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Spinners started following kurdistan1
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Sukhois
kurdistan1 replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
- 471 replies
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- sf2 fitter
- su-17m fitter
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Taliban popping everywhere
kurdistan1 replied to citizen67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Normally, it seems that there is no way, because as soon as you put an object in the folder"GroundObject", you issue permission for its activity in the game. But there is a way, and it is also related to the nationality of that object. or an independent nationality, then you can limit the nationalities in different territories(Terrains) in such a way that they do not include the nationality of the Taliban. In this way, the Taliban fighters or terrorists will not be available, and any kind of aircraft, ground or sea vehicles of the Taliban will also be eliminated in the same way, but I don't think it is possible to remove only that particular object (human fighter)and for example the Taliban plane in the game... -
And any program to release Su-30 family?
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SU- 27 Flanker
kurdistan1 replied to torno's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
its briliant.....and maybe a UB version?- 51 replies
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A long range Desert Mustang
kurdistan1 replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Cool.....Its simillar to Cavalier Mustang and PA-48 Enforcer!!!!PLEASE release it!!! -
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kurdistan1 started following Eugene2
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Tnx VonS and of course trotski00 and Dear FalconC45 The reason I'm interested in this is the smaller nature of the Air Force. For example, in the Imperial Iranian Air Force(IIAF), some planes flew at a time when the great powers were obsolete in the Air Force.for example : Adax, Fury, Hawker Hind, and Bréguet 14 and 19 of the great war planes in Iran flew around the 1940s and '50s,, or the Thunderbolt and Hurricane were active in the 1960s, or even the T-33 at the end of the Iran-Iraq war .....It was removed and continued to be used for training flights. Another reason is the possibility of using the key F12 as i said first, which is contrary to the usability in SF2 not in FE2.
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its absoulotly true.....
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Yes.its true.there are many problems in this way .but yet I think its worth the effort...
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Ok Falcon .but original FE2 Plane and ground objects belong to original CAT of FE2.you mean we can combine FE2's aircraft or groundobjects with SF2 game ? to create something like WWII Mod of SF2 series ?but this time A SPECIAL GREAT WAR version?!! is it true?
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Tnx Von S.but it isnt work