NeverEnough
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Everything posted by NeverEnough
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Good news, and hope for a complete and speedy recovery!
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Good Health and Good Luck!
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A-4H_AHIT_72
NeverEnough replied to NeverEnough's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wrench, the load mission screen shows the A-4 Ahit, the A-4H Ahit 70, the A-4H Ahit 72, and the A-4 Ahit 73. The main ini for the A-4H Ahit 68 shows the aircraft full name as A-4H Ahit, but the LOD callouts are for the A-4H_AHIT_68. The main ini for the A-4H Ahit shows the aircraft full name as A-4H Ahit (72), but the LOD callouts are for the A-4H_AHIT. P.S. Best wishes on a full recovery! Nyghtfall, you are putting together bigger, better and improved A-4 templates! I had never worked with templates before, but really wanted to make an attempt at assembling some high res Israeli A-4 skins from your existing templates. It was an interesting learning curve, and the current skins are drop dead gorgeous! Your templates made some incredibly hot looking Scooters. -
I have been using Nyghtfall's amazing HiRes A-4 Templates to put together IAF skins for all the A-4 Ahits. The 30mm DEFA cannon barrels show up as the light blue of the rest of the underside only on the A-4H_AHIT_72. The A-4H_AHIT_72 is a choice in the loadout screen, and there is no option for the A-4H_AHIT_68 at the loadout screen. The Object Files/Aircraft has a folder for the A-4H_AHIT_68, but there is no folder for the A-4H_AHIT_72. If it sounds confusing, it really is. Going back to my pre-locked LOD backup, there are no LOD's for the A-4H_AHIT_72 but there are LOD's for the A-4H_AHIT_68. The Object/Aircraft folder shows no A-4H_AHIT_72 folder and there is nothing for the A-4H_AHIT_72 in the objectdata files. The game loads the new skins from the A-4H_AHIT_68 folder when I select the A-4H_AHIT_72 from the loadout screen. Has any one else noticed this before, or am I just losing my mind?
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Falcon, it's great to see you back. I was just thinking that you had not been heard from in a while, and was hoping that all was well with you.
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TU-104 Camel
NeverEnough replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Veltro2k has provided a significant number of constantly improving models to the community over the years. I have been here long enough to remember Velto2k's initial adventures in 3D modeling, and have been thoroughly impressed at his continuing efforts to give us FOR FREE better and better models with each release. It has been some time since I took Psychology 101, but I vaguely seem to remember that poking someone in the eye will not necessarily motivate them to modify their behavior in a manner which you desire...... Thank you Veltro2k for your most generous and appreciated efforts to make our small community a more enjoyable world! -
New amd drivers
NeverEnough replied to hi ho silver's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The brand new Crimson 15.12 drivers appear to have fixed the flashing blue texture issue. I installed them last night and they looked fine when using the high res Palestine FE2 terrain. -
F-4E AUP
NeverEnough replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
ravenclaw, thanks again for another amazing example of craftsmanship and art. -
F-4K_TMF_OCT26_2015
NeverEnough replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Snakeman, the F-4K_75_TMF folder name and main ini do not match. The ini is F-4K_TMF75_TMF.ini in the download. Rename it to match the folder name: F-4K_75_TMF.ini. The F-4K_RAF folder does not match the main ini either. The ini in the download is F-4K_TMF_RAF.ini. Rename the folder to match: F-4K_TMF_RAF. See if those changes will fix it. -
Stephen1918: Hopefully I am expressing the sentiments of the "silent majority" when I express the immense appreciation for the huge number of really high quality models you have generously provided for the entertainment of us all. Each of your models reflect an uncompromising pursuit of perfection, and have taken the FE/FE2 simulation to an ever higher degree of finish. I worry that the predictable slings and arrows will eventually lead to you succumbing to a loss of enthusiasm, and leaving our small community. Thank you again for time, skill and effort you have freely given for our collective enjoyment.
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Wrench: Here is what I got from the Thirdwire forums: If I remember correctly, TK mentioned that the CollisionPoints are used for the contact with the ground (landing, takeoff), so if you are taking off and hit one of the CP's you should see some damage/explosions. Also if you don't have a CP, you can get messages like "can't retract gears while on the ground" or something like that. So normally the CP's are the lowest part of the mesh, there is no "limit" on the CP's but they take some CPU cycles to check so keep them within reason, we normally do 3 or 4 max per mesh. One thing I am not sure if we also need a CP for the tallest part of the mesh, for example I expect to have some damage/explosion if I flip backwards on the ground instead of just skidding for a while. Not entirely sure but I think the CP's also play a part in both contact with static ground objects and mid-air collisions so you'd need CP's on every mesh, even the vertical tail. I use the Min/Max for Hit boxes for damage by gunfire etc, and Collision Points for collision with the ground. The hit box should be a three-dimensional space, roughly equivalent to the volume of the target itself, whereas the collision points are independent of each other. Removing a hit box (or giving it the wrong parameters) can make a component invulnerable to gunfire (the original B-52 FM had this problem - the wings had hit boxes with a zero thickness, so you could never hit them with gunfire, and thus never damage them), so I think they are still needed. TK said: Max/Min Extent defines hit box, used by damage model. Collision points are used by collision checks against ground and other aircraft.
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Baffmeister: If you are running 32 bit Windows 7, it can only address 4GB of system memory, but 64 bit Windows 7 will use up to 16 GB with the Home Edition and I think 32GB with the Pro Edition. Display Driver Uninstaller (DDU) works really well with both Nvidia and AMD display drivers. I'm a big fan, and run the latest version before every video driver update. The latest AMD drivers are sensitive to less than clean installs, but DDU has worked great for me.
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Building a PC for SF2
NeverEnough replied to saisran's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For PSU reviews, take a look at www.jonnyguru.com This site has been around for years, and is pretty well respected. -
Building a PC for SF2
NeverEnough replied to saisran's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"I will probably go for a good 2x 8GB RAM / 1x 16GB RAM but which one is better a single ram stick or 2 for safety?" To take advantage of the additional dual channel memory bandwidth on the Z97 and Z87 motherboards, you have to use two memory sticks. A single stick of memory can not run in the dual channel mode. -
Building a PC for SF2
NeverEnough replied to saisran's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Saisran, take a look at the Techreport.com July system building guide in the following link: http://techreport.com/review/28621/the-tech-report-system-guide-july-2015-edition It should provide a pretty clear idea of the most cost effective way to put together the components required to do what you want. They provide a menu of components for systems at different levels of capability and cost. -
CR42 (1940)
NeverEnough replied to Geezer's topic in Thirdwire - First Eagles 1&2 File Announcements
Geezer, enjoy that bottle of wine because you have certainly earned it! I have been really looking forward to your CR42, and want to thank you for your extraordinary efforts. -
Firehawkordy: It's great to hear from you again so everyone here knows you are doing well. Nice update, until you got to the big medical adventure part! At the risk of stating the obvious, take really good care of yourself.
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Rumpler C.I updated (again!)
NeverEnough replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
This is another illustration of the incredible craftsmanship and pride Stephen1918 has invested in the many beautiful models he has provided for the rest of us to enjoy. Thank you for all your considerable contributions! -
Superfort update...
NeverEnough replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Keep your fingers crossed, and hope and pray for the best! -
Superfort update...
NeverEnough replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I'd vote for whatever is easiest for you and the least strain on your eye!
