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daddyairplanes

MODDER
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Everything posted by daddyairplanes

  1. SWEET! and we're not even a pron site
  2. happy bday guys!
  3. yes the big if..... a non slatted S could be done easily with ini edit of the J. both the Gen 2 N and S are based offa stock TW B_67 and J, so its logical TK would go the easy route and do the same. would just need to change the outer wing for the slatted S and i would think a change up in the lod putting the later E wing would do the trick. much like McDonnell Douglas did in real life! as it is naval skins are proving very interchangable with name changing.
  4. needs a illudium x-36 space modulator

    1. Slartibartfast

      Slartibartfast

      There's never any around when you need on unless its around lunchtime on a Thursday... Randomly enough...

    2. JediMaster

      JediMaster

      Is something obstructing your view of Venus?

    3. daddyairplanes

      daddyairplanes

      wheres the boom? there was supposed to be an earth shattering kaboom!

  5. does this mean a reboot of duck dodgers too? http://www.youtube.com/watch?v=8GBZpvIQ1QM&feature=player_detailpage
  6. gonna retry the Column5 S, early and late this week, but the Current Gen2 S is based on the Stock J. i would imagine if TK adds the S with SF2NA that the early S w/o slats would be heavily based offa the J and why i was working with that one. but if the Column 5 version has DECM and doesnt give me a headache converting, could give it a try.
  7. no they will have run out of names when they do like the airforce and add 2...... Camry 2, Lesabre 2 etc.. nice ride tho. bein an Army household, my wife isnt supreme commander, just Household 6.
  8. new question guys.... in the engine part of the data.ini what value do i need to change to adjust the AB? i want the right to kick in at 70% and left to kick in at 72% creating the navy burner effect, where in RL navy pilots would go min burner on one engine to reduce their smoke trail.
  9. kick a$$ Wrench. and i have the opposite problem. my basic stock SF2V install is where i check my Phantom skins and tga's cause yours and Stary's terrains slow my SF2E install down!!
  10. sometimes think that they took out the tail gun not because it was redundant, but cause fighter pilots kept getting pissed at Red Flag!
  11. say again Beagle, one tail or two?
  12. i'm working with mppd on getting DECM for the shoulders on the late J, N, and S models. given how the mods for the N and S have worked out in Gen 2 the only serious LOD change TK should have to make is slats for the late S. thats why i think that this project would transfer easily to a TW N or S. the one major change i think i will make from stock (aside from tga's) is turning USNGREY3 from a Sundowners only skin to the three tone with black on top, grey in middle and white on bottom of the radome. i'm gonna do a radome decal first for the Sundowner's sharksmouth, but later for the several stary Marine radomes that are out there. as to Spinners comment please remember sir that my usual focus i post Vietnam(SF2V is great but not as interested in the wars where you know the outcome, its why i love SF2E!) and the stock decals are more for 61-70, especially on the J. the end result plans to be redo of the TGA for USNGrey1 and 2, changing 3 majorly, and adding two versions of Gloss Gull overall, hi and low viz, and the TPS. and of course dooing all 6 naval variants currently available. it is now settling into research on each squadron overthe years and how their markings have changed. the DECM will be done long before the skins so i will likely release that with a data ini adjustment for the affected planes when complete.
  13. thanks for the help Wrench. was listin em as 0 level, going to 2 made it all right again. nice thing about the stock decal.ini, it has alot more space for decals on fuselage_p than the air force models do. and combining nationname, insignia and squadron name frees up abunch of slots too! as promised here is some screenies. this is very early WIP for me as i'm just getting the logic for proceeding down, still have much research and pic hunting to do to get images. please ignore serials/buno's i was still fixin it when i took the screenies and havent applied the decal list to the other skins yet as i still have to convert images to the right colors.the gloss gull overall i have in two versions right now. those units that had it with colorful markings seemed to be a lot glossier while those that had toned down markings seem to be much duller. still really early in this game for me. lets say atlantic fleet should be done, two weeks after SF2NA release! also gettin some outside help for DECM pods for all late naval Phantoms. thanks again for all the assistance you guys have given!
  14. ok decalling and numbering question. tried adding the lil BuNo's in addition to the large 4 digit one commonly seen. get it to show but not randomize with the USN fighter numbers. how do i get the BuNo to randomize as well? do i need to add it as a second column in the numbers.lst? or is there another method? the decal was listed as F-4JBUNOxxx with the filename being F-4J\USNGrey1\F-4JBUNO. again it shows, but all birds in the flight have the same Buno and dont have time for the next 12-15 hours to experiment further. if i do hafta add as a second column(like in nose art) then this is gonna be a really historically accurate mod!
  15. thanks for the replies everyone. i believe the Gen 2 N model has the fairings tho i will hafta double check after work tonight. @ Wrench trust me i'm all over the squadron.ini and ordering the tails. already have the tails, 4 digit numbers and squadron names extracted and setting to work. i dont expect this to be an easy project given Navy squadrons are less standardized in markings than USAF. the good news for the Atlantic fleet half though is that all but i think 3 squadrons are stock. less editing to do everytime a new patch comes out, unlike my USAF one! and yes when its done i expect it to be HUGE, again given that there is black noses, white noses, overall gull gray, tactical paint schem and Ferris. that not even going into Bi-Centennial birds! but hey gotta have something to kill the downtime here....
  16. soooo i made a mod listing all the post vietnam USAF Phantom units and their skins. I am now working on doing the same for the Navy, and Eventually the Marines. my only reference at this exact moment is a Detail and Scale of Atlantic Fleet F-4 Squadrons, though my wife is sending a few more books in the next few weeks. my questions, for modders and Phanatics alike are... 1. the shoulder DECM pods on the intakes. they are featured on the F-4N (in R/L and Storm's mod) but also appear on later F-4J models, though abit shorter than on the N and S. Are the ones on the N part of that LOD or added on thru fake pilot method? also is there a way to scale it down if added on thru fake pilot so they are not as long? 2. is modex in any way related to the BuNo? or is it simply an in Squadron marking? 3. while on the topic of BuNo, am i correct in believing that the F-4Ns kept their B model BuNo and S's their J Buno? 4. Finally i found out when working my USAF mod that too many decals will blank out a particular part of the skin. the most realistic way i believe of doing this here project is to put most of the items into one TGA though that will likely be a couple of MB rather than the 256KB of most decals i've done. will too large a single tga also blank a portion of the skin or should i be safe to go the large single route? hope to post some screenies of overall gloss gull grey and TPS on the stock J model on monday when i get over to the other compound and can up/download from my own computer. final, final question: would i be wrong to use pics of monica bellucci as the loading screens?(think persephone from the matrix) thanks in advance for your assistance.
  17. you make cats sound like wives!
  18. support the troops! send us all your old copies of the Sun! surely newspapers cant be banned under General Order #1...........
  19. not worried til they make a WOPR app. then its time to head for the hills.
  20. RDAF Meteor has been there for a minute. i'm currently on Sep Patch and have it stock. what this thread needs however is more cowbell!
  21. just my two cent nutjob conspiracy theory here. he's really been dead for 6 months now. but to raise some cash the NKPA has allowed him to be used for Weekend at Bernie's 3: Kim's Dance Party! wave to the ladies Kim!
  22. that nuke is missing a pilot with a cowboy hat Fubar!
  23. But I don't like SPAM!!!!!
  24. the stock stations can carry quite a bit on inner and outer, more than what was often carried in RL. as to the outer pylons they were never wired for AAM, though for a time the navy flew with Sparrow on the inner pylon as well as four under belly. even saw a pic years ago of a early B model with 5 Sparrow and two Winders. but usual warloads were a bit more conservative on operational A2A missions (4 radar, 4 heat, three bags gas)
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