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MigBuster

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Everything posted by MigBuster

  1. Change the canopy section in Fmk6_data.ini Heres one way [Canopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=MANUAL MaxDeflection=30.0 MinDeflection=0.0 ControlRate=0.3 AnimationID=3 Other ways have been posted
  2. Wow - ace shots!
  3. option 1: Step 3 on here is the procedure - involves extracting the GermanyCE_Data.ini file first though: http://combatace.com/topic/34221-running-any-thirdwire-sim-in-windows-vista-by-usafmtl-column5-jtin/ option 2: If not then install 2008 patch - find another weapons pack and use the newer weapons editor to intall it (at TWs site.) option 3: Or download the old weapons pack but dont install it. Instead Extract it to a folder on your desktop then just copy the weapons you need from the Weapons folder into the in game Weapons folder. You will then just need to merge the weapondata.ini file with the in game one using the newer weapons editor - should be a few sections in the SF knowledge base on this.
  4. Used for Escort over Nam briefly and for armed recon as well were they not - FFARs could be useful for that. One major issue (apart from the lack of power) is the visibility from the pit - the razbam pit has the frame across the top, as well as blocking the front 12 view so even shooting FFARs is a bit if a nightmare - let alone keeping tally on a bandit in your rear 180. The AIM-4 setup was different in the 102/106 AFAIK - but in this sim having the 1 press shot doesnt always help things Still if you fancy a challenge......
  5. I have a full description in the Block 50 -1 - but its full of unfamiliar acronyms. Looking at it - its a dual function switch that has something to do with Autopilot and Terrain following Radar - and ADV might be actually be ADVisory. If the ACTIVE green light is on it signifies that ATF(Auto Terrain Following???) is selected if TFR(Terrain Following Radar??) is in operate mode. STBY illuminates when ATF/Autopilot blended mode is in use. STBY indicates that ATF is ready to take over if the paddle (??) switch is released or if higher terrain requires it. probably one for F-16.net if you are interested - dont think this sim implements it though.
  6. Theres no comparison - Falcon 4 is DX7 - even the hacked versions - SF series is DX10 so has unlimited potential - unfortunately the stock SF terrains somewhat lack - so to get it looking nice needed intervention: SF2I Falcon AF with HiTiles:
  7. Would be good to see an SS to clarify the pit you are using
  8. Camping in a Tent in Polar Bear country - You would have thought they had the education to work that one out!
  9. See 22 here - should give you some understanding of how it works http://combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/
  10. Hmmm - have you tried different graphics card drivers? Maybe check the graphics card - even reseat it (if you know what you are doing) edit - you didnt visit insky did you ?
  11. Well I will go with the pros analysis Nice find
  12. Never used it - but its all in the manual pg300 modes: 3 axis - most realistic - keeps jet flying straight and level steerpoint - above + will fly to steerpoints automatically combat - Above + engages in combat and fights for you. What you are after is on the chart on Pg323 - i think those pit buttons only relate to 3 axis mode.
  13. Class - it just had to be!
  14. Great stuff - thanks for that - and I note the amount of Cautions in the text! I think seeing the fire coming out of the nose would have been pretty alarming! - so basically you just reduced throttle to idle, and the engine spooled up before it stalled? Looks like the J57-21 could not actually light AB above 47,000ft and the -1 states its improbable above 40,000ft - whereas the J57-21A could light AB above 45,000ft! Have got documents that list the following: The F-100A had the J57-3 and J-57-39 The F-100C used J57-3, J57-21 and J-57-39 The F-100D used the J57-21 and 21A
  15. Should be interesting - wonder if Belgium had many pit changes from the Nesher
  16. If only indeed - fantastic looking jet
  17. Cheers Cliff - interesting shots!
  18. Remember the Police Academy Movies well - RIP Hightower
  19. Didnt think you could - but never looked into it really - the Esc key is of preference to me instead of accidentally taxiing off the carrier and ruining all that hard work
  20. Even TK probably doesn't know that - changing things can screw up other things, which screw up other things etc - and I imagine the implementation might be complicated even for someone with his experience. Unfortunately no one apart from TW is in a position to see how practical these things are to add. Regarding time - time IS money - time spent on something needs to be in line with his business plan to deliver everything, otherwise they are going out of business - and again we are no position to see whether the above can be delivered without totally screwing TW up.
  21. Thanks Bob - Interesting and fascinating information on the F-100 - guess TK needs a slight FM revision with this bird. In game its certainly one of the most challenging to fly - particularly A-A missions. On that basis I would be compressor stalling into the ground in most fights! Was it a J-57-p21 and was the engine upgraded during your time to rectify this slight issue - or was it common with early turbo jets?
  22. Cool - was hoping it wasnt as bad as depicted in SF2 in certain areas.
  23. Happy belated Birthday
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