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Everything posted by Flanker562
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Soviet MANPADS
Flanker562 replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks Crusader, I'm just "loving" the SA-24s... -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No worries... Found a photo from last November of the new VFA-14 "new look" Have to do some more tweaks though... -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Bullet over the Afghan sky Well, like the Super Hornet you can create a Tank model as part of the actual model, and give it a FakePilot (or that's how I understand it). FC would be of course the best person to ask. As for why? Why not? -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It'd be cool if you could do the "FakePilot" technique with the tanks -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not really sure... I can do a what if for the E Hornet, but mind you the VFA-87 skin has been on my Hard drive for two years, keep putting this one off for some reason but going to finish it. I wish they could redo the model so I can texture the tanks (for some reason the tutorial by 331Killerbee just doesn't seem to work. -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No problem and thank you! -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
More VFA-14 work, touched up the spine artwork. I'm making a small update pack (rather than a whole big one) due to changes, but after this have to work on the CAG jet. -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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LGBs
Flanker562 replied to skwabie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well depending on the model PGMs were used even in the Vietnam War so I'd advise going to the Downloads Section and finding the Range Map (or ChampionVA56s version too) and spend some time there. Even us "Strike Fighters Vets" use it because it's great for a day of blowing up stuff just for fun. And that's another reason you're having issues, older PGMs were very (to this day anyways) crude but the basics remain the same though, so that should help you with those versions. -
LGBs
Flanker562 replied to skwabie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's because the SF series are "lite" compared to the DCS series. And remember that Thirdwire is only three people, as opposed to around 50 for the titles, so the "cool" features that DCS:A-10 has is due to that fact. It's not difficult, you just have to get some more practice. -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Oooh nice! I actually like the Skyhawk when I do DACT missions to keep me sharp, nasty little thing... -
Yep, it's time to move into the new year with a cockpit that needs to be done, because really, after nearly three (and more but the model's age) years I think it's time to upgrade. I have as much references as possible and I think Teras is caught up in the ugliness of Iraq's "freedom" that I originally asked him but... have to hedge my bets he's okay and somebody else can do it.
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HOBS (High Off Boresight Shot) shooting, the basics. After flying mostly the Super Hornet I had one issue admittedly after firing numerous AIM-9Xs one issue, a sound issue. My install I have the engine noise which interferes with the "growl" of the seeker, which is your cue for the infamous HOBS shot. After testing Ravenclaw's ASRAAM on the Typhoon, which due to sound settings has no sound while in the cockpit, I finally realized that the growl is the key to performing such a feat. Meaning that at "low growl" or volume, it's searching the sky for a target, "high" growl means it has acquired the target and is locked. Kinda stupid stuff after 8 or so years of gaming with the Strike Fighters series, but... hell even vets learn something new. In any case here are some reminders and suggestions when performing HOBS shots. Target aspect is the key, the closer your nose to the target the easier the geometry of the intercept for your missile becomes. So using the example below I'm firing against an OPFOR Skyhawk (not really but it was the "bad guy"). Looking at the screenshots below you can see I'm fairly close and my nose pointed towards the ground, with the Skyhawk up higher but... after launching (second screenshot) it has enough "area" to maneuver and shoot down the Skyhawk. If you pointed your nose down and fired even though you have a lock tone it'll become a lawn dart and even thrust vectoring can't outmaneuver math. So watch your angles and check your tone, which if it becomes louder means that it has acquired your targetOther considerations to be aware of is that if the targeted aircraft is moving fast on your screen when in padlock, don't take the HOBS or any shot. After maneuvering when the screen "stabilizes" listen for the growl and take the HOBS shot and chance of a clean kill. Note there are variations on angles and I'd waste a lot of server space for all of them, but this should help with the more advanced missiles.
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Doesn't have the "feel" of the 9X but still a respectable missile out of the box. HOBS shots are fairly decent so not bad Ravenclaw! EDIT: Went up against a Skyhawk and figured that with the ASRAAM at least when you want to take a HOBS shot and listen for the pitch of the growl. Once it gets louder take the shot (don't waste it) and you have a good chance for a kill. Did a HOBS shot on the Skyhawk and downed it with one shot, so again nice work...
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SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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LGBs
Flanker562 replied to skwabie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This may help as well... Guided Weapons.pdf -
Me: F/A-18F EPE with 4 x 9X, 6 x AIM-120, tank, gun Opposition: J-14 with gun, 8 x PL-10, 2 x PL-12 Adding the missile equation changed the dynamics tremendously. Instead of a quick kill, the J-14 did turn into me but couldn't launch (out of parameters for all of it's weapon systems) and entered quite a lengthy circle fight which broke up after a while. When the J-14 broke out of the fight (he did it, not me though I was trying to force him to maneuver) and arced over, in which I took my first shot, firing a 9X at him near HOBS. Either it went stoopid or he defeated it with countermeasures, but it missed. So he continued south and I felt a good shot was there, so I took my second one, this time it went stoopid, hit, couldn't tell, but if it hit anything, it wasn't a critical part. Pressing for the kill he finally leveled off again, and this time feeding him my final 9X, shooting him down. Takeaways. Adding a missile capability changed everything, made it more aggressive and looking back at it now, wasn't a bad fight. However some of the basics remain when it only has a gun, throttle to idle, apply air brakes, and when the shot comes, take it. It can do a pretty good job of evading a shot, but the more he's in your HUD the better your Pk against him. And Happy New Year!
