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Everything posted by daddyairplanes
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anybody heard from him or did he completely drop off the planet?
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SF2 has you fly as the pilot, the BN gets the targeting parts of the radar. you get teh VDI, a sort of pre Atari dispaly telling you where to go and when to hit the pickle button (as input by the BN IRL) or as my GIB says, youre just an overpaid bus driver
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FastCargo, ravenclaw_007, Sundowner, Dels and yakarov79 all do excellent templates, stuff that has fairly clearly defined layers and you can tell what parts were what. others have made good ones too but those cats' temps are typically the least problematic to work with. even when you go to add your own new details, its minor tweaks rather than reinventing the wheel i did alot of skin and template work for veltro2k, typically doing alot of stuff from scratch. but he always got me started with a texture that had different color on each of the major parts groupings so you had an idea of what you were looking at. was trippy to look at the start of any project with him tho the KC-10 posted above was from Marcfighters and originally in the SF1 ODS mod, in the grey that you see. i did it before lodviewer, slapping my own colors on area to see where it popped up in game. iirc, the lodviewer came out right about the time i got the bright idea to serialize airline markings, making a whole airport ramp out of one skin. not sure i would have done as many airliners as i have without it
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one other trick is to have one or two Sparrow wells as Group7 little more advanced trick (you are just getting started) but it will keep the assigned weapon loaded without being displayed in the drop down menu the bird loaded here had its wing tanks deselected, yet the one still shows after adjusting its wep station to Group 7 how it applies to you is to either have the rear sparrow wells as group 7 or the ECM bay as such. they always show up then, and in the case of the Sparrows would be selectable during gameplay, but not show in the dropdown menu, like these Mk82s (added briefly for demo) as Sundowner said, you would also need to adjust your loadout ini so that the desired bits load on the bird
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Phantom Phriday. (READ RULES IN FIRST POST)
daddyairplanes replied to yakarov79's topic in Screen Shots
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yes, but keep in mind you can only use 6 group IDs (hard coded game limit, and yes it sucks) so choose your layouts wisely.
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" now if i say Eject!Eject!Eject! you pull those handles above your head. Be advised, if you say What? you'll be talking to yourself..."
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not how it works (if i unstand you right) there is the stock F-4Es in a full 5+2 merged install (or the complete edition for those taht came along later) of which there are 4. then there are modded F-4s here on site. its one of if not the most modded aircraft, with 58 individual aircraft and 78 individual skins or skinpacks. thats not including F-4s that are in mega installs Like Vietnam Expansion Pack Gold or ODS30AE so yes, it helps to specify what youre using
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Sundowner's New Photo Phantoms are out no Marines were harmed while getting these screenies. This was an exposure sortie prior to the unit's return to Vietnam
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i mean i've made some big decals, and scaled some up pretty big. but damn...... personally (myself and helping others) i find small errors are what zonk decals most often. calling for a mesh duselage rather than fuselage. forgeting to swap the minus sign when doing wings. having two entrys for say Decal007 (i often have one style "tailNum" then an alternate "bossTail" in the exact same spot using the same size tga)
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Adding MirageIIIO to Rolling Thunder
daddyairplanes replied to Defaultface's topic in Mods & Skinning Discussion
what about runway lengths? or more specifically MinBaseSize in teh aircraft data ini if the Mirage needs a larger airbase size than Da Nang, it may be why youre being defaulted to Korat as for nation defaulting to US, is Austrailia an allow service in the Campaign.ini? -
good evening gentlemen, the temperature is 110 degrees (ok so the one talking is in the MiG. but the Phantom is the main focus of the pics so....)
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presuming the kill markings are decals, work your way backwars from there however, are you putting int the correct mesh name? that is even more common for a side decal not to show than coordinates being off
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ah theres not a limit, sometimes the site just doesnt let you like a post no rhyme or reason that i've observed
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look in the weapon station entries, typically a little over half way down in a data.ini in this case, they are named SparrowStationx, so not too hard to find them
