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Everything posted by Flanker562
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That's good to hear man, as long as you're able to function outside of modding that's great.
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Thanks yet again ravenclaw, how are things with you though? You doing okay?
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Ahh okay gotcha.
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If you look at your post, and see the "..." you should be able to self edit your own post.
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No need for the attitude dude, I don't visit the SF1 section, haven't since earlier this year when fixing the images, so I don't remember ALL the files. Don't jump on me because you poorly worded your question either, I don't remotely know what you're talking about.
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What are you even talking about? AFAIK Desert Storm was for SF2, not SF1, so if there's issues, then that's not a surprise at all. Get SF2 and see it in it's glory.
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A new episode of For Whom the Bell Tolls is posted, start anew or catch up: https://bit.ly/4tbZws0
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The only thing on the horizon for mods is the M468. I checked and confirmed that the mags are good, or magazine for it anyway. The modeler showed me some WIP pics, and it looks good. He's detailing it, so maybe this week (no promises), he'll get it to me. More or less, I haven't found much via gameplay (which is just how I find issues, using the stuff) or from anybody so far. Even though the current set was uploaded this morning, my time. As for what's on the horizon, I don't have many ideas for this week. Maybe look at some ACOG models from Arma and see if they're okay enough for this game, as, believe it or not, I do think of quality most of the time. I may try TurboSquid again, but I'm not sure yet.
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Another patch and so on has come, and gone. I managed to create a topic in the Weapon Bugs forum to maybe address the AMRAAM issue with mods, so hopefully it won't be "correct as is" and so on, but I haven't checked the topic in a bit, so maybe I should after this post, so we'll see if that helps move the issues along with the borking of the AMRAAM-based mods. In other news I haven't played with the F-4E as much as I thought I would, but I think this week I may look at it more as I need to get post-startup actions down as outlined in Reflected's tutorial, so hopefully I can then figure out weapon use and so on, but it will be some time before I get around to being confident and competent with the system. I have no other manuals in the works, kinda just focusing on another game right now, but looks like this week will be light, so more DCS probably this week.
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Flanker562 Helicopter Pack RC202 - Added a Ghillie Sniper for the Task Force 562 faction - Removed a chemlight from the MAR10 Sniper, and adjusted the actual magazine count based on what the unit actually can carry - Added a Ghillie Spotter for the Task Force 562 faction - Tweaked MX Suppressor values to induce less recoil due to weight and such Flanker562 Weapons Pack RC136 - Aimpoints and EOTechs have the correct kollimator RVMAT now. - Tweaked MX Suppressor values to induce less recoil due to weight and such - .50BMG Suppressor has better recoil reduction - Tweaked suppressors across the board (to a certain degree, some are unchanged) to have less recoil and effect on the shooter when mounted on a weapon. Mostly when firing prone you will have less recoil affecting your shots. Persian Islamic Front RC3 - Requires Game version 2.20 - Author name changed to Flanker562
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Well, as you probably noticed, not much is going on this week. It was kinda busy for me, which is a turn for the normal, I guess, but busier than normal anyway. Anyways, I tweaked the recoil values on the suppressors for the Weapons Pack and the two Suppressors in the Helicopter Pack for TF562. They should reduce felt recoil more, and for the Weapons Pack, emphasis on recoil reduction is focused on the prone firing position (more body mass counteracting recoil, more stable, etc.), so when you're prone, you have less recoil. Some of the suppressors weren't touched, for they had decent values, and reflected a more knowledgeable approach (mainly the ones I got from Warlord554 so many years ago) to coefficients and the like. I do want to look into whether a suppressor helps with range, but that's for later, after I post. Suppressors don't increase range, so no I won't be tweaking that.
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Dev A-Team's Site Sign-Up Experience
Flanker562 replied to leprkz08's topic in Mods/Skinning Discussion
Yeah unfortunately we try and not do much drama with that site. Some people still do and get along with him but for most of the people and Staff, the bridges are pretty much burned by now. I personally never bothered due to the politics of his site, and so have been largely spared the BS that he has with the site. I figure that maybe I'm better off here at CA, and frankly don't regret that choice either. -
We'll consider a warning point if he doesn't do it again lol
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SF2 Fokker F27 Friendship Pack by Veltro2K & Nyghtfall
Flanker562 replied to Wrench's topic in File Announcements
I'm 50 man, no spring chicken lol -
SF2 Fokker F27 Friendship Pack by Veltro2K & Nyghtfall
Flanker562 replied to Wrench's topic in File Announcements
I did that before replying, it seemed to come off it wasn't flyable. Old age I guess. -
SF2 Fokker F27 Friendship Pack by Veltro2K & Nyghtfall
Flanker562 replied to Wrench's topic in File Announcements
From what I understand it isn't flyable, just for static display from what I can tell. -
If there's a way I'd like to know too, but I don't think there is a way, unless it's a hidden feature for the game
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Dev A-Team's Site Sign-Up Experience
Flanker562 replied to leprkz08's topic in Mods/Skinning Discussion
I mean you can try Google, but column5 himself hasn't been around for ages. Wrench might know of his whereabouts, but overall no joy I'm afraid. -
Dev A-Team's Site Sign-Up Experience
Flanker562 replied to leprkz08's topic in Mods/Skinning Discussion
They used to back in the day, http://www.column5.us if it still works. Other than that no idea. -
Dev A-Team's Site Sign-Up Experience
Flanker562 replied to leprkz08's topic in Mods/Skinning Discussion
Um you're on your own basically when it comes to dealing with Capun. I personally don't want to get involved with his (and I'm sure the rest of the Staff doesn't either) as we don't regulate A-Team policy or (at least I don't) don't involve ourselves with his decisions. While yes, we have our views and opinions (some earned), if Capun denies you access, then take it up with him, not us. -
Okay did a little work last night. I want to sort of buildup the Task Force 562 units slightly, just for mission support. Only two missions will support the two new units for that faction (Spotter Ghillie, and Sniper Ghillie), but again for anybody else it may be a good start or unit for another mission where you actually use my units. Good thing is that it's just a config entry, the factions (other than some items), is strictly stock stuff among the various DLCs and such that have already come out. I'm not trying to force people to use them, but if you so choose then that's on you. I have every DLC owned, so it's not much to do and worry about too much. Anyway, I also updated the Persian Islamic Front units, just added some housekeeping config stuff and such, but for Sunday: - Flanker562 PIF - Flanker562 Weapons Pack - Flanker562 Helicopter Pack Not much in the way of updates, just some tweaks to the RVMATs for the Holo and Aimpoint sights, as I used the wrong one again, now fixed. For sure.
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I mean it's probably the oddest dogfight I've seen ever in a flight simulator.
