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Everything posted by Cliff7600
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?!? Selling aircrafts is important for the company, and for the economy of the country. But as far as I'm concerned, I really don't care that Lybia, India, Brazil, or UAE fly the Rafale. French air force and french navy fly it, nothing else counts to me. (arguable french point of view...) Go Brazil! Enjoy your Gripens NG!!! Hope the Swiss will have their too... I wish the Canadians will have SuperBugs, though it's not that easy. Leave us our Rafales (half-joking) ; )
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Congrats for your 200th post! \0/ My guess is that in french a very young mariner is called a "mousse". This may have been confused with mouse. Just my guess... ; ) (retract the airbrakes or extend the hook! Do something! xD)
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: ) pretty realistic in fact
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From this book F-100D/F Super Sabre en service dans l'armée de l'air by Jean-Pierre Calka et Eric Moreau the only french loads carried are practice targets. All is US Bombs 1000 lbs : M-65A-1 750 lbs : M-117 (T-54) M-38E1 (T-28) cluster bomb M-129 (58E3 leaflet bomb) MC-1 (chimical) 500 lbs : M-64 250 lbs : M-57 100 lbs : M-30 25 lbs : M-76 (practice bomb) Napalm : M116A2 750 lbs BLU-1 Nuke : Mk28 EX mod0 or mod1 Mk28 RE mod1 M-21 (practice bomb) Mk-7 (practice bomb) DUB 19 (practice bomb) DUB 20 (practice bomb) Rocket pods MA-3 LAU-3/4 (Aero 7D) LAU-32 LAU-32A LAU-10/A ECM AN/ALQ-31 Chaff dispenser AN/ALE-2 IRM GAR-8 (AIM-9B) Target TDU-10/B Soulé Drop tanks (US types) 200, 275, 335, 450 US Gal ...in November 1970, 8 french air force F-100s performed an "airstrike" over french navy base at Hyères, dropping toilet paper loaded in the airbrakes ; )
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Thanks PM sent
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Any tester please?
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Hawker Hunters dans le style du Français
Cliff7600 replied to Spinners's topic in Sci-Fi/Anime/What If Forum
Ca lui va trés bien -
This quick fix works for both, IIN and IIB : )
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Light quick fix : ---------------------------------------------------------------------------------------- [Engine1] ... ThrustPosition=-2.42,-3.043,0.0 [Engine2] ... ThrustPosition=2.42,-3.043,0.0 ----------------------------------------------------------------------------------------- [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 DragArea=0.560 AnimationID=1 HideGearNode=TRUE ModelNodeName=fStrut InsideNodeName=FGWELL ;ShockAnimationID=2 ShockStroke=0.23 SpringFactor=1.8 DampingFactor=2.0 WheelNodeName001=fw1 WheelNodeName002=fw2 RollingRadius=0.54 CastoringWheel=TRUE CastoringNodeName=fshock Steerable=TRUE MaxSteeringSpeed=11.0 Locking=FALSE MaxSteeringAngle=55.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=115.75 MaxLoadFactor=3.0 [MainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 DragArea=0.560 AnimationID=1 HideGearNode=TRUE ModelNodeName=Mstrut InsideNodeName=RGWell ;ShockAnimationID=3 ShockStroke=0.2 SpringFactor=1.8 DampingFactor=2.0 WheelNodeName001=rw1 WheelNodeName002=rw2 ;ReverseWheelRotation=TRUE RollingRadius=0.54 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=115.75 MaxLoadFactor=3.0 [LeftOutriggerGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 DragArea=0.460 AnimationID=1 HideGearNode=TRUE ModelNodeName=Loutrig // LoutriggerLeg ShockNodeName=LoutriggerStrut InsideNodeName=LEWELL ;ShockAnimationID=5 ShockStroke=0.15 SpringFactor=2.5 DampingFactor=1.8 WheelNodeName=low RotationAxis=X-Axis RollingRadius=0.28 CastoringWheel=FALSE HasBrakes=FALSE RollingCoefficient=0.005 MaxDeploySpeed=115.75 MaxLoadFactor=3.0 [RightOutriggerGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=6.0 DragArea=0.460 AnimationID=1 HideGearNode=TRUE ModelNodeName=Routrig // RoutriggerLeg ShockNodeName=RoutriggerStrut InsideNodeName=REWELL ;ShockAnimationID=6 ShockStroke=0.15 SpringFactor=2.5 DampingFactor=1.8 WheelNodeName=row RotationAxis=X-Axis RollingRadius=0.28 CastoringWheel=FALSE HasBrakes=FALSE RollingCoefficient=0.005 MaxDeploySpeed=115.75 MaxLoadFactor=3.0 Edit : If you try to park the plane, stay away from everything. Some collision points are wrong and don't fit the model, and you will hit something.
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In order to avoid a low quality release, I'd like to ask : is there somebody who would finish those skins? They're one sheet bmp only, no photoshop file. They need anti-aliasing, noise and weathering. If not, I'll release them as they are : )
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It needs some work to be finished Then yes it could be released no problem.
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Here's my attempt [Tail] ... SystemName[004]=DummyTailWheel [DummyTailWheel] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=10.0 Setting[1].DeployValue=0.0 Setting[1].RetractValue=400.0 MaxDeflection=10.0 MinDeflection=0.0 ControlRate=1.0 AnimationID=4 [TailGear] SystemType=LANDING_GEAR Retractable=FALSE DeployTime=4.0 DragArea=0.25 HideGearNode=FALSE ModelNodeName=TailGear ShockAnimationID= ShockNodeName= ShockTravelAxis=Z-AXIS ShockStroke=0.11 SpringFactor=1.0 DampingFactor=2.0 WheelNodeName=TailWheel RotationAxis=X-AXIS RollingRadius=0.205 ReverseModelOrientation=FALSE CastoringWheel=TRUE CastoringNodeName= Steerable=TRUE MaxSteeringSpeed=41.15 Locking=TRUE MaxSteeringAngle=25.0 InputName=YAW_CONTROL ReverseInput=TRUE ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxLoadFactor=3.0 IsSkid=TRUE ContactPoint=0.0,-6.12,-0.575 The wrong thing is the tail wheel is not rolling anymore
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I need to become a super sniper ...or stick with the "ram it" tactic lol
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Pas facile de garer un avion "Hey fais attention avec ton truc tout pointu qui dépasse!" >: o Ayé c'est bon, pas une éraflure : ) Et sur les avions ennemis non plus, pas une éraflure... >8 . (Still using the old version of the missiles, not the latest)
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@NeverEnough There is an issue on take off with the tail dragging the ground, and it should have been quite tricky for the real pilots. I use a trimming device and it's ok like that (never released yet, but almost all the planes I'm doing now have it) @Coupi If you ask me, I would say the tools are pencil, paper, calculator, protractor... a pen maybe? Seriously : ruler tools by FastCargo http://combatace.com/files/file/6314-ruler-tool-for-the-thirdwire-sims/ all the notes from thirdwire and from the knowledge base, already made planes and internet. Books as well : ) And 1 000 000 000 000 000 000 000 tests ...at least for a start. Much more after...
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I suggest to add this to the "SPITFIRE9E_COCKPIT.ini" (it won't change much) Instrument[026]=Canopy [Canopy] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyFrame MovementType=Position_Y Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-0.6 Set[02].Value=1.0 ItemNumber=10
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can we set RandomTexture=TRUE?
Cliff7600 replied to Streakfalcon's topic in Mods & Skinning Discussion
I'd like to say that because the multiple skins for AI aircrafts are used by the data.ini file of the campaign [AirUnit032] AircraftType=CanberraBmk2 UnitName=No. 617 Squadron ForceID=1 Nation=RAF DefaultTexture=RAF1 <-- you could change here the skin for AI aircraft BaseArea=Köln-Wahn Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=10 MissionChance[CAS]=10 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=90 UpgradeType=NEVER -
Thanks!!! I missed it You're right, it doesn't work for 1st gen install (both 06 and 08 patches) But with minor changes it's much better like that. Now it's awesome! (WOE 08) Lowest pass ever
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... Sea planes for Strike Fighter : ok it doesn't work, but.. What would you expect from a sea plane? I'm planning to re-release the Veltro2K's PBY-5, with Paulopanz's skins for Norway and/or Sweden, for WOE 08. The aircraft is already available in the JonathanRL's mods for SF2. So far, it has an alternate pit, and the ability to land and take off from water (not at full weight). The FM is edited. What about a fake bombsight? Sea planes, bombsight... things that are not really needed here. Just for fun...
