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Everything posted by Menrva
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http://www.bbc.com/news/uk-england-hampshire-38852991
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Oh my... It's pure gold, jeanba! Thanks!
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Damn, I had to google it because I didn't know what the thread was about. Well, let's not forget about Trump's 7/11 either. I am wondering what the f*ck is wrong with Uncle Sam...
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Good call, but I just checked the .ini files I have, and all airfields have said statements. I too think it's a z-fighting problem, but most likely due to the _data.ini. @jeanba, I can't check the terrain in Spud's mod ATM, so I decided to attach an alternative _data.ini from my standalone terrains; beware that other types of bugs can appear, let me know. Iran-IraqWA_DATA.zip
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Me too, streakeagle. "Vera" almost makes me cry each time I listen it. Roger Waters makes such powerful songs. The song alludes to the loss of his father during WW2, and how Lynn's words "we'll meet again, some sunny day" never materialized for him.
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I can't check ATM, so I appreciate all the help I can get. Spudknocker, if you can, please check it for me. I must admit it's one of the strangest bugs I've ever seen. Most likely it is due to shaders and some parameters in the _data.ini. My standalone terrains contain some tweaks to shaders (I am using some of mue's reworked shaders). Terrain modders, I am open to all suggestions. I am sure it's not due to the heightmap. The airfields are all flattened. The issue must be the _data.ini I think. jeanba, thanks for posting. When I regain some free time, I'll finish my work on the standalone terrains, and all bugs should be gone. Apart from usual bugs, the terrain contains quite many details; so pilots are also advised to look for landmarks and an important dam in Iraq!
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Hmm, strangely it doesn't happen to other users as far as I know. Make sure you have the following textures in the terrain folder: TEROBJECT_BUILDINGS1.bmp TEROBJECT_BUILDINGS2.bmp TEROBJECT_TREES1.tga TEROBJECT_TREES2.tga You should have them though, so I have no idea why it happens. The _data.ini should be correct. When the standalone terrains are ready, I'm curious to see if the bug happens.
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Really? I took great care in order to avoid trees in bases. If you can, post a list of the ones you've seen affected, I might have missed something.
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You're right Spud, in fact I am a bit stupid recently, you would have noticed about it after all, during all the campaigns' testing. Makes me think that the terrain was not unzipped correctly. yakarov, try to unzip the terrain again from the mod package. If the issue shows up again, feel free to post screenshots. I can tell from them which are the tiles affected by the bug. BTW, IIRC it seems that SF2 does have this bug sometimes; when too many mods and resources are being used, something shows up totally black, it fails to load the textures. It happened to me sometimes with ground object and aircraft alike.
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Black means untextured. Most likely Spudknocker didn't correct the entries in the terrain _data.ini. I prefer .jpg textures over .bmp for space conservation, but Spud converted all .jpg textures to .bmp. The _data.ini may be referencing wrong file extensions, .jpg instead of .bmp or viceversa, depending on what is effectively inside the terrain folder. Also, I decided to remove various TODs for buildings and trees from my latest terrain versions (Spud's terrain still has the additional old TODs), since I don't like them very much, they are very old and I would love to see Stary or other artists improve the tileset someday. So, wait for my standalone releases (it will take a while), the issues you are encountering are already fixed.
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Unless Spud changed anything, it should be a NavalMap. Better yet, wait for me to release the standalone versions of the terrain, they will contain more things, targets and a greater year span, including ODS and OIF.
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Great work, Spudknocker! I would like to hear what terrain modders think about the new terrain. It took me a long time, I hope it was worth the wait. Standalone releases will follow for ODS and Operation Darius, but I won't update the campaigns, they need major rework and I'll leave that to eburger and others. But I can help a little in regards to historical accuracy.
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Extended Ace Combat 7 Trailer with English subtitles Good news, it's coming for PC too.
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Not gonna happen for first version. I might need some artists for a better looking tileset too. Ok, thanks a lot, Wrench!
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Okay, terrain preparations are complete. First terrain you'll be able to play will be part of Spudknocker's Iran/Iraq war mod package. My standalone releases will follow in the coming weeks. @Wrench, before I give Spudknocker the green light, I want to check if it's okay with you that I include your old ReadMe files from the IR and IR2003 terrains together with my own ReadMe. Especially because I might forget in the credits someone whose work has been included indirectly in my reworked terrain. Although the terrain is pretty much 99% new, few target layouts may be your work too, so I'll wait for your permission.
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Yes, PFunk, you can. A terrain nations.ini can override the main nations.ini of the game in the flight folder. For a specific terrain, you can set nations allegiance however you like, for instance you can set USAF as enemy and USN as friendly, even Soviet and USMC together as friendly and so on.
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I like it, this one would be perfect for a direct confrontation between Greece and Turkey. Looking forward to it! Just be careful about the Wall, because you won't be able to targetize some areas at the edge of the terrain.
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Thrown out of cockpit - not at the edge of the map
Menrva replied to Sheriff001's topic in General Discussion
Strange, the targets.ini I have does not reference such target. I may have a different and more up to date version. Wrench made several updates during the years for this terrain. If you can, post your targets.ini and I'll have a look into it. I suggest that you check all available downloads about this terrain, some are only updates from what I can remember, so must be installed in correct order into the terrain folder. -
Thrown out of cockpit - not at the edge of the map
Menrva replied to Sheriff001's topic in General Discussion
Are you sure that it is not at the edge of the map? A target could have been placed beyond the the Wall by mistake -
Not bad at all, seems solid both in gameplay and graphics! Reminds me of Ace Combat for the sci-fi/fictional setting. I wish Ace Combat 7 can make it to PC, Project ACES' arcade gameplay is still unmatched IMHO (not to confuse Ace Combat with Assault Horizon, that wasn't a real AC game).
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No idea. Instead I wonder, since when landings on water are supported? You can literally land over water, no carriers, nothing. The game engine is so old and flawed sometimes.
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Most likely because 4 acts as a wingman to 3, but unlike wingman 2 whom you can give orders, 4 doesn't get orders from you directly. Flight order affects 2 and 3. I wonder if 3 can (implicitly) give orders to 4 like we can do with 2.
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True, we can make it. To make a good terrain takes time of course. It will be worth the wait. I'd like to help with it as well, but not now, as I am busy with the Iraqi terrain instead. Maybe in the next month I'll find some time for it, i'd really like to contribute. BTW, in order not to hijack this thread about Iraq/Iran, let's revive this old one about Cenepa: http://combatace.com/topic/84630-equadorperu-terrain-project-wip-input-wanted-from-terrain-gurus/ Looking forward to any news about it there!
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Stratos, do you have anything relative to Centurion-1's Iran-Iraq war mod too? He made various aircraft skins, terrain tiles, etc.
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Really? Sounds like we could form a team to complete it in the future, but I'd wait to hear if it's okay with him.
