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Flanker562

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Everything posted by Flanker562

  1. EricJ Weapons Pack RC112 - Due to some conflicts with other mods that I'm working with, I decided to remove the Taliban units. I'm sure that they weren't used as much. If you did like the faction, then you can find it under EricJ Taliban Units as that's a duplicate of the same framework that the faction functioned in the weapons pack https://drive.google.com/file/d/10IV5UKFhfPxOoGXA0U3CXHTsrQtCEel6/view?usp=sharing
  2. Okay right now I'm pretty much on a chill setting for mods. The Taliban Fighters is pretty much where its at and so on. The EricJ Weapon Pack has one issue and that's the Barrett M468. I don't know how the texture ended up missing, but somehow I deleted it. I asked ADuke if he's got a copy of the texture so I can insert it and kill that error. Overall, not much for the EricJ Helicopter Pack. I do have something to fix, but it's not game breaking, so I'll hold off until inspiration strikes me. As sorta hinted I wanted (and I think somebody hinted at it), a UAV able to transport human or AI players around, but mainly for milsims and the like. Also for the future (whenever I get my hands on it), I'm not sure if I want to put the SA-2 Samson in the helicopter pack, or standalone, but I may move it to standalone, and need to get a hold of James Cameron (it would be the good thing to do to at least ask if it's okay, failing that who knows) and at least cover my butt as far as IP issues and the like, but that's for the future. I've been mainly focusing on mission stuff and adapting missions for play. I don't know what's more popular, SP or MP missions, so I just make them and hope somebody plays them. Some of my missions have shown to be popular, but it's hard to gauge what people like with some metrics and the like. Anyway, I don't have much planned right now, which is nice as I can sorta chill and see what hits my mind in the future.
  3. I don't have a SU-57, but here's the Su-27 RWR_SU-27.7z
  4. EricJ Taliban Units RC23 - "Taliban Fighter 2 and (No Hat) has an RPK-12 MG as a standard weapon - Fixed an entry for the Taliban Fighter 2 (No Hat) - "Taliban Infantry Squad" now has an RPK gunner (replaced one of the units with him)
  5. EricJ Taliban Units RC22 - Armed them after so many years for a mission I'm working on, they use BIS weapons, so there's no issue with weapon use and not making it a small weapons pack. Again if you don't like it make your own edits and so on. - Fixed a filepath error - Added a "Taliban Infantry Squad", given to fit the game, unlike in reality where there were no defined squads and the like.
  6. Looking good actually. Are you planning on doing current and future Vipers? There's this article about the new electronics suite: https://theaviationist.com/2024/10/29/f-16-ivews-first-flight/
  7. EricJ Weapons Pack RC111 - Fixed a missed CfgPatches error https://drive.google.com/file/d/10HYXDvpM_aGA_ddOzWJnd9btP7d2D3B3/view?usp=sharing
  8. According to some people the images were off, but for one project I did for somebody he approved of it, so there's that. But I hate creating new topics because I have my own topic and feel it's better to ask there as somebody will see it. But as DA suggested, finding modeling sites and color profiles will work, or even some of the birds here as the scheme appears to be the same overall.
  9. It's a good thing you're a moderator Stratos, as Wrench would chime in on "why are you necrothreading" lol
  10. ADuke Kiowa Warrior Alpha AC21 - Shells now eject from the M3P - Shadow LODs fixed
  11. Just a note, for some reason I deleted the "m468_co.paa" file in some way or other. It's a known issue that the Barrett M468 in the mod (I think it's cursed now), the main texture is missing. I checked all of my files on my external and nothing, so I emailed ADuke (who did the base texture) and hopefully he'll have one on hand to make it "work" again. But then again if somebody could texture it and so on, then I'm open to anybody who can reliably do it. It can be remapped so there's that.
  12. EricJ Weapons Pack RC110 - Requires game version 2.18 - Fixed a slew of CfgPatches errors stemming from some wrong entries, problem should be fixed. https://drive.google.com/file/d/10Gh0hQXMS3t38jtdvxmVLEWsQ66YBv7I/view?usp=sharing
  13. Just so you know, I did try to do an autonomous UH-60, given the program that is being worked on. I don't know what utility it may have, but I did try it with it able to carry passengers. Apparently BIS doesn't like that, so I stopped working on it. I could just make it a regular UAV (if anybody is interested I can do that) with better cargo lifting weight, but as far as an autonomous troop carrier, no bueno. Other than some small things, work on the EricJ Helicopter Pack is something I'm finding less and less to think of and do. Work on the Kiowa is still sporadic, and I think I need to make the brass fall out when it fires, as I noticed the muzzle smoke just forward of the canopy when I fired it, or at least change the cartridge to better reflect the actual as close as possible shell size so it looks believable. Mostly the Need To Do work is on the Gatling barrels for the M197 and M134 pods for the MQ-17, that's about all I need to work on and figure out. If you know how to make the barrels rotate in the model.cfg for pod weapons, please let me know as I need to get those working, as everything is more or less working. There is an FM issue with the Kiowa, as a user found out that you can flip the helo backward and so on and various other settings. Overall, the flight model for the Kiowa is still WIP, and not a final form as I'm waiting on BradMick to release it so I can figure out how to implement it and no more issues. For now just take it easy while flying it, and you shouldn't have many issues doing anything. I'm also waiting on a texture PSD from ADuke (I found the original PSDs for the bird, so that's good), and hopefully, I can reliably get the color right in the future. Nothing else is planned and of course any requests either contact me here (I don't mind too many), through Discord or Steam, or carrier pigeon.
  14. EricJ Helicopter Pack RC113 - Redid the ammo feed chute geometries for the cannons, makes the weapons look better - Added shadow LODs for some of the cannons - Fixed Muzzle flash issue https://drive.google.com/file/d/10EvENoCGmOwcMAoLUsdavKtwjNQJVPwx/view?usp=sharing
  15. Don't use the font that you did, Wrench gets mad if you do.
  16. ADuke Kiowa Warrior Alpha AC20 - Improved Fuel consumption
  17. ADuke Kiowa Warrior Alpha AC19 - Basic texturing of the pylons on the model and work-in-progress shadow LODs.
  18. ADuke Kiowa Warrior Alpha AC18 - Cleaned up the ammo chute for the .50 M3P - Colored the M3P, with at the closest coloring right now
  19. EricJ Helicopter Pack RC112 - UH-92s have limited datalink - Tweaked the UH-92 sensors - Added wire strike blades to the MH-92s, as for some reason I took them off. https://drive.google.com/file/d/10A08vnEnvpJB1cvJTh6y3O3drD-BLU_Q/view?usp=sharing
  20. I personally don't think A3 is that bad, and some DLCs like the helo, and Marksman were good, and I like playing it still, and when A4 comes out I'll be moving to that depending on how it works out, but good to know.
  21. Aside, I'm waiting for Arma 4 instead. As a modder I like some stability when modding
  22. Well my gaming laptop handles SF2 fine. I mean it's a bit wonky with some things but it runs fine as it comes, even with newer mods and bigger textures. Like I said upgrading would only fix the issue if it's a memory problem, regardless of card or whatnot. I can understand money issues but yeah, a 4GB card needs to be upgraded, regardless of how old it is. I honestly can't suggest otherwise with very old hardware, and upgrading it would solve the issue.
  23. I mean as mods come by more and more the larger the textures will be, so upgrading your video card will probably be needed at the minimum. I mean you can only hold on to it for so long before newer mods wreck it.
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