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MigBuster

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Everything posted by MigBuster

  1. Bit worrying - good job they managed to keep him under control!
  2. Be careful on the deck - at some points the jets will sink into the deck and even spin - bit annoying - whatever defines the deck area needs to be increased.
  3. MigBuster

    Holy Frak!

    Have a very happy birthday old ma.....I mean sir :drinks: :drinks:
  4. Might depend on how close they hit - assume they prox fuse and spray the target with shrapnel - might be worth following a few in on missile cam.
  5. Theres nothing really new in the stock game if you have it as stand alone - are you talking AIM-54s? - for Walleyes just press E as before.
  6. If you have SF2NA - in a carriers data.ini look at this section: [Deck] SystemType=FLIGHT_DECK FlightDeckHeight=19.46 FlightDeckLenght=320.0 FlightDeckWidth=82.0 LandDeckAngle=-11.2 LandingAimPoint=-2.8118,-123.3041,19.46 CollisionMesh=Forrestal-R6_COL.LOD ParkingChance=80 ParkingMaxSpan=12.0 Parking[01].Heading=237 Parking[01].Offset=26.37,13.97 Parking[02].Heading=270 Parking[02].Offset=35.62,1.17 Parking[03].Heading=270 Parking[03].Offset=35.62,-10.11 Parking[04].Heading=270 Parking[04].Offset=16.37,-21.96 Parking[05].Heading=270 Parking[05].Offset=16.37,-33.24 Parking[06].Heading=270 Parking[06].Offset=16.37,-44.52 Parking[07].Heading=90 Parking[07].Offset=9.30,-16.27 Parking[08].Heading=90 Parking[08].Offset=9.30,-27.55 Parking[09].Heading=90 Parking[09].Offset=9.30,-38.65 Parking[10].Heading=270 Parking[10].Offset=35.30,-62.55 Parking[11].Heading=270 Parking[11].Offset=35.30,-74.55 Parking[11].ParkingMaxSpan=9.0 Parking[12].Heading=270 Parking[12].Offset=35.30,-84.83 Parking[12].ParkingMaxSpan=9.0 Parking[13].Heading=270 Parking[13].Offset=35.30,-96.83 Parking[14].Heading=270 Parking[14].Offset=35.30,-108.11 Parking[15].Heading=270 Parking[15].Offset=35.30,-119.11 Parking[16].Heading=270 Parking[16].Offset=35.30,-130.39 Previous to Mar 2012 the only way was to have the static jets as part of the carrier 3D model - as done in YAP
  7. MigBuster

    img00119

    From the album: MBs Album

  8. Water should look like this: If not - is your current gfx card Direct X 10 capable? Air launched or ship launched weapons?
  9. Welcome back cgold - What effects are you putting in? if they are old they might be missing ini statements.
  10. looks amazing!
  11. Iceland is nothing special on anyones PC - would look just as good/bad running it on the Matrix. Pretty good rig youve got going there - dont skimp on the gfx card go higher end if possible.
  12. His analysis of the raids make good/funny reading - and he probably has some valid points - fuel usage - and the SHAR could deliver bombs more accurately - only needed to put 2 on the runway and it would have beaten the Vulcan! - still cant imagine that a single Iron bomb (or 2) would keep the runway out of action for long (and it didn't by the looks of things). Although there is the Strategic argument to justify the Black Buck raids - even if Mirages operated CAPs over the Islands I fail to see how that would have been a disaster. It would have made things more challenging certainly - but the Mirage IIIs did CAP on the first few days and were hopelessly outmatched - poor missiles, no countermeasures, and poor tactics (fighting/welded wing). Wiki (from the official FAA Magazine no less ) mentions that Mirage 3s were still used as decoys during strikes by the Argentine FAA so they were not all withdrawn after the raids if thats the case.
  13. Good luck with that WM - hope it goes well
  14. Using radar on F-14 http://www.thirdwire.com/man/sf2/Strike_Fighters_2.htm
  15. What are your graphics settings on Jug?
  16. Not sure that was ever admitted by the Argentinians - certainly they never bothered making Port Stanley runway long enough to allow jet ops - no Jet fighters were ever based on the Islands that I know of during their brief stay.
  17. A nice film - but it doesn't even mention there was more than 1 raid - think about 5 in total and 2 of them were anti radar strikes - on the second raid they forgot to arm the bombs according to Sharkey.
  18. SF2E needs a lot more resource than WOV - so suspect your system isnt up to it - do yo know what type of gfx card you have? Go to Start -> type dxdiag - run that, save the output to your desktop then post up here.
  19. Pah - and now you have reminded him - thanks a lot
  20. Hmmm - pretty sure the speech files must go in: ........\Saved Games\ThirdWire\StrikeFighters2 Vietnam\Speech
  21. Yep - was reported on TW also
  22. Pretty sure the cosmetic appearance in those screenshots does not show the limits of what can be done with this new terrain Engine!
  23. Was out of gas in an F-14 and tried to land their having no idea it was so short - had to eject before it went into the water
  24. Yak-38 data.ini has these entries: [MissionData] NationName=SOVIET ........ CarrierParkSpan=4.55 CarrierParkAnimationID=9 hmmm?? I wonder if they go for a stroll round the deck when you are off on a mission.
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