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Everything posted by Major Bloodnok
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Editing the callsign
Major Bloodnok replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For example, In the Nations.ini: [Nation006] Name=RAF DisplayName=Royal Air Force Alignment=FRIENDLY PilotNameList=NamesBritish.lst RankList=RanksRAF.lst CallsignList=CallsignsUK.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=Raf SpeechTextFile=USAFSpeechText.str Medals=MedalsRAF.ini MedalTextFile=MedalsRAF.str ActiveDate=1948 In CallsignsUK.lst: [DefaultCallsign] Red Yellow Blue Green [CallsignSet001] Red Yellow Blue Green This is to use the British speech in the multi language file. -
"Strike Fighters 2 Complete Edition" free for contributors. What a nice surprise, from TK, , on this dreary Monday.
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WWII airfields
Major Bloodnok replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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WWII airfields
Major Bloodnok replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Like others here, I am retired(2 and a half years away from state pension), but have contributed what I could afford, at this time. Let's hope TK does something that greatly enhances the sim.
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Whirlybird Wednesdays
Major Bloodnok replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Does anybody know the NodeName of the clock in the Meteor cockpit. I have been trying to place a Radar repeater in the cockpit for the NF11, instead of the clock. I have tried: [RadarScope] Type=RADAR_SCOPE NodeName=Clock And other name combinations, such as Gauge_clock, CLOCK_METEOR8(same name as the bitmap for the gauge), but still no luck.
