I dunno dude, in the DS Mod, seems like every time I take on a Mirage F-1EQ my first AIM-9 bounces off the fuselage and the second takes it down. It's a shame they're taking the "2 missile takedown" for this action shooter too. I remember in the earlier Ace Combats (2 and 4 I think) where some aircraft like the Tornado, A-10 and the Mig-31 would take you at least 4 to take down.
I dunno that it's going to be as bad as you guys are all suggesting. This game is being developed to take on Ace Combat and, lets face it, what other competition is there for vaguely aircraft sim/action type games for console? It's very pretty, but what I'd be interested to see is if the game leaves you with that kinda hollow feeling Ace Combat 6 left me with (the f**king god aweful and massively cheesy script/acting was mostly responsible for that) or whether I'll get immersed in it like I have with Distant Thunder (or Shattered Skies, whatever its called there.).
I don't care what kind of toys I get to use in the game, if I'm not completely gripped by it or caught up in the game in any way, I won't go back to it later. Simple as that.
Now, if it resembled the difference GRAW2 had with the average FPS, I think I'd be in. And on that point, I see everyone bagging this about it not being simtastic enough (fair enough, it doesn't look it), but I bet a bunch of you play COD 4. How much of a sim is that compared to AA or GRAW2? Hmmm?