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Everything posted by Flanker562
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A-6B mod0 & mod1 Intruder
Flanker562 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice, thanks! -
Video thread 2
Flanker562 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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A-6B mod0 & mod1 Intruder
Flanker562 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Took a flight with the A-6B and noticed a couple of issues: - In the cockpit view the refuelling probe doesn't go all the way down into the cockpit dashboard. Not a killer issue, but graphically doesn't work. - You may want to talk to Cliff7600 and get him to work on the low speed handling of the bird with full flaps down. With the flaps down it is possible to land the bird (did a video of it and will post in the Video thread), but you're kinda fighting the aircraft to make sure you land. I had the same issue with another mod and he fixed it, just have the NATOPS manual handy and that issue can be fixed. -
Decals positioning !
Flanker562 replied to Lacsap's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think he dropped off the planet. Don't know why as I didn't talk to him other him PMing me asking if he could make skins, and I told him sure of course. Other than that never talked to him, and he hasn't been here yet. -
Decals positioning !
Flanker562 replied to Lacsap's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm sure with the game engine that causes issues that I'm not aware of, but I guess that sucks up the VRAM pretty well, and a lot of a/c flying will choke some computers. Anyway yeah I feel you though.I mean SidDogg did a good job with the decals, but again they look kinda plasticky and not good in my opinion, with the exception of tactical numbers, which more or less when done right, look good on the skin. -
SEAD in Vietnam
Flanker562 replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
My bad, I got you -
SEAD in Vietnam
Flanker562 replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think you should to The Range and perfect your skills before heading into a combat zone first. I mean I don't do much practice anymore because well, I don't fly missions anymore, but overall The Range will get you comfortable with a technique you can apply to bombing small targets and such. It's just easy to carry some bombs, blow up the main target, and then hunt and peck at other targets. -
Decals positioning !
Flanker562 replied to Lacsap's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm not too much of a fan of the F-16 template, but it is what it is, and otherwise a decent template. I know back in the day Eagle Dynamics made good templates (the Black Shark one was just too much for the bird IMHO) and if I still played DCS, I would probably generate some more skins, but I just don't have the room on my laptop for it, so there's that. Some companies like 3W don't make good mapping so even with a decent template you're still running into issues with it, which for the Tomcat I preferred the TMF birds given that the mapping and templates were good for skinning. Anyway, I limit decals for the USN bird Modex numbers and that's about it. SidDogg did some good work with decals for the Super Bug, but overall I stay away from decals unless I have no real choice. -
Decals positioning !
Flanker562 replied to Lacsap's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's why I like FastCargo's work when making a template, when able with any template, but I feel you when you start out trying to figure it all out when you don't have a template. That's why I always search for one for a project. -
Video thread 2
Flanker562 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Linebacker and the F-4E
Flanker562 replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I don't know which F-4 (didn't read all the posts), but if you are able to make a separate station for the bird, then it'll show "1 AIM-7 Sparrow", and so on. If it already does that then you just have to select the pylon and pod. If they are grouped together like "4 AIM-7 Sparrow" and so on, then you'll have to make your own loadout. I'm thinking if it's stock, then you'll have to make a custom loadout as Sundowner recommends, then in the Mission Editor go to your aircraft and then select that loadout (make sure you follow the format, it'll take some guesses where the ECM pod goes though) and do whatever else, and go fly. -
Linebacker and the F-4E
Flanker562 replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You select the custom loadout in the MIssion Editor, when you edit the mission. That's the only way to get it setup so you can have an ECM pod, and three Sparrows. Or if the pylon is a separate pylon by itself, simply select the ECM pod. It should allow you to do that in the Loadout screen. -
Video thread 2
Flanker562 replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Weaponspack 3
Flanker562 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I deleted all of the rest of my Firestreaks and Red Tops because I need quality in my mod folder, and went with these. Thanks ravenclaw! -
EricJ Helicopter Pack RC90 - Mortar Container, Cruise Missile Container, and the Titan AA SAM Container now have custom icons and UI pictures. - Reduced S-94 Max Sling Load weight to 4,000kg. S-94 Utility will have the previous weight limit of 5,500kg lift capability. - Added a requested JASDF Livery, for the UH-92 Cherokee - Tweaked the USN MH-60S textures, making it more in line with the actual camouflage. https://drive.google.com/file/d/13yBv_wxjoGRN9CHu7igoKrrWPg-zoZ6H/view?usp=sharing
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I think I got the grey dialed in: http://ericjwrites.itgo.com/Arma3/wip1989.jpg http://ericjwrites.itgo.com/Arma3/wip1990.jpg http://ericjwrites.itgo.com/Arma3/wip1991.jpg
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Basic JASDF camo. In essence I'm trying to make the grey a more grey color, but so far it's not working with me. I may have to do some other trickery, but here's how it looks so far: http://ericjwrites.itgo.com/Arma3/wip1988.jpg I think the person on Steam wanted a more camo look, but the way that the helo is mapped makes it kinda worrisome to pull off an effective pattern that looks decent, so I stuck with the grey.
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EricJ Cherokee Containers RC20 - Mortar Container, Cruise Missile Container, and the Titan AA SAM Container now have custom icons and UI pictures.
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EricJ Helicopter Pack RC89 - Made the Cruise Missile Container heavier through lift due to gameplay issues with the lighter helicopters in lifting it. - Reduced S-94 Utility lift weight limit to 5500kg. https://drive.google.com/file/d/13tN30dhNCAZpR0R-jm9xKmxN4YNcEHMy/view?usp=sharing
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EricJ Cherokee Containers RC19 - Made the Cruise Missile Container heavier, now liftable by the Taru and Huron, or 6500kg for modded helicopters
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If the Viper (or any jet) had PGMs then it's doable, sneak up on it and waste it. But a HARM shot would be a waste of a good missile. The two S-300s we have in the Downloads section are setup (like the real one) to distract and prevent HARMs from shooting it, so low and fast and locked on with a Mav or so would do the trick.
