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MigBuster

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Everything posted by MigBuster

  1. Fantastic - thanks for that guys - quite a few modes in there
  2. Well who ever does this make sure that the FM is 70% better than the F-5Es, also it should be able to avoid all EM radiation with ease - and thats no cannon in the nose that's a laser gun mate!
  3. Wonder if they were in revetments?
  4. We need a translator I think! SF2NA screenshots work fine for the rest of us - so its either an MS Windows problem (If you are using that) or your graphics card.
  5. Any designation or information been given out? Not sure how usefull this really is http://en.wikipedia....ki/Shenyang_F60 Okay maybe this is better http://chinesemilitaryreview.blogspot.de/2012/09/chinese-f-60j-21j31-fifth-generation.html
  6. November 2011 might be the best patch to go to regarding SF2E - its before SF2NA came in - so you don't get the Naval features but suspect you would be doing land based only.
  7. Head up James - your lucks got to change soon!
  8. The avionicsF14A.dll would need the Avionics70.dll code in it for the F-15 avionics to still work at all. If you want to use the AvionicsF14A.dll its likely you would need to rewrite the F-15A_avionics.ini file - or at least base it on the F-14A_77_avionics.ini. (unless you can include 2 different dlls now in the main ini of course)
  9. Graphics card driver problem maybe? Has it always been like this or did it previously work?
  10. You do have to wonder really why it was made public - oh well I'm sure they know best
  11. Welcome to CA Amazing photos from that era - thanks for putting them up - he even got an E-1 Tracer. Did your dad work in the aviation side of things on the Melbourne?
  12. Pretty sure roll is still not implemented in TW games - although feel free to prove me wrong In the viewlist.ini you might see entries like RollControl= so it may have been an intention
  13. 3.71 Gigawatts!!! - no wonder he didn't post on here!
  14. I think the beta version was quite impressive also:
  15. And by the sounds of it might be able to mow the lawn too: http://www.bbc.co.uk/news/technology-19567351
  16. Thanks for the Picture and information What information is there regarding how the autopilot influenced pilot handling during normal pilot operation? - was the physical control system augmented with a rudimentary analogue FBW system because it would have had to change control surfaces alongside the pilots inputs to be able to have any influence.
  17. Well a Monkey would have no problems understanding that Im sure
  18. Wow - great work! - well done
  19. Great find that - and pretty rare footage I would say They are mostly F-5s flown by the South Vietnamese AF (VNAF) - the yellow and black checked fuselage stripe is the give away. AFAIK the F-5C was the USAF designation for the Skoshi project which had an AAR pipe off the port side of the canopy - which I assume were removed before transfer to the VNAF in 1967 - but the designation always seems to be F-5A for the VNAF service. They did have F-5Es and F-5Fs as well - but cant tell if there are any on here - anything with wingtip tanks is an F-5A/C.
  20. Anything as long as you don't fly behind them in a straight line - Track IR is a real bonus to help with this - you can fly across the formation or up and down in the vertical - take practice though.
  21. Well it does work - what path are you putting the extracted files into? - specifically viewlist.ini
  22. That's just hilarious - all that work to end up with a massive high observable interceptor.
  23. I change this in the cockpit.ini (a-6A_cockpit.ini) for the jets I have with bubble canopies: [CockpitSeat001] ModelName=A-10A_pit.LOD Offset=0.0,0.1,0.0 Position=0.0,4.34,1.17 ViewAngles=0.0,0.0,0.0 MaxYaw=179 <-----degrees MinYaw=-179 <-----degrees Then in Viewlist.ini In each class find these entries (apply to all jets globally) LimitPitch=FALSE -----> look up down - FALSE allows more freedom so I use it LimitYaw=TRUE ------> Set to FALSE to enable 180 all round - I keep this limited myself so I cant cheat in jets with a poor rear view. LimitRoll=FALSE You also need to disable trueview in TrackIR for zooming out properly at angles
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