the subjects being then fairly current. -
Sorting weapon list in loadout screen (Questions)
daddyairplanes replied to Eagle114th's topic in Mods & Skinning Discussion
my two cents on it, time is a resource we expend just like money, gas etc. you have a very ambitious project. but once you release, three types will download it. the ones who will use as is, the ones that will tweak to learn /change how they want, and the ones that will copy group two and not know what they are doing. both of the second two will ask alot of questions and frustrate you (esp group three, just ask Menrva about ODS ). the short version: end users will break this in about 3 seconds, and frustrate you when they ask why its broken mind you, i generally am all for making whatever mod your heart desires. hell im about to make yet another 510th FS Viper skin . but if doing an all encompassing overhaul, ask how hard it will be to break. that is how much time do you want to spend doing this for the community when someone comes along and says it doesnt work anymore because someone took 90 seconds to install a new weapon that isnt in your system -
-
whats it do if you enable that max missiles in air?
-
what controls the fire in the data ini? whatever looks like a rate of fire entry, i'd play with that
-
that i can recall no artillery shoots while moving. tube or rocket. but rocket especially given how it has to raised from the stowed travel position if it can move then stop and shoot that would be awesome. if not, then stationary would be the way to go for the firing one. maybe with a mobile one to "get caught between firing positions"?
-
i appreciate it! to be honest, given i had no intentions on Aggressors i did gloss over that. will look into it, although tbh it will be about a week or so before i do. want to wrap up my 23d Wing project here, and some mid 90s skins for ravenclaw's D model above. His work so far has been quite a bit more recent (2013 ish), while you all know im into the older stuff
