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Flanker562

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Flanker562 last won the day on January 5

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  1. Do you have a mod folder? Maybe something got messed up there.
  2. Okay It's a merged install so it should work either way.
  3. So you got it working or is it broken? Kinda hard to know if you need help.
  4. Okay right now for the animation for the doorguns... I'll think on it. Right now only one person has asked and not sure if I want to go through the trouble of redoing ALL of the doorguns. It's doable, not totally unreasonable, but overall just sometihng I may think on doing in the future. I got plenty of time, just not motivated and the like, so I'll think on it.
  5. Noticed in the Ghost Hawk config that you can specify the unit that mans the door guns, so here's what I did for the XX-60/92s. It works out better since it's more realistic in appearnance when using AI units and stuff:
  6. I got a request from a user on Steam to animate the doorgunners and will look into that this week. I also updated and tweakd the missile fire via Chair on Quigg's Discord, he inadvertently helped me update the rocket fire when a missile is fired. And I think the update to Windows borked the Buldozer, as it no longer works, despite setting it up properly (worked fine before, unless I missed something). I'll mess with it today and see if I can't get it working again, because I do need it.
  7. I usually extract everything to a folder, and then look for it there. I don't know exactly which cat file it's in.
  8. I mean I don't do that much like this with Arma 3, but I can understand the need to make it look right. Nice work though, even it was a pain in the ass.
  9. No, there is no backwards compatibility with the games. SF1 mods work with SF1, SF2 mods work with SF2
  10. Flanker562 Helicopter Pack RC186 - Added some bits and bobs to the external models of the MH-92s. It has no gameplay value other than looking "high-tech" and so on. - Reworked the mount for the Refuelling Probe on the MH-92s, more compact and doesn't get in the cockpit so much, now looks the same, but not invasive like the old geometry was. - Added a TF160 Mechanic, so you can have one with you that's from the same faction.
  11. Okay, well to save you the hassle here it is: https://discord.gg/HbPTn278f6
  12. Is there an option for Laser Guided? I don't know why you're using IRM, which is Air-To-Air, not Air-To-Ground.
  13. I tried to make it an Arma 3 day since I had nothing going on, and I adjusted the UH-60 flight model to match CUP, since their UH-60M flies pretty nicely and stably when sling loading. Then I realized no one complains about the flight model, so why fix something that doesn't need fixing? Anyway, nothing else much on the horizon other than a possible automated sentry gun with a minigun. I have a rough idea of what it would look like, and I'm not sure what to use. I may use an M134 from my helo pack since it's already textured and modeled. Just need to develop the turret and base and get it UVmapped. I'm very slowly learning and trying out Blender, but I want to redo some of the items in my Flanker562 Weapons Pack. However, I'm not sure yet, as I'm planning to use the app next year with Arma 4.
  14. If you're on Discord (So is Soulfreak) you can find the link on my page, or if you need it I can send you to my server, whatever works.
  15. This may help but figure out what you need to use the most, and if it's a clickable cockpit, either learn the startup procedure or Auto Start/Stop. But for me the A-10C II is the worst because to be combat effective you basically have to have a Warthog stick, but I manage with mine pretty well. But if you do that, prioritize your basic and other functions, then you'll be alright. The biggest hurdle is the learning curve, and you'll configure your stick accordingly.
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