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Everything posted by Major Bloodnok
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Congratulations! New Modders Released!!
Major Bloodnok replied to Wrench's topic in General Discussion
Congratulations to all concerned. -
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For example, In the Nations.ini: [Nation006] Name=RAF DisplayName=Royal Air Force Alignment=FRIENDLY PilotNameList=NamesBritish.lst RankList=RanksRAF.lst CallsignList=CallsignsUK.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=Raf SpeechTextFile=USAFSpeechText.str Medals=MedalsRAF.ini MedalTextFile=MedalsRAF.str ActiveDate=1948 In CallsignsUK.lst: [DefaultCallsign] Red Yellow Blue Green [CallsignSet001] Red Yellow Blue Green This is to use the British speech in the multi language file.
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My WiP`s list.....(Long) :)
Major Bloodnok replied to russouk2004's topic in Mods & Skinning Discussion
Canberra Pr9 , oh superb. -
Absolutely stunning Vixen!
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Superb!
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Help fund the Strike Fighters 2 Windows 10 update!
Major Bloodnok replied to MigBuster's topic in News
"Strike Fighters 2 Complete Edition" free for contributors. What a nice surprise, from TK, , on this dreary Monday.- 139 replies
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- fundrazr
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Help fund the Strike Fighters 2 Windows 10 update!
Major Bloodnok replied to MigBuster's topic in News
Like others here, I am retired(2 and a half years away from state pension), but have contributed what I could afford, at this time. Let's hope TK does something that greatly enhances the sim.- 139 replies
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- fundrazr
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Who wants to be a Millionaire? No. 601 (County of London) Squadron (RAuxAF) , the "Millionaires" 1956.
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Any info on editing radio chatter?
Major Bloodnok replied to rogueranger1993's topic in General Discussion
Have a look here: https://combatace.com/files/category/433-sound-mods/ There are British and French speech included: -
Meteor Cockpit Question
Major Bloodnok replied to Major Bloodnok's topic in Mods & Skinning Discussion
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Meteor Cockpit Question
Major Bloodnok replied to Major Bloodnok's topic in Mods & Skinning Discussion
The M8 stock cockpit LOD is locked, so cannot be accessed in Mue's tool, unfortunately. -
Does anybody know the NodeName of the clock in the Meteor cockpit. I have been trying to place a Radar repeater in the cockpit for the NF11, instead of the clock. I have tried: [RadarScope] Type=RADAR_SCOPE NodeName=Clock And other name combinations, such as Gauge_clock, CLOCK_METEOR8(same name as the bitmap for the gauge), but still no luck.
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Invisible missile or weapon
Major Bloodnok replied to Veltro2k's topic in Mods & Skinning Discussion
Here is the KSR-2 KSR-2.zip -
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Problem with Type 42 Sheffield
Major Bloodnok replied to Gepard's topic in Mods & Skinning Discussion
Have you got this in the data.ini [GroundObjectData] DamagedModel= DestroyedModel=Warship1_Destroyed.LOD DestroyedEffect=ShipDestroyedEffect DamageEffect=ShipFireEffect SystemDamageEffect=ShipSystemFireEffect CollisionMesh=Type_42\Cardiff_COL.LOD SinkTime=63.0 EmptyMass=3500000.0 Component[001]=Hull -
Magnificent addition to any 1977+ scenario.
