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Everything posted by UllyB
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2AR rack
UllyB replied to Svetlin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Interesting. Nice going Nyghtfall! -
BRIMSTONE - how is it deployed?
UllyB replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In my weapons folder I have two of them , one is wire guided and the other one is laser guided rocket. Maybe you forgot to load a Laser pod or your avionics.ini for that plane misses the section for TV or...you forgot to add , on the wing, LGR and WGR. Mybe you put LGB instead of LGR. Go check. The respective sections into your weapons editor should look like this: -
2AR rack
UllyB replied to Svetlin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I took a look to my single 2AR rack and I confirm what Svetlin said. My guess is that , when it was made, the author had in mind for ARM the "translation".... active radar missile in mind and after that, being in the beginning of the SF1 game series, the story was forgotten. In this hypothesis even AR make sense, the name of the rack (active radar). But I might be wrong. -
Because the SF2 engine allows it and because I want to offer you a complete experience with these skins, I decided to make TALISMAN ECM skins for every skin , to match the color. Otherwise it would have look weird (black on a blue skin etc). I hope you will like it. I am working at that for the moment, tomorrow I will come up with some shots to see the visual effect of the color match. Of course, in the end everyone takes what it sees fit for his/her taste. I wanted to give a hand and come forward into anyone wishes to have matching colors for skins and those slick ECM made for YAK-130, doing the job they would've done to change everything to match. Here's the easiest way to do it just for the people who are not familiarized tweaking these kind of things: You "split" the YAK-130 for each country (make sure in aircraft's dataini file you have this: Export=FALSE) and in each loadout.ini file you add the appropiate ECM pod name. For countries that have more than one skin and you want to see (let's say you have 2 skins like in Myamar for example) them all (the ECM skins for each I mean), you use this trick: you put for the first aircraft skin StartDeafult=1 in its ini and TextureSet.ini files and for the second you choose a year when you want to appear, from that day onward, and set StartDefaut=XXXX (the year) in its ini and textureSet.ini files. Also you should have modify , in LOADOUT.INI file of the aircraft like these lines as it follows (I set, for the second skin the year 2034; Notice the slightly CHANGED name for the second skin ECM pod): You , also need, for the second aircraft skin, to add the DefaultFor=.......... parameter (STRIKE, CAS etc). the names must match the names give from dataini file of the aircraft and NOT the ones given in LOADOUT.INI file!!! (CAS and not ATTACK!), otherwise it will default to the default skin , which, obviously , wont't match the ECM pod skin for that airraft skin you want. However I will upload all the files you need in order to work exactly as was supposed to, so you don't have to worry or complicate yourselves. :)
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Need a hand
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No I didn't. The main job is the skin and those special decals. Numbers decal types, well, as you know, sometimes it's just a matter of taste for anyone. If you wanna do them, by all means, please do them. They will be a great addition to the cause. -
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Need a hand
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Need a hand
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for the expertise. I'll see what I can do. -
Need a hand
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Need a hand
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I understand, but, unfortunately, I don't have them in HiRes. The screenshot above is low quality at best. If you want them in HiRes it's not that easy, at least for me. They are not just a couple of lines, they have a thin curve, there is a proportion to be respected there etc. I want them to look like original not just some lines draw by a person who has a shaky handwriting :) If nobody has the decal, then I will take time to make a quality one. -
Does anyone have these decals already made (HiRes) please (the ones encircled with RED)? I need them for a skin I make for YAK-130 It will spare me the trouble to search for them or build them from scratch. Thank you in advance.
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View File YAK-130 Mitten update by UllyB YAK-130 (NATO code name MITTEN) by UllyB May 16th 2021/ver 1.0.1 **************************************** Changes: - Updated dataini file to reflect the real distribution of fuel in internal tanks (fuselage and wings) - modified internal fuel tank distribution figures to reflect more realistic the values. Contributors: As Baffmeister noticed, the internal fuel tanks section wasn't explicited enough. That thing was corrected. Just replace the dataini file of the plane. Special thanks to Logan4 who helped, correcting in 3DMax the model errors and valors and Baffmeister for detecting them in time. Submitter UllyB Submitted 05/16/2021 Category Other
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Version 1.0.1
198 downloads
YAK-130 (NATO code name MITTEN) by UllyB May 16th 2021/ver 1.0.1 **************************************** Changes: - Updated dataini file to reflect the real distribution of fuel in internal tanks (fuselage and wings) - modified internal fuel tank distribution figures to reflect more realistic the values. Contributors: As Baffmeister noticed, the internal fuel tanks section wasn't explicited enough. That thing was corrected. Just replace the dataini file of the plane. Special thanks to Logan4 who helped, correcting in 3DMax the model errors and valors and Baffmeister for detecting them in time. -
I liked the movie more than the music. :) I think that german military songs, from the second world war time, are better and even stronger from an artistic point of view. Russians and other east european dictatorships copied the German way (parades, music,speeches etc)
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WIP Mega THREAD!
UllyB replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You are right, I am sorry. I will pay more attention in the future. -
If you refer to the fact that every type of A-6 should have its own cockpit, I have good news: there is no need for such rigour. One cockpit of A-6 for all A-6 types will do. So if you have one or found one you like , for this type, just load it for each type of A-6 and you are ready to roll, no matter what model you choose.If I wasn't clear enough , keep in mind that for EACH A-6 type, you have to have into ITS main folder a ...cockpit subfolder.(the one which has the files needed in order that cockpit to show up in the game). The short answer: yes, 90% are for A.I. only, so not flyable, but that doesn't meean they can't be made flyable (all of them). Do what I said above and you can fly them all.
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WIP Mega THREAD!
UllyB replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks , very nice, bring them on man! -