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EricJ last won the day on August 19 2024
EricJ had the most liked content!
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About EricJ
![](https://combatace.com/uploads/monthly_2017_08/platinum.gif.c7ac199e6033a693ada7223fb62188a7.gif)
- Currently Viewing Forum: Thirdwire: Strike Fighters 2 Series <a id="1"></a>
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Rank
Somebody
Profile Information
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Gender
Male
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Location
Baltimore, MD
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Interests
Flight simulation, Military Science Fiction writing.
Networking
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Website
http://ericjohnsonauthor.com/index.htm
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Twitter
http://www.twitter.com/ericjwrites
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Facebook
http://www.facebook.com/EricJ56
Contact Methods
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AIM
EjGermantown@aol.com
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My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks man, I'd have to have a model of the pod, and the coding necessary to make it work within the game engine, which is like four weeks, rather than two weeks. -
ADuke Kiowa Warrior RC17 - Tweaked the camo a bit, getting it closer to the real thing. EricJ Helicopter Pack RC141 - Improved and added better rotor wash effects for the helos - Tweaked the UH-92 flight models, to include the RWG and MEV variants, made them similar to the MH-92 flight models Google Drive Updated EricJ Taliban Fighters RC14 - Added a medic for the Special Activities Division unit listing
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WIP Mega THREAD!
EricJ replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I mean it would be nice, but you're really not flying for the cars. Even in Microsoft Flight Simulator 2024 I more or less ignore the animated traffic as I'm not driving (I'll drive in A3 though) around the map. But either way I don't really mind it though as I'll be free flying around it sometime. -
Right now not much on the radar for mods. I want to push an update on Wednesday, the new day for mods to be released given the ability to update mods and the like. I think that's a good day to upload mod updates, and gives server admins some time to update for their milsim units. Other than that I will (if the problem is severe), upload when I fix that problem. It won't be much because right now things are quiet, I do have an update for the EricJ Helicopter Pack, some tweaks I made while playing and adding a feature. I'm going to get with Project Hatchet sometime and work with them with updating the HMD code. They're looking at doing realistic HMD stuff, and I'm waiting for their update to the code. I found it on their GitHub, but they're talking accurate HMDs for the helos, so I'm going to wait, then tackle it. Kimi's code is fine, it works, and is bare bones enough to provide accurate data to the players (at least I hope so...) and whatnot. Nothing else is coming but I'm reading a book about the CIA and finding that they do have medics for SAD members, given prior special forces members and the like, so that's in the pipeline, I just need to do the coding, and I'll update Wednesday for it.
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¡Gracias a Panda Translation, Operación Justicia Resuelta ya está publicada y disponible para su compra! https://amzn.to/3CBfmHx
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My next terrain project
EricJ replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nobody's questioning your logic but that's an interesting tidbit to know. I mean given what's going on now it well... Yeah. -
Okay, right now I'm at a good point where I can try and do things again. I looked into the 6.5mm Creedmoor stuff, and not finding much. A lot of this is hush-hush I guess, so finding info (unless somebody else has an idea) on the MRGG-A (which if I remember correctly, is the assault rifle version) Since I don't have pertinent info on that program (not much with Google) I'm not going to do a Creedmoor version of the MX. I stick with the MX since it's a stock weapon, and the configging isn't too hard, just finding info is on the program, is. Anyway I'm thinking of doing a specific day for some mods, Wednesday is set for the EricJ Helicopter Pack, and may do the Weapons Pack, but I don't update (the MX conversion will be in the next update once I get it finalized) that much since I'm not big into weapons. The Helicopter Pack seems to be in a good place so that's good and so on. Also I appreciate those who bring up issues for the mods, and like fixing and improving them as much as possible.
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Super Hornet Package for SF2 v4.1
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Okay it's fixed -
EricJ Helicopter Pack RC140 - Fixed the respawn weapons for the US Army Helicopter Pilot and Crew units - Increased the armor of the H-60/92s - MQ-17s and MQ-37 now have full datalink capabilities - Fixed the respawn weapons for the TF562 units - S-94 Utility can now lift 6000kg Google drive updated
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Super Hornet Package for SF2 v4.1
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Not that I'm aware of. I guess it's still on hold? I'll get with somebody and see why it's not available as it should be. -
F-4D Phantoms Cockpits
EricJ replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well, it caused our issues, and now it worky -
ADuke Kiowa Warrior RC16 - Tweaked the roll rate
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F-4D Phantoms Cockpits
EricJ replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just checked, had the same issue, now fixed, thanks for the catch! -
F-4D Phantoms Cockpits
EricJ replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Gotcha -
F-4D Phantoms Cockpits
EricJ replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks, but wasn't the TEWS later on though? I mean it's neat but not time correct if I understand correctly.