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Flanker562

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Everything posted by Flanker562

  1. I've been slowly adding units to the Friendly CSAT mod, and figuring that it may not be as popular as most mods I do. Given the real world politics it may not work out of course, but then again I don't make the rules and such. Anyway I will add the Special Forces units later on, once I figure out the classname and such. Overall I like the concept, even though right now US and Iranian relations aren't the best right now. But I have faith in the mod, so it'll just be a matter of time before somebody gets interested in it.
  2. You will my man, just be patient
  3. I would recommend DMing him, he's a busy man so it would be better to do that, than posting a comment where he won't ever see it. Then again I don't know if he even checks, but it would be resolved faster if you PM'd him.
  4. Erik, who handles that will probably look at that in the future. He's on vacation but I'm sure sometime in the future he could allow other options, but we're pretty limited, so it is what it is. If you can wait less than 15 days you can get two free downloads per day though, because there's nothing we can do to help.
  5. I've been both a moderator and user for years my man, it's one of the most chill places I've been to in regards to gaming, so I'm glad you like it.
  6. No, not all of us (even the older game veterans) know everything about the game, and even they're finding out. I mean we're here to mod and learn, not shit on people because they ask.
  7. Due to the recent two patches for DCS, I wanted to make my own missile. Mainly just the AIM-210D mostly, as I don't like the AIM-120C that ED puts out. I can get better ranges in Wikipedia (I know it's not reliable), but overall I want to do more than just paint, so eventually I've been asking around, and slowly learning how to mod in the sim, so that'll be probably my first offering. If I learn Blender I can look at other missiles, but overall I'm just looking for something that is better than the -120C for now. I created the file structure, and once the fix for modded AMRAAMs comes out hopefully, then I can look at making a mod.
  8. Look man, there's no need to put topics like this, with those kind of titles. Granted some members are testy and snap, but we try to have a collegiate atmosphere where we help each other. Just watch out for ornery people like Wrench, he's old so it's a given. But you shouldn't have to feel afraid to ask a question. I've been playing since SF1 and still don't know shit about the game, or even SF2 (I just don't deal with modding that much, mainly Arma 3 I mod), so if you got a question, and if you haven't seen it in the Knowledge Base, ask!
  9. Okay some additions to the Weapons Pack, is the addition of extended mags for the ACPC2 handgun. It has both standard BIS ammo and JHP+ ammo. I looked online and that was like the max that was offered for the type, so I thought it would be a nice addition, even if it's just one round. Also, added pistol mags to the TF562 MULE, Offroad, and GMVs as well. I figured that would be an important addition given the use of better ammo than standard BIS.
  10. ¡Ya disponible en Draft2Digital! https://books2read.com/u/3kR0DW
  11. Flanker562 Friendly CSAT RC1 - First Release https://steamcommunity.com/sharedfiles/filedetails/?id=3691585827
  12. For the Friendly CSAT mod, I used the basic units from the Better Infantry mod as the start. If people like tis and want (or you have an idea) on what to include, it's real easy to add some stuff to the list, but I did create an "Intelligence Analyst" who is just a repurposed CSAT Officer. I may include him in the mix, but so far I want to keep it to combat units and not a redo of all the CSAT units, unless any player feedback comes through.
  13. Worry about your health my man, we'll wait for you to heal...
  14. Does the model recognize it as jpg? That's my point, it doesn't matter if you change it, the model itself looks for BMP or JPG, depending on how the model is setup. I mean you can get an attitude all you want, but the fact is that if you convert it to JPG when it's looking for BMP, it makes no sense in converting unless you redo the model entirely. That's just the basic facts of modelling in general.
  15. Because we don't know if somebody is a bot or not, so we screen the first few posts and such.
  16. Mods for upload this Sunday: - Flanker562 Weapons Pack - Flanker562 Helicopter Pack - Friendly CSAT
  17. Если по какой-то причине вы не можете найти это в разделе «Загрузки», значит, этого не существует. Впрочем, это может быть у Capun's A-Team.
  18. Well after some coding, I can say that the mod is ready to go. Again this may put a new spin on missions, but overall may be good, or not, depending on how mod makers and missions makers feel. Also finally noticed that the CBA Muzzles also work on the Katibas, so I'm not planning (I was thinking until I found out) that my suppressos from my weapons pack work fine with CSAT weaponry, so that's saving some time. In the future when I get off my ass and learn Blender, I really want to learn how to UVMap weapons, because the M468 can finally find a home, maybe in my weapons pack.
  19. Yeah just found it actually after looking. So here it is Wrench: https://store.steampowered.com/app/281580/Wings_Over_Europe/
  20. Bring it up to somebody in the staff (except me) because if you've had the account for a while, you can download two items per day for free.
  21. While I was doing some target shooting with a Katiba and Zubr, I thought of making a "Friendly CSAT" mod. While reading books on Iran, I learned the country apparently worked with the US at the start of Operation Enduring Freedom. This was intel assistance, mostly on the Taliban (Iran never got involved with OEF, mainly focusing on Iraq), so I may do a config-only mod based on that, maybe for missions where some "Allied" CSAT soldiers and whatnot fight alongside BLUFOR, or whatnot. It'll show up Sunday with some basic units lifted from my Better Infantry mod, or really, I can do that instead, making some Friendly CSAT soldiers and see what people think.
  22. Yeah but some mods still use BMP, so he's stuck. It's not a bad idea per se, but he's limited to what the modder did.
  23. I think that's the issue, and I don't know GIMP that well
  24. He might need to get the .max file though
  25. Okay got the JHP+ Ammo setup for the weapon and helicopter pack. I decided to give TF562 units the 4-Five pistol with an MRD sight, and JHP+ ammo as "standard", to give them more firepower and such now if you use them, well after next week's update anyway. I also worked with the Magaziine Well system to give the A2CP-A2, the 4-five, and the Zubr the ammo to enhance your loadout with better ammo than the stock ammo.
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