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Polovski

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Everything posted by Polovski

  1. Thanks Chris no problem mods are fine of course but I just like people to know that a lot of care has been taken with what is out there already - and some things are for not always obvious reasons. HitR is better all round I think anyway. So George I think you'll find HitR a tougher proposition, it's not so obvious you have hit at range, and also with wind/buffet effect spoiling your aim some it should be trickier. As with all sims, as has been discussed many times, we all have 1000s of more hours "flying" than many of the pilots did back then, some of us are now good at killing a dot at range, many people are also trained pilots. It's such a fine balancing act. Hence the workshop where you can make things easier or tougher too usually. Hit boxes are the same size as the parts, they cannot always be exactly the same curve or whatever but they are in the right place unless there is a technical reason why it cannot be occassinally, and the right sizes.
  2. Thanks for the kind thought Tony, best to avoid that sort of thing for the moment, these things usually get sorted eventually even if we end up doing something.
  3. The damage box for the pilot is plenty big enough - BUT make sure your CFS3.exe is not a v3.0 one or you will likely hit not much close up (see sticky). The aileron cables are very thin - oddly, about the size of a cable. The sim does have reasonable limits for box sizes but even so they are fine. All boxes are carefully placed and assessed including pilots, given their real position and parts around them etc. Also we allow for hits from above and below and side on in many, not easy. To be fair the engine and pilot were the well known weak spots we think we have it spot on they are generally weak and reasonable to hit. We have been around full circle making the correct balance between people wanting to see more booms, or less, or less control loss before losing the wings etc. Now there are plenty other options in the settings for better/worse AI gun settings pilot gun settings whatever, which should help many wanting to see more/less booms/kills etc. Stick the gun spread on wider and AI guns worse job done for most people.
  4. No you can't use the original models and change them, but you could make another model (quite some work). It won't work in campaign mode though as it has to have all the correct squad data etc and added to the OFF Manager properly blah..
  5. I'd love to some point in time, I have a Parasol in the workshop still so it will need a few early contemporaries.
  6. Indeed I thought so Parky LOL. Really glad it didn't need to happen whatever it was.
  7. Thanks Broadside, in the future we probably can but then we have to look at different ways to protect OFF. All methods have good and bad points.
  8. Currently we have no idea why, seems to happen rarely. The last person to report one was in a totally different place/time and if we flew from the same place it was fine. Make sure you have the latest patch installed at least.
  9. The damage boxes for the aileron cables ARE very very thin already but they do run along the length of the fuse of course.
  10. Anisotropic filtering usually smooths that out - you may need to add some and set to override program's settings.
  11. LOL Olham! Not sure OvS would know what that ball is doing on the floor though. Happy Birthday James !
  12. Indeed "restart" was chosen carefully there ;)
  13. Thanks Winston, sorry to push but we have to do these things unfortunately.
  14. LOL, Ok just for the record, nothing is ever pulled out of someone's arse in OFF all is worked, researched, or carefully considered. OK maybe a Christmas Cracker, but nothing else.
  15. Welcome Johan217, Hope you enjoy your new WWI fix. Ok thanks we'll look. The pictures have to cope with different monitor screen proportions. Try the 4:3 or Widescreen setting in the Workshop (needs restart of OFF).
  16. Happy Christmas and all the best for New Year guys, thanks for a fun year or five.
  17. Mods are fine as long as it's noted the file came from OFF. Please note the original file belongs to OBD Software and solely for the use in Over Flanders Fields. It cannot be used elsewhere without permission from OBD Software. http://www.overflandersfields.com Winston please add that to the readme as requested above - thanks.
  18. Please note the original file belongs to OBD Software and solely for the use in Over Flanders Fields. It cannot be used elsewhere without permission from OBD Software. http://www.overflandersfields.com Winston please add that to the readme as requested in the original forum - thanks.
  19. Do you have a spare one British_eh? Think I'll add a note re Canada in the FAQ seems to be one of the slowest places on the planet to receive the DVD due to customs - nuts.
  20. Aye the release notes said "this option will also add a little randomness" actually but now you have all the details no surprises in 1915.
  21. Lol well spotted this parrot is ...
  22. ;) no problem. Yep "quit the campaign" is not it. Quit the manager. As WM explained the manager is actually using the dll so we cannot unload it - therefore you must totally exit OFF completely utterly absolutely, i.e. no OFF running at all, OFF gone to meet it's maker, pushing up daisies, it is an EX-OFF.
  23. We won't say but 1915 obviously much more chance to be less aggressive.. 1916 on the other way round. Otherwise if it was 50/50 then it would be exactly the same in both - and also be called "random" instead of historical
  24. No problem "Quit the manager" means yes exit OFF completely. Then re-start it. The "manager" IS OFF, the menu system.
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