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MigBuster last won the day on November 1 2018
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Ladies and Gentlemen, The latest iteration of the Microprose Falcon 4.0 total conversion modification - Benchmark Sims 4.37 U5 - is available for you to enjoy RIGHT NOW! BMS 4.37 U5 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you’re lucky, as there are various season sales going on. Retroism GOG If you have already installed Falcon BMS 4.37 you will need to launch the “updater.exe” in Falcon BMS root folder (or from the new launcher). Alternatively, you can use the offline incremental installer available on the Falcon BMS Download page. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Microprose Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. After the update, when starting BMS, the version string in the BMS UI will now read: FALCON BMS 4.37.5 (X64) BUILD 2943 Be advised that experimental arm64 exe are available! A big THANK YOU to everyone in the BMS development team and to the gents from Microprose who made this release possible! CHANGE LOG https://www.falcon-bms.com/changelogs/falcon-bms-4-37-5/ Text from Benchmark Sims https://www.falcon-bms.com/changelogs/falcon-bms-4-37-5/
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Falcon 4 BMS - updated Falcon 4 with VR, gfx and everything else. cheap as well.
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The issue would be related to the flight model you are using then I guess. The max speed limit from the Manual on the F-104G is M2.0 and less on a hot day, as one factor is air inlet temperature. So overspeed basically.
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Do not see that on the F-104G in Nato Fighters for example (M0.9 and M1.2) , if anywhere would expect that was only possible at high speed at lower altitudes. Are you on Hard flight model in settings? Not an easy answer..................however above 350KCAS the F-104G was generally near F-4 performance in parts of the envelope (depends on versions as well). Turning was done at speed with the manouvre (landing) flaps down. High and Trans/ Supersonic is where the real thing was designed to operate in its original air superiority role, and those wings work better there, and made the real thing pretty maneverable there, at speed.
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Only conflict A-G photos I have are carrying 4 x MK-84, 1 x ALQ-119 and 2 x AIM-9 (P-3) although 2 - 4 Ls can go on there. Maverick use was supposedly common in the early 80s with F-16 IDF pilots but no evidence of their usage in 82 (IDF F-4 pilots had a lot of success in this environment) Typically as to this day you can see they use all 4 pylons for bombs in the inventory and don't always use tanks for such short distances.
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Photos from that show what must be ALQ-119 when used. AIM-9L and AIM-9P-3 both new at the time. Typically 4 only carried in a mix …….they were short of AIM-9L apparently.
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Simple Model Request thread
MigBuster replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I cant tell from the side view of the model ...as you can see in the photos Israeli Block 5/10 also got bigger horizontal stabs from the Block 15 starting in the mid 80s (this did not make them Block 15) -
Simple Model Request thread
MigBuster replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes i have some underside pics showing two still being there. They might still be using them in their aggressor role. -
Simple Model Request thread
MigBuster replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There were two others mounted underside (ventral fins) as well from the mid 1980s. -
What happened to the When Thunder Rolled sub forum?
MigBuster replied to MICHOO's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There is a development forum but it is not public. -
Microprose: Combat Air Patrol 2 update June 2024
MigBuster posted a topic in General Flight Sim News
Combat Air Patrol 2 (CAP2) was the sequal to the original "Combat Air patrol" from 1991 is now under Microprose: I’m delighted to announce that Combat Air Patrol 2 will now be published by the legendary company MicroProse! This partnership marks a significant milestone for my game, and we're both excited about the opportunities this collaboration will bring to enhance your flight simulation experience. New Content To celebrate the news we have a big patch for you! Video: Content from https://steamdb.info/patchnotes/14779253/ -
Experience the ultimate in rotary-wing aviation with the OH-58D Kiowa Warrior for DCS. This meticulously crafted simulation brings the legendary reconnaissance and light attack helicopter to life with unparalleled accuracy and detail. Fly low through challenging terrains, utilizing the Kiowa Warrior’s advanced sensor suites, and weaponry to dominate the battlefield. With its authentic flight dynamics, interactive cockpits and realistic missions scenarios, the OH-58D Kiowa Warrior offers a deeply immersive experience for both seasoned pilots and newcomers alike. Whether you’re conducting reconnaissance missions or providing aerial support to ground units, the Kiowa Warrior delivers a truly thrilling tactical combat experience. Step into the cockpit of the OH-58D Kiowa Warrior alone or in Multi Crew with a friend to share the adventure. The module features a highly detailed 3D model, complete with fully configured avionics, MFDs, and a working Mast-Mounted Sight. Utilise the Level 2 Manned-Unmanned System to view aerial drone footage, or scan the battlefield using the sensors of other Kiowa Warriors. Share targets with the Improved Data Modem or call in Remote Hellfire Missions with other Kiowa pilots to coordinate attacks. With a wide range of weaponry available including AGM-114K Hellfires, FIM-92 air-to-air Stinger missiles and laser-guided rockets, the Kiowa Warrior is prepared for any engagement. OH-58D Kiowa Warrior Now Available as Mission Ready The OH-58D first flew in 1983 and was the result of the Army Helicopter Improvement Program as a single engine, flour-bladed light weight helicopter. The Kiowa Warrior introduced the distinctive Mast-Mounted Sight (MMS) above the main rotor, and a mixed glass cockpit with traditional instruments and as such was the first helicopter equipped with MFDs. While the OH-58D Kiowa Warrior thrives in its reconnaissance role, making full use of its MMS and the Level 2 Manned-Unmanned System (L2MUM), in more recent conflicts it played a pivotal role not only in gathering critical intelligence but also in actively supporting ground troops through precision strikes on enemy positions, illustrating its adaptability and effectiveness in both reconnaissance and offensive missions. Armed with a vast array of weapons including the AGM-114 Hellfire missiles, a .50 caliber FN M3P machine gun, FIN-92 air-to-air Stinger missiles and a large selection of rocket types including laser guided Advanced Precision Kill Weapon System (APKWS), the OH-58D Kiowa Warrior is capable of fulfilling a meaningful role by itself or by supporting other assets in DCS. Kiowa Warriors serving in the US Army took part in a number of operations including: Operation Prime Chance 1988 Operation Just Cause 1989 Desert Storm 1991 RAID 1989 - 1994 Peace Implementation Forces (IFOR) 1995 - 1996 Operation Enduring Freedom Operation Iraqi Freedom The US Army retired the OH-58D Kiowa Warrior in 2017 having accumulated over 800,000 combat hours. It continues to serve with the armed forces of Croatia, Greece, Taiwan and Tunisia to this day. Key Features of the DCS: OH58D Kiowa Warrior: Realistic hand crafted flight model with high precision characteristics of this light helicopter in all ranges of altitude, temperatures and speeds for different weights, flight configurations and conditions. Highly detailed fully clickable glass cockpit with full VR support Can be flown single-player or in multi-crew with a friend Voiced pilot AI assistant Fully modeled armament and weapons systems, including the M3P machine gun, 2,75” rockets, AGM-114K Hellfire anti tank guided missile with four firing modes, APKWS laser-guided rockets, FIM-92 Air-To-Air Stinger system and the handheld M4 rifle with 6DOF functionality when used with VR hand controllers Detailed modeling of the entire electrical, fuel, hydraulic, pneumatic, SCAS and radio systems Full range of sensors and aircraft survivability systems including the Mast Mounted Sight with TV and FLIR cameras, Laser Rangefinder/Designator system, AN/APR-39 Radar Detector, AN/ALQ-144 IR Jammer, AN/AVR-2 Laser Detector, AN/AAR-57 Common Missile Warning System and Flare & Chaff Dispenser Rotorcraft Map System with moving map, digital elevation map, real-time display of navigation and target data Improved Data Modem that allows for Kiowa-to-Kiowa text messaging, target sharing and Remote Hellfire Missions Level 2 Manned-Unmanned System with its capability to display the video feed from a drone sensor or the camera feed of another player OH-58D Kiowa Warrior aircraft Full Night-Vision support with the helmet mounted Optical Display Assembly and gun-mounted IZLID laser pointer Data Cartridge for storing and loading mission data in a web-compatible format Advanced damage modeling and failures for aircraft systems and components Optional Pilot Display Unit heads up display Over 60 liveries including various US Army, Croatian, Greek, Taiwanese and Tunisian units as well as a number of fictional liveries from around the world The DCS: OH-58D Kiowa Warrior is now available for you to download. Enjoy! Flaming Cliffs 2024 Planned Launch Date Flaming Cliffs (FC) 2024 will expand the series with the inclusion of three new aircraft: the FC: F-5E, FC: F-86F, and FC: MiG-15bis. These aircraft are designed to be less complex and easier-to-learn, making them ideal for players who prefer a more straightforward flight simulation experience. The new models come with DCS Professional Flight Models that ensure a high level of realism. The F-5E is equally capable of air combat and unguided-ground strikes. Its arsenal includes infrared-guided ‘Sidewinder’ missiles and two cannons for close-in air combat. It is also equipped with a radar that can detect targets beyond visual range. For ground attack, the F-5E carries a large array of unguided bombs and rockets. The F-86F is a legendary fighter of the Korean War era. It is a very capable dogfighter armed with 50 calibre machine guns and early infrared-guided air-to-air missiles. In skillful hands, it was more than a match against other aircraft of the era and a fierce rival to the MiG-15. The F-86F can also be armed with unguided bombs and rockets for ground attack. The MiG-15bis was a revolutionary fighter when introduced during the Korean War and outmatched anything in the skies until the arrival of the F-86. It was a small and light fighter but very rugged and tough. Loved by all its pilots it is an outstanding dogfighter when flown to its strengths. It’s armed with both two 23mm guns and a single 37mm cannon that can inflict severe damage. Existing Flaming Cliffs 3 owners with F-15C, A-10A, Su-27, J-11, Su-33, Su-25, MiG-29, and MiG-29S, can upgrade to the new version for a early mover $9.99 USD fee, offering an affordable way to enjoy these great additions. This special offer will only be available until the end of July, thereafter the upgrade price will increase to $14.99. You can also purchase the FC: F-5E, FC: F-86F, and FC: MiG-15bis individually for the price of $14.99 USD each. Supercarrier Air Boss Development Progress One of the new features coming soon to DCS: Supercarrier is the Air Boss (Primary Flight) deck. This offers fun new features that will allow you to steer your Supercarrier, monitor the flight deck, adjust ship lights, monitor the airspace around you, view Landing Signal Officer information, and have a command view of “the roof”. Air Boss control can be assigned roles in both single player and multiplayer missions. This will add a new dimension for online carrier operations. Coming soon are the new plane ‘directors’ that will help direct aircraft from their parking spaces to a catapult and from the landing box to a parking space. This functionality is now complete for single player and we continue to work on the much more complex task of implementing for multiplayer. Stay tuned! Launcher New Feature Our new DCS Launcher will provide a more intuitive interface to set your options before starting DCS. The DCS Launcher will allow you to efficiently organise modules, check for updates, and access various settings from a single location. This update is part of our ongoing efforts to improve the accessibility and functionality of DCS. We aim for the DCS Launcher to be the focus for all DCS information relevant to modules including documentation, training videos, data related to liveries, joystick profiles and much more! Features Coming Soon The DCS Launcher will continue to evolve with the addition of several exciting features: Documentation Training Videos Liveries (texture templates) Hardware Profiles We are very excited about Flaming Cliffs 2024 dropping soon and the amazing new features coming to DCS: Supercarrier. Please let us know your thoughts on the new Launcher and see you next week! (Content from Eagle Dynamics)
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A few tips for Brits travelling to Germany for the European Championships
MigBuster replied to Gepard's topic in The Pub
So the football Euros are in Germany this year - forgot it was on. The traditional Scotish drink is called Whisky..............German beer would be like Lemonade in comparison.........maybe one reason they never do so well. Hardly follow cricket but I thought the Aussies have been considered better then England at cricket for at least the last 45 years....remember them constantly winning with players like Shane Warne etc. Not aware of ever seeing a Scotish cricket team.............but the web says they have one..........who knew. -
USAF F-16A Block 15 (Mirage Factory) for SF2 ?
MigBuster replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
F-16CG / DG = Block 40 / 42 F-16CJ / DJ = Block 50 / 52 F-16CM / DM = Block 40/42/50/52 upgraded via CCIP Yes they are official - all the manuals refer to them like that (e.g. F-16CM-1) The 'M' in 'CM' refers to the new Multi Mission Computer. F-16AM / BM has been used to designate MLUs commonly. -
USAF F-16A Block 15 (Mirage Factory) for SF2 ?
MigBuster replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The V thing is a mess.........currently Lockheed refer it being an upgrade package for older F-16s getting some of the Block 70/72 features. New build F-16s on the other hand seem to be F-16C/D Block 70 or 72 as it stands. Back in the 80s the Block 50 was supposedly a cheaper scaled back Block 70 proposal according to RAND. Then Block 70 may have been unofficially used to refer to the F-16IN Super Viper for India (Based on the Block 60) going 15 years back. The New Block70/72 on the other hand are not based on the Block 60 but are just the next iteration of the Block 50+ / 52+ (or advanced)