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Menrva

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Everything posted by Menrva

  1. I didn't know it has superior systems over the F-22. I'll do my research, learning is a never-ending activity. Thanks.
  2. Nice one, MiGBuster!! Of course F-22 > F-35, but what's horrible is that probably even an F/A-18 or F-15 (if avionics are properly improved) are superior to the F-35. And what about the A-10? IIRC they're gonna remove it for the F-35. I hope stealth technology is worth more than old but effective machines when the ground force needs help in a battlefield.
  3. Wrench, you should know that sometimes you seem a little too rude. Stratos has his reasons to ask such a question, and moreover, if we want to be precise, other Asian terrains use the Germany tileset, such as Korea, Formosa (not the WW2 one), Kamchatka and maybe others. Oh, BTW good job as always with the recently released terrain, looking forward to seeing your new South-East Asia WW2 theater.
  4. Incredibly enough a lot of terrains use the VietnamSEA tileset. This is my list, I hope it is what you're looking for: Darwin Central Pacific, WW2 Hawaii, WW2 Waterworld Okinawa, WW2 Panama Solomons, WW2 Philippines, WW2 There are others for sure, most likely WW2 terrains like the one Wrench is working on at the moment . Keep in mind that these terrains are all Wrench's work and so they will contain many new transition tiles; which means that, unless you download some of Stary's tilesets made specifically for these terrains, the stock jungle/Vietnam tileset is not enough.
  5. Excellent 3D work, thanks for sharing! I'm really looking forward to seeing your X-32.
  6. A joy to the eyes, a very detailed work. Thanks to all guys involved!
  7. Menrva

    D-Day and Today

    Thanks for sharing, this is much appreciated.
  8. Awesome! I was looking forward to something like this, PFunk's terrain needed some campaign sorties, many thanks.
  9. The music itself is good, comes from the good old Ace Combat Zero, problem is that it is quite unfitting for this video. Thanks for posting interesting videos as always, MiGBuster.
  10. Top notch quality as always, thanks Paulo.
  11. It should work in SF2 as it is with no problems. Wingwiner, thank you for sharing this. Such buildings are very needed in SF.
  12. Yeah, I know Wrench. It's an issue because it is a lake and the HFD doesn't recognize rivers or lakes as water areas. Thanks to gerwin's tool I can do a very quick raw tiling, problem is I'll have to handtile all of the transition tiles, patience.
  13. One of the best cockpits ever released so far. A needed addition to SF2. Thanks for sharing!
  14. Guys, I'm still working at it, but tiling is still an issue, although Wrench's contribution made my life easier. Due to RL and stuff it's the usual 2 weeks. However, to show you I'm not telling lies, here's the planning map generated by gerwin's TFD Tool. You can see that the Caspian Sea is still land and that rivers are missing. Of course I'm planning to correct these issues, BUT for the first release (which will happen sooner or later) there will be no road textures, sorry. I guess King Khalid Int'l Airport (Prince Sultan AB too, that I already know) is behind The Wall. Maybe I should expand the terrain a little further to the South to enable them, setting them as OffMapAirbase=TRUE is not a very good idea.
  15. I know someone quite dislikes this guy, but to me he is a great artist http://www.youtube.com/watch?feature=player_detailpage&v=BUbxZHQcOTs PS: I wish there was a live version of "Home" but I could'nt find one.
  16. It's a very nice tribute to Tom Clancy and his Rainbow Six. It's a pity Ubisoft ruined it, Raven Shield is probably the last decent game of the series.
  17. Wow, so they do work then! Awesome job as usual Wrench. Midway is one of the great Gepard's terrains and really deserves an update.
  18. I've spent last night building a cities.ini for my terrain and thanks to Wrench now I managed to make the TE work as intended. Next week I'll try to post some screenshots of the tiling. Wrench, regarding invisible runways which are needed for Hawaii and Midway terrains, there is an example in the SF2 downloads. Check the link below, it is the open ocean .lod type terrain made by Stary, tweaked by JonathanRL. Probably you are already aware of it, but in case you aren't check the types.ini and the iceland_airfield8.ini, there you might find a solution. http://combatace.com/files/file/14505-open-ocean-carrier-battle-map/
  19. Thanks! Now I have no reason to cease developing the terrain. BTW I have a question to ask about the TE. I suppose the River List was one of the unfinished functions, right? If so, do I have to handtile all of the rivers or is there a way to do it with less trouble? I guess the answer is... be ready to blood, sweat and tears
  20. Of course I'd like to have the TE, Wrench. Actually I've sent you a PM with such request, I thought you had read it. With your great help I have the feeling that I can finish one of my projects for the first time. Thanks, I appreciate it.
  21. Wrench, I'm attempting to build a texturelist and right now I'm in the process of adding the IR tiles. I'm having problems with 3-way to transition tiles, the '3-way To' option is greyed out, I can't change it from mountain to anything else.
  22. Wrench, I've read Gepard's tutorial time ago and I don't recall that you can obtain a real life size terrain just by setting the Map Scale parameter to 125%. IIRC Gepard's method involved using a bitmap of the heightmap exported with TE, then you have to cut and/or resize the bitmap to your need/likings, finally the bitmap needs to be imported into TE. Anyway, no problem with Long and Lat, actually I've already managed to create the same HFD of DS/IR2003, of course with no flattening or anything else. The biggest problem it's me; I prefer to work with this HFD, because a 2000 km map would be to difficult for an amateur like me to start with. If I continue to work with the terrain we have I can finish and release something at last. Strangely enough long time ago I was interested in creating a Red Sea map similar to that of the good old (gold) simulator F-22 Total Air War. I started a thread about it but then I ceased development. I like smaller terrains (size of 1000 km or a little bigger), just to keep diversity between each terrain. I hate to see that, for instance, areas represented in other terrains (stock Israel) are present in another map, but of course not identical due to different tilesets and target placement... Yeah, I don't know how to explain my thought better, sorry.
  23. Wrench, I'll PM you, I'd like to have a look at it. However time ago I started modding the original IR terrain, fixing the targets coordinates. Creating a new one of such size would be too much for me, and I guess it will be less precise too since it will be the (standard TW) 63% of the real size. Instead I'm thinking that I can expand it a little more to the south and east, so Turkey and part of Syria are not present, not to mention the Red Sea which appears well behind The Wall. Maybe we can use the OffMapAirbase statement for those who have SF2 NA, so the AI will be flying from the airbases in Turkey.
  24. Still thanks for the additional info, Wrench. If I manage to find some free time this weekend or the next one I'll post my results here.
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