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SayethWhaaaa

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Everything posted by SayethWhaaaa

  1. So what about the switchblade? Am I doing M2.1 true or is that just indicated?
  2. SayethWhaaaa

    Pub?

    Damned Air Force types, come in and drink all your beer and thenbugger off when its their round I've tried your American beer lads, and I have to say with complete objectivity that it's piss! Pee I tells ya! And I do have some beer credentials before you ask. I come from a country that's been making the weakest, watery beer known to mankind (Fosters) and who've been selling it to Mother England for decades now! Hehe, we've all been laughing about that one for a while now. Even now, makes me laugh till I cry
  3. Ooh... Nice...
  4. I had the same reaction to Vietcong 2 when it was released. Barely a few improvementsw over that previous game, a lot of qualities from the original missing in the sequel. Big problems with graphical processing, frame rates etc... I feel your pain It should be sorted out with the patch, I mean, it's not like its Battlefield 2...
  5. Do Southerners really exist? I just thought all these scary hick stories (I'm talking deliverance scary ) were a means of keeping us annoying tourist types outta the South where all the good food, hot women and rest of your cool stuff is. Last time I was in the US, never even spotted or spoke to a Southener... It wasn't for a lack of trying either!
  6. Has anyone thought about producing any of these variants of proposed Tomcats...? http://www.aerospaceweb.org/question/planes/q0132.shtml It's make some interesting mud-moving
  7. So the naval LCA is being built afterall. When the contract for the Mig-29ks was announced, I was sure it was going to be the deathknell for the naval LCA. I'm glad I'm wrong! Though I do have one question for you Ghost. Since it's a cranked delta, won't the approach speed for carrier landings be reasonably high?
  8. There are a few mountains in my VirtualVietnam with scortched craters that'll attest to that...
  9. Yeah, I've been talking individually to folks for a dust up but for me, it's just timing (and it doesn't help that I live all the way up here on the top of the world, in a different timezone, ruling you all with my iron fist! It gets time consuming :) Only other problem that it gets unstable sometime if everyone doesn't have EXACTLY the same install. ie, same aircraft, same sounds, same skins etc as opposed to other games when someone doesn't have something, it won't show up in the menus etc. I'd be interested in some MP action, moreso since the Flanker's been released and more that are impending because now I'll be able to get my furball on and give you some of this! :threaten: and some of this! then I'll hit you with some of this :black eye: Forget your shock & awe Flankers baby!! In all seriousness, I'd love some co-op but I hear, like most other games, it's pretty much been overlooked in this series. Is this true?
  10. My parents still maintain that I was spawned somewhere on the seventh layer of hell, maybe somewhere near Wisconsin. They may be on to something...
  11. Oh jesus... I've performed one of these On the subject of dopey bastards:
  12. Actually, there are something like 15 Su-35 in service with the VVS...
  13. It's not just Sweeds, it does have quite a low RCS but a large part of that is because it is a small aircraft (low RCS by default) and also because it uses a lot of composites in it's construction. Although I don't think it uses any radar absorbing materials (aside from the layer in the canopy, like in the F-16) ...but either way I digress. There's no effective difference in RCS in the SFP games at the moment because the last patch disabled it. (Apparantly this comes from TK) If I can find the post, I'll link it up here.
  14. I tried but the main pylon was a bit too big for a triple rack. The lower bomb would slip into the runway itself. I'm currently using the twin bombracks and their clearance is fine... K, maybe not with the Mk82s, anything larger though might be a problem. These shots will give you an idea of the amount of room there is to play with:
  15. I use the same model. What kind of turn are you performing? Is it a level, bank away? A high speed bank up/down? Are you climbing, diving etc? What exactly are you doing when this happens?
  16. I love that Flanker skin... With the missile bay, you can activate the weapon but it won't fire until you open the bay. So if you fire two and don't open the bay, the next time you do open the bay, you'll have two sticks go screaming out. Same for bombs, ASMs etc. I'm pretty sure they won't track the target, they'll just fire out.
  17. You mean Persis Khambatta... I mean whoever... Sh*t, I wish I didn't know that...
  18. I've seen photos to that particular event, a couple of grainey videos and so on, but never had a clue as to why they did that at all. Cheers, that's been bugging me for a while now!!!
  19. Here's a big plane catching a hook And a bigger one here... http://www.noolmusic.com/blogs/YouTube_Goo...t_Carrier.shtml Useful for arresting aircraft after landing (as opposed to them using the carpark at the end of the runway to cushion it's landing) and for use in short field operations, most combat aircraft have had them since as far back as Korea I think. The USAF, USMC and USN used and perfected land based arresting techniques in Vietnam when operating from short strips. It's not all that uncommon. It's more of a safety feature these days. They couldn't, say, land on a carrier since the stresses on the airframe can truly fubar an airframe, particualarly since deck traps are pretty intensive and sudden.
  20. Holy Sh** Marco! You're my new hero! Can't wait for th-- any of them really!
  21. Yeah I think I would too... That kinda scares me a bit...
  22. BUT SHE FREAKING OUT!! And it's on camera! How often do we get to capture it on fil-- Wow... come to think of it, I must be bored, I'm following this story way too closely... ...I got all excited at first, thought there was gonna be another Alien film and Brittany was gonna be the new Ripley.
  23. View File Yellow Squadron Flanker Skin V.1 This is a Yellow Sqn skin I made shortly after using the Flanker for the first time. However, there are a few issues, texture corrections etc I feel it needs but I won't have time to sort out just yet, so I'm gonna release this beta as is and make a more suitable skin at a later date. <img src="http://i144.photobucket.com/albums/r187/dufusboy/Yellow1.jpg" border="0" class="linked-image" /> <img src="http://i144.photobucket.com/albums/r187/dufusboy/YellowSqn.jpg" border="0" class="linked-image" /> Make sure to read the readme file and make Erusea proud!! Big shouts to Marc and Marcfighters posse for their hard work with the Flanker and the skin this is derived from. Submitter SayethWhaaaa Submitted 02/19/2007 Category Fictional/What If Skins  
  24. Yeah, that'll happen. Depends on who makes it and what info they're using. A good example of Point of View having a direct bearing on how weapons handle in game is LOMAC. The standard version had the US weapons primarily dominant to begin with, but when the Russian company released Flaming Cliffs, the pendulum swung the other way and many of the Russian weapons were now superior to the US/NATO ones. Personally, I use the Weapons Editor a lot! (I use the thirdwire ones from here: http://www.thirdwire.com/downloads_tools.htm) I find just slightly tweaking the standard weapons gives me a more enjoyable experience when using them than the default weaps pack. I only usually edit the noise rejection and CM rejection to get sticks that that hardly get spoofed my CMs, HOWEVER, don't forget that if you make your sticks super accurate, they'll be a bugger to counter when you fly against them. Still, having a devil of a time making a QAAM from the Ace Combat series... might have to give up on that one...
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