
pvince
JAGDSTAFFEL 11-
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Everything posted by pvince
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The new release 2.0 now uses the "early" cockpit, with the "old" radar display. In previous release, the old radar was on F1C_73 only, F1C_81 was with new radar, and for me, therefore new display as well, same as F1C_80, only the RWR removed. Does it make sense ? Is it confirmed that the version without RWR, but new radar, had the old display ?
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climb rate / data.ini: units ?
pvince replied to Sokol's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It is not the vertical speed, I guess it is the airspeed when climbing, and it is in m/s. -
For adjusting attachment position and angles in data.ini, for example, for external stations but also internal (interferences or weapons seen outside of the closed bay). Exactly LODviewer does already read data.ini (hitboxes, collisionpoints, component names and maybe other things I forget).
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Pilots and seats would be useful for positionning them and adjusting hitboxes. Following the same idea, also the weapons could be great. In a first step, only one weapon on only one station could be good enough. With one list to define the station, and another one to select the weapon.
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0.62 fixed both, just checked, and limit texture resolution even not needed. That's great. Thanks.
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No the option does not help but yes they are 4k, however, in 0.52 the same with 4k textures is not slow (only loading is longer). Another remark from later use, version 0.6x is case sensitive for node names. If case is not exactly the same in the .LOD and in the data.ini, hitboxes and CollisionPoints will not show up when node is selected.
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Super Etendard is modified (HitBoxes + CollisionPoints) There are also some older updates I already had done: fuel tank capacity, tail hook deflection... Super_Etendard_Data.ini
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- etendard
- dassault-breguet super étendard
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The new version (0.6x) is not compatible with ANSI code (version 0.52 has not the issue). It is probably the combination ANSI + some special characters in the file. Typical problems then: - data file not loaded - numbers.lst : numbers not shown in individual markings dropdown list (detected because of '°' in the text file) - textures.ini : texture not loaded (suspected character is 'é' in 'Aéronavale' ) And for your info, unfortunately still very slow for me also with 0.61. Sometimes it improves after some time after the model is loaded.
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And here is mine. My PC does not freeze, but execution is very slow, and with delays on controls. osg_logfile.txt
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Mue, this logfile has been generated on a model with slow execution. There are warnings in it. Maybe it helps. osg_logfile.txt
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Mue, first a big thank for this wonderful tool. I also have the problem of very slow execution (menus, rotations, any interaction with the program ...), which is better after some time, or if program closed and immediately relaunched. I also had a windows memory error (not enough memory), one time. I also had a data file that could not be loaded (<no data file>), but the file was there (and loaded ok with version 0.5.2). By comparaison with a working file I have found that this was due to the character '°' (complete comment line : "// -60°, 100 meter level") that prevented the load. The data file was in ANSI (again no problem with 0.5.2). Conversion to Unicode also fixed the problem for 0.6.0. Hope this will help.
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AN11 in sfp1 section ? Where ? I've not found it.
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Nice job, thanks. I noticed with LOD viewer hitboxes were all wrong (also Fuselage nodename in data.ini). I've updated the data.ini to improve. File is attached. Feel free to reuse of course. A400M_DATA_updated.INI
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F-101B Altimeter Fix for SF2
pvince replied to Cliff7600's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Alternatively the wrong cockpit .LOD files can be corrected using a hex editor to rename the alt_digX, alt1_digX, alt2_digX nodes in reverse order. I've done it on my files. -
Mues Toolbox
pvince replied to mue's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I confirm : I had the same issue (does not start) and disabling Avast solved it. However previous LOD viewer version (0.5.1) worked well even with Avast on. -