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MigBuster

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Everything posted by MigBuster

  1. Would be good to see an SS to clarify the pit you are using
  2. Camping in a Tent in Polar Bear country - You would have thought they had the education to work that one out!
  3. See 22 here - should give you some understanding of how it works http://combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/
  4. Hmmm - have you tried different graphics card drivers? Maybe check the graphics card - even reseat it (if you know what you are doing) edit - you didnt visit insky did you ?
  5. Well I will go with the pros analysis Nice find
  6. Never used it - but its all in the manual pg300 modes: 3 axis - most realistic - keeps jet flying straight and level steerpoint - above + will fly to steerpoints automatically combat - Above + engages in combat and fights for you. What you are after is on the chart on Pg323 - i think those pit buttons only relate to 3 axis mode.
  7. Class - it just had to be!
  8. Great stuff - thanks for that - and I note the amount of Cautions in the text! I think seeing the fire coming out of the nose would have been pretty alarming! - so basically you just reduced throttle to idle, and the engine spooled up before it stalled? Looks like the J57-21 could not actually light AB above 47,000ft and the -1 states its improbable above 40,000ft - whereas the J57-21A could light AB above 45,000ft! Have got documents that list the following: The F-100A had the J57-3 and J-57-39 The F-100C used J57-3, J57-21 and J-57-39 The F-100D used the J57-21 and 21A
  9. Should be interesting - wonder if Belgium had many pit changes from the Nesher
  10. If only indeed - fantastic looking jet
  11. Cheers Cliff - interesting shots!
  12. Remember the Police Academy Movies well - RIP Hightower
  13. Didnt think you could - but never looked into it really - the Esc key is of preference to me instead of accidentally taxiing off the carrier and ruining all that hard work
  14. Even TK probably doesn't know that - changing things can screw up other things, which screw up other things etc - and I imagine the implementation might be complicated even for someone with his experience. Unfortunately no one apart from TW is in a position to see how practical these things are to add. Regarding time - time IS money - time spent on something needs to be in line with his business plan to deliver everything, otherwise they are going out of business - and again we are no position to see whether the above can be delivered without totally screwing TW up.
  15. Thanks Bob - Interesting and fascinating information on the F-100 - guess TK needs a slight FM revision with this bird. In game its certainly one of the most challenging to fly - particularly A-A missions. On that basis I would be compressor stalling into the ground in most fights! Was it a J-57-p21 and was the engine upgraded during your time to rectify this slight issue - or was it common with early turbo jets?
  16. Cool - was hoping it wasnt as bad as depicted in SF2 in certain areas.
  17. Happy belated Birthday
  18. Heres a very quick write up I put on SImHQ: Its not a real time loop - and does not have the diversity and amount of objects active on that massive scale - but it is a persistant world and has a lot of details the developer only recently let on - things like warehouses and parked aircraft get counted as supply and A/C loss etc. So for example on the first mission in one campaign my airbase got bombed and I think the tower was never repaired during the whole campaign. Each campaign squadron has a set of details to give you some idea - the tank units have details like this too: [AirUnit002] AircraftType=F-4E Squadron=7TFS ForceID=1 Nation=USAF RetireDate=8/1972 DefaultTexture=USAFCamo1 BaseArea=Takhli RTAFB BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 and you will sometimes get upgraded to a later jet, or get later weapons as the years roll on due to supply and game level. The persistant world is more obvious in shorter campaigns like you find in the more historical SF2: Israel - and things like in 1967 your first missions will be classed as surprise attacks. You will get moved around to different airbases - especially if one gets over run - 3 of the games have opposing tank battles and these days you will often fly over other tank battles going on. The basic in game map shows the changing demarcation line depending on how well each others ground forces are doing - this is linked to a degree to how well you do in your missions - but not always - if you are doing A-A you might shoot down the required number of jets - but the friendly CAS flight was shot down and the enemy tanks won anyway (Or the friendly unit was too weak). Sometimes you get replacement pilots - sometimes you really need them - other times not so much - depends on era and a/c you use. So to summarise - the missions may have the same roles as single missions (CAS/intercept/CAP etc) but you are fighting a continuous war. SF2:Vietnam does not have the large scale ground battles in the stock campaign - so in that sense it is more like a set of single missions - even though you still have a persistent world the missions are too far apart to notice - in that you have limited and aimless objectives apart from to stay alive - kinda like the real thing I guess. You can of course modify the campaigns to add units different A/c etc etc if you so wish. To add to that - each ground unit and squadron has a supply level (percentage) that varies on what is destroyed or how well things are going - so for example taking out a warehouse is supposed to reduce the supply level - but how it is reduced and if this affects all air and ground units I dont know myself. Also yes and yes to airbases getting captured and ground units moving - the ground units only normally move if they win a battle, or if their supply etc is high enough then they sometimes advance to an area not defended by opposing ground units.
  19. http://combatace.com/topic/66760-f-16-over-runs-runway-at-airshow-oopsy/
  20. I thought the MiG-35 was the competitor in that with the Zhuk-AE - Oh whatever the above is then - probably just some useless figures on a pretty pink piece of paper!!
  21. New games often bring new avionics - so an enhanced TWS mode I would have thought would be there - obviously nothing too accurate! ODS is one of the best mods ive seen for the entire series so fully deserves all praise sent to it - the only WOE mod I have left in fact.
  22. Your in luck - I remembered this: http://combatace.com/files/file/7807-cockpit-photo-addon-for-the-thirdwire-series/
  23. Could have been worse - they could have lumped CFTs onto it Should be a cool bird with the updates Found another list here - whould have thought they would have got the Zhuk-AE in there
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