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Tzareff

JAGDSTAFFEL 11
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Everything posted by Tzareff

  1. thank you tonipm99
  2. it looks similar but its not Inskys Su and has nothing to do with Marchfighters Su... thank you Alvaro Very much!
  3. thank you! looks very good
  4. yep it seems corect but i still dont know how you manage to calculate Rx ;Ry ; Rz for F-15. My mathematic skills are pathetic sory i will try to understand it but my calculator says that TK use diferent Rx ,Ry,Rz for the diferent planes thank you.
  5. Tzareff

    Mig-29 Algeria Skin

    very well done thank you!
  6. Thank you very much Stary,it's great
  7. "Mig-21 Complete pack for SF2 1.8" is made for diferent patch level of the game, also instal combination SF2full + SFNA chnage the [DetectSystem] format in "plane name_DATA.INI " and Avionics.INI . In atarybabys pack is stated: RadarAzimuthLimit=17.66 RadarElevationLimit=17.66 wich is corect(probably) but dont work in SF full megred instal.(atleast for me). Try to edit avionics.INI this dont afect AI behavior but will help you to use the radar and extract the original MiG-21xx_DATA.INI from TW CAT,archives. In TW Mig-21 data.INI the above values are RadarAzimuthLimit=30 RadarElevationLimit=15 /or even 30 for Mig-21 Bis and for me these works fine with RSS weapons pack and R-3R
  8. Посмотри в папку оружия за LOD. фаил если LOD. нет ета обичная причина.
  9. CAT. extractor; Notepad ... are good starting point.
  10. Thank you for the hard work you did
  11. Did you try the original Third Wire MiG-23 ? I think he have a better Flight Model at least in terms of acceleration and Max speed, he is capable of 2.35 Mach at 12000 meters. But he still fly like a "brick" , cause of his AoA values CheckStall=TRUE CLmax=0.2608 AlphaStall=13.35 AlphaMax=23.79 AlphaDepart=32.35 And the AI is almost harmles restricted by this values
  12. View File Soviet and Bulgarian MiG-17 skins pack. Soviet and Bulgarian MiG-17 (not MiG-17F) skins pack. All skins are in jpg. 1 new Soviet camo skin , with new decalset. 2 new Bulgarian camo skins with historical numbers. 1 new Bulgarian "silver" skin with historical decals. install: put everything in SF-2 mods folder. About the decals, they all are derived from Flogger23 soviet decals many tanks to Svetlin for his valuable info. Enjoy Submitter Tzareff Submitted 02/25/2014 Category MiG-17
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  13. Version 1.0

    171 downloads

    Soviet and Bulgarian MiG-17 (not MiG-17F) skins pack. All skins are in jpg. 1 new Soviet camo skin , with new decalset. 2 new Bulgarian camo skins with historical numbers. 1 new Bulgarian "silver" skin with historical decals. install: put everything in SF-2 mods folder. About the decals, they all are derived from Flogger23 soviet decals many tanks to Svetlin for his valuable info. Enjoy
  14. Well for me a maximum countermesure values from 20 to 65 for all missiles depending on their year of introduction works. And the angle and distance to target realy make sense at this values. I agree with Snailman that countermeasures are poorly modeled but I also think that the missile "lateral G capability" i.e. max turn rate (G) in weapon editor if they are equal are very rough modeled too. As far as I know in real life the missiles are realy capabale of turning with 47 G for example but only for the first few seconds of their flight after that their maneuverability decrease dramatically ... but ingame i dont see any signs of this. And for this reason I use slightly downgraded parameters in my weapon editor and it works.
  15. View File FMA IAe 33 Pulqui II EAF skin. Fictional skin for Foxmonter's Pulqui II make it look like a fighter plane for the Egyptian air force. INSTRUCTIONS 1. Get Foxmonter's Pulqui II here:http://www.column5.us/classic/aircraft4.shtml or here:http://combatace.com/files/file/10994-fictional-parani-aviation-co-piranha/ 2. Drop the Egypt56 folder into your PulquiII or Piranha folder and Decals folder into your Objects folder. CREDITS Many Thanks to Foxmonter for the originial Pulqui II model. Original decals from Third Wire. And also thanks to Spinners, whose Parani skin I used to make "homegrown" template for this one. And suhsjake for his or maybe bobrock's F-86D/K/L Templates from where I borrow the warning letters. Enjoy and Have fun! Submitter Tzareff Submitted 02/02/2014 Category Fictional/What If Skins
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  16. Version 1.1

    62 downloads

    Fictional skin for Foxmonter's Pulqui II make it look like a fighter plane for the Egyptian air force. INSTRUCTIONS 1. Get Foxmonter's Pulqui II here:http://www.column5.us/classic/aircraft4.shtml or here:http://combatace.com/files/file/10994-fictional-parani-aviation-co-piranha/ 2. Drop the Egypt56 folder into your PulquiII or Piranha folder and Decals folder into your Objects folder. CREDITS Many Thanks to Foxmonter for the originial Pulqui II model. Original decals from Third Wire. And also thanks to Spinners, whose Parani skin I used to make "homegrown" template for this one. And suhsjake for his or maybe bobrock's F-86D/K/L Templates from where I borrow the warning letters. Enjoy and Have fun!
  17. A lot of excellent work thank you :) more than 5 star raiting needed...
  18. The best template for the best aircraft ... THANK YOU!
  19. An excelent pack with all major models on both sides "red" and "blue" included...but I have a problem with it , this AAA is so deadly that on escort missions they simply "whipe off" the entire flight i must protect with the result of endless mission... and "Red Clown " says : your mission is still in progres... when the bombers are shot down long time ago I agree that the real life AAA have much better performance than the Third Wire models but the AI pilots simply dont have any chance against this AAA pack ServiceStartYear=1938 .... RangeFinder=3 BallisticComputer=3 ??? maybe you should think about another "downguarded" version of this pack ... I did it for myself but people with less time for modding will be dissapointed
  20. Good work! it's realy hard to make the HUD working.. but any idea of RWR ? is the old "3_ring" still work in latest patches?
  21. Awesome !!!
  22. Excelent!!! :)
  23. The only thig that work for me is toggle cockpit button and the "head bob" effect disapear but it doesnt look realistic. Im sic of this jumping cockpit too
  24. Thank you for the great model. the book is one of my favorite but it has nothing to do with the movie
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