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Menrva

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Everything posted by Menrva

  1. Jackpot! What can I say, you discovered a bug that is present on almost all terrains. I have a very huge mod folder with many terrains. Same ActiveYear setting of 1965. It's totally pointless that it is present. Even ActiveYear=0 should do, as long as SAM objects have their own Service Year statements correctly added.
  2. View File Iraq, Western Asia (1980-2003) Iraq, Western Asia (1980-2003) Terrain February 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the DS/IR terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities. Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers. -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 02/13/2017 Category Full Terrains
  3. Standalone terrain package has been uploaded, waiting for admin approval... Unlike the one included in Spudknocker's Iran-Iraq war mod package, this terrain has additional features and eye-candy stuff. You can use the newest release in place of the old one in said mod package, as long as you mod campaign files to fit the new naming conventions of the terrain itself and some of its targets.
  4. Version 1.07

    1,602 downloads

    Iraq, Western Asia (1980-2003) Terrain February 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the DS/IR terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities. Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers. -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  5. Great work, Snailman! I like such attention to details!
  6. Haha! Good to know! I am also of Dutch descent in some ways, well, not really; my great-grandfather was Dutch but moved to Italy. I guess it's the beauty of living in Europe.
  7. I usually hate things that become viral over the internet; however, there is a new series of funny videos on YouTube; countries try to promote themselves to Trump's America, to gain second place in the standings. Here I begin with my country:
  8. I wished this thread could end soon, but Trump just added his natural dose of idiocy: http://www.bbc.com/news/world-us-canada-38890090
  9. It's quite some time, I hope Baltika is well and all, he's been important to the SF community, his terrains are some of the best available.
  10. Or better, there are no facts, only opinions at this point. Truth is worth less than shit these days. People prefer to close eyes other than to open them, to believe in lies made to cover rivers of tears and blood. Questionable IQ? I didn't know such a thing ever existed. Although I would recommend Trump & Co. for a nice mental health check in a good clinic. Those who claim to be very smart (like Trump) are more insecure than they happen to show on the stage. Nowadays, if you show some honest self-doubt you are regarded as a weak individual. Don't, and you're the king, although a reckless and inept one.
  11. She didn't misspoke, she clearly stated that it happened but it didn't get covered during the Obama administration; it's way different than Trump's 7/11 or Obama's 57 states, which instead are clear examples of misspeaking in the middle of a speech. Here's more info and the video where she stated it: http://www.bbc.com/news/world-us-canada-38857216 She later wrote on Twitter that she wanted to say "terrorists", I suggest that you change the word "massacre" with the one she meant; the phrase doesn't make sense. She gave blatant proof she is a liar, plain and simple. People are free to believe to alternate facts. It already happened in history, when millions believed that Jews were monsters and had to be interned in concentration camps, and so on... I don't think Trump will be crazy enough to invade a country, though. But things are heating up with Iran, China and Yemen. If there is something that the news aren't covering, that is the new military ops Trump has ordered in Yemen; CENTCOM confirmed the death of civilians during a helo strike. But it's them, not us, who gives a f*ck, right? Those who don't read the news because they are all BS, I hope are the same ones who didn't believe that charade of Bush Jr. justifying the war in Iraq back in 2003.
  12. http://www.bbc.com/news/uk-england-hampshire-38852991
  13. Oh my... It's pure gold, jeanba! Thanks!
  14. Damn, I had to google it because I didn't know what the thread was about. Well, let's not forget about Trump's 7/11 either. I am wondering what the f*ck is wrong with Uncle Sam...
  15. Good call, but I just checked the .ini files I have, and all airfields have said statements. I too think it's a z-fighting problem, but most likely due to the _data.ini. @jeanba, I can't check the terrain in Spud's mod ATM, so I decided to attach an alternative _data.ini from my standalone terrains; beware that other types of bugs can appear, let me know. Iran-IraqWA_DATA.zip
  16. Me too, streakeagle. "Vera" almost makes me cry each time I listen it. Roger Waters makes such powerful songs. The song alludes to the loss of his father during WW2, and how Lynn's words "we'll meet again, some sunny day" never materialized for him.
  17. I can't check ATM, so I appreciate all the help I can get. Spudknocker, if you can, please check it for me. I must admit it's one of the strangest bugs I've ever seen. Most likely it is due to shaders and some parameters in the _data.ini. My standalone terrains contain some tweaks to shaders (I am using some of mue's reworked shaders). Terrain modders, I am open to all suggestions. I am sure it's not due to the heightmap. The airfields are all flattened. The issue must be the _data.ini I think. jeanba, thanks for posting. When I regain some free time, I'll finish my work on the standalone terrains, and all bugs should be gone. Apart from usual bugs, the terrain contains quite many details; so pilots are also advised to look for landmarks and an important dam in Iraq!
  18. Hmm, strangely it doesn't happen to other users as far as I know. Make sure you have the following textures in the terrain folder: TEROBJECT_BUILDINGS1.bmp TEROBJECT_BUILDINGS2.bmp TEROBJECT_TREES1.tga TEROBJECT_TREES2.tga You should have them though, so I have no idea why it happens. The _data.ini should be correct. When the standalone terrains are ready, I'm curious to see if the bug happens.
  19. Really? I took great care in order to avoid trees in bases. If you can, post a list of the ones you've seen affected, I might have missed something.
  20. You're right Spud, in fact I am a bit stupid recently, you would have noticed about it after all, during all the campaigns' testing. Makes me think that the terrain was not unzipped correctly. yakarov, try to unzip the terrain again from the mod package. If the issue shows up again, feel free to post screenshots. I can tell from them which are the tiles affected by the bug. BTW, IIRC it seems that SF2 does have this bug sometimes; when too many mods and resources are being used, something shows up totally black, it fails to load the textures. It happened to me sometimes with ground object and aircraft alike.
  21. Black means untextured. Most likely Spudknocker didn't correct the entries in the terrain _data.ini. I prefer .jpg textures over .bmp for space conservation, but Spud converted all .jpg textures to .bmp. The _data.ini may be referencing wrong file extensions, .jpg instead of .bmp or viceversa, depending on what is effectively inside the terrain folder. Also, I decided to remove various TODs for buildings and trees from my latest terrain versions (Spud's terrain still has the additional old TODs), since I don't like them very much, they are very old and I would love to see Stary or other artists improve the tileset someday. So, wait for my standalone releases (it will take a while), the issues you are encountering are already fixed.
  22. Unless Spud changed anything, it should be a NavalMap. Better yet, wait for me to release the standalone versions of the terrain, they will contain more things, targets and a greater year span, including ODS and OIF.
  23. Great work, Spudknocker! I would like to hear what terrain modders think about the new terrain. It took me a long time, I hope it was worth the wait. Standalone releases will follow for ODS and Operation Darius, but I won't update the campaigns, they need major rework and I'll leave that to eburger and others. But I can help a little in regards to historical accuracy.
  24. Extended Ace Combat 7 Trailer with English subtitles Good news, it's coming for PC too.
  25. Not gonna happen for first version. I might need some artists for a better looking tileset too. Ok, thanks a lot, Wrench!
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