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Everything posted by Menrva
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Nice find as always, MiGBuster. Awesome pictures. Thanks.
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My apologies, you're right mate. I really need to improve my English, sometimes I use the wrong words.
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I should have guessed, pretty stupid my question was. Thanks, I'll probably see it in French then.
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Yep, they really did a good job, well executed. G.I.G.N is like the Italian G.I.S. of Carabinieri, a military police as well. I wonder how many countries have such forces. Thanks for the movie advice Emp_Palpatine, is it available in other languages as well? My French is a little rusty.
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Ha! I didn't know that, well said mate.
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I'd agree, unfortunately many of them like to die as martyrs for their followers. Look at what happened in France. Those animals obliged the GIGN troops to return fire and so they died. I wished they could suffer all pains of hell while imprisoned here on Earth.
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Good question. It might be menu-related, since by modifying menu screens .ini files you can add the lens-flare option on or off, which is present in the first generation of SF.
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Thanks for all the info, Stwa, very appreciated. I really like your idea of making everything sort of stock, planes and screens included. BTW, I am working (actually I've stopped for a while) on a new Iraq-Iran map that uses the same area as the one showed in your planning map. In fact the one that you are using is pretty inaccurate since targets and cities are not where they should according to real life. It was one of the first terrains for Strike Fighters, indeed a nice area.
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This is very interesting stuff, I am trying to do the same in SF2, although I prefer enhancing the terrains with the great tiles made by our CombatACE artists. I wonder how you managed to create planning maps similar to those of the stock terrains, to me it seems pretty difficult.
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"Operation Desert Storm" for SF2 (Redux) - Part 1 of 3
Menrva replied to eburger68's topic in File Announcements
It is not a glitch, actually. If you look inside the mod folders you should find (maybe in /Flight or /Menu folder, don't remember which) the new map icons. The U.S. flags replace the stock blue icons, while Iraqi ones replace the red icons. You may want to remove these new files to solve this problem. There is no other way, I think. Regarding the possibility to fly the campaign for Kuwait or the RSAF, I don't remember that it was possible in the past. However I checked the campaign _data.ini and found that there are RSAF and Kuwaiti units flying during the campaign. With little editing you can make such units flyable. -
Alternate TFD Terrain Tilemap editor/viewer
Menrva replied to gerwin's topic in Mods & Skinning Discussion
Thank you very very much, Gerwin. Your tool has become necessary for any terrain work and now, with the new feature, terrain modding in Strike Fighters has even reached new heights. -
Awesome project, Centurion-1! You have thought of everything, I'd say. I'm just not sure about the Map Scale thing, if I'm correct according to Wrench it should be around 126%, because a Map Scale of 100% in the TerrainEditor equals to the 63% of the real-world distances in-game. Moreover I'd suggest you try experimenting with the Texture Tile Resolution: a lower value (1000m is good enough) gives more precision than 2000m, meaning that the tiles are smaller and can cover more details of the HFD. I hope this proves useful. BTW (I don't want to hijack this thread) Gerwin's TFDtool new feature might prompt me to resume my tiling work (damned rivers!) with the Iran/Iraq terrain for your mod. I just wanted to let you know in case you were wondering. Thanks and keep it up.
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I didn't know it has superior systems over the F-22. I'll do my research, learning is a never-ending activity. Thanks.
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Nice one, MiGBuster!! Of course F-22 > F-35, but what's horrible is that probably even an F/A-18 or F-15 (if avionics are properly improved) are superior to the F-35. And what about the A-10? IIRC they're gonna remove it for the F-35. I hope stealth technology is worth more than old but effective machines when the ground force needs help in a battlefield.
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Which terrains can use the jungle tileset?
Menrva replied to Stratos's topic in Mods & Skinning Discussion
Wrench, you should know that sometimes you seem a little too rude. Stratos has his reasons to ask such a question, and moreover, if we want to be precise, other Asian terrains use the Germany tileset, such as Korea, Formosa (not the WW2 one), Kamchatka and maybe others. Oh, BTW good job as always with the recently released terrain, looking forward to seeing your new South-East Asia WW2 theater. -
Which terrains can use the jungle tileset?
Menrva replied to Stratos's topic in Mods & Skinning Discussion
Incredibly enough a lot of terrains use the VietnamSEA tileset. This is my list, I hope it is what you're looking for: Darwin Central Pacific, WW2 Hawaii, WW2 Waterworld Okinawa, WW2 Panama Solomons, WW2 Philippines, WW2 There are others for sure, most likely WW2 terrains like the one Wrench is working on at the moment . Keep in mind that these terrains are all Wrench's work and so they will contain many new transition tiles; which means that, unless you download some of Stary's tilesets made specifically for these terrains, the stock jungle/Vietnam tileset is not enough. -
Thanks for sharing, this is much appreciated.
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The music itself is good, comes from the good old Ace Combat Zero, problem is that it is quite unfitting for this video. Thanks for posting interesting videos as always, MiGBuster.
